From c151c1176f06a90accbb64fa62618268a575fec9 Mon Sep 17 00:00:00 2001 From: MrZ_26 <1046101471@qq.com> Date: Fri, 11 Mar 2022 19:22:01 +0800 Subject: [PATCH] =?UTF-8?q?=E7=AE=80=E5=8C=96=E9=83=A8=E5=88=86=E4=B8=AD?= =?UTF-8?q?=E6=96=87=E6=96=87=E6=9C=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/language/lang_zh.lua | 74 +++++++++++++++++++------------------- 1 file changed, 37 insertions(+), 37 deletions(-) diff --git a/parts/language/lang_zh.lua b/parts/language/lang_zh.lua index 96d2c90a..4ab56347 100644 --- a/parts/language/lang_zh.lua +++ b/parts/language/lang_zh.lua @@ -198,7 +198,7 @@ return{ "多余操作/极简率:", }, aboutTexts={ - "这只是一个普通的方块游戏,请勿将此与某带国家名的事物强行联系", + "这只是一个普通的方块游戏", "从C2/IO/JS/WWC/KOS等方块获得过灵感", "", "使用LÖVE引擎", @@ -430,20 +430,20 @@ return{ RS="旋转系统", menuPos="菜单按钮位置", sysCursor="使用系统光标", - autoPause="失去焦点时自动暂停", - autoSave="打破纪录时自动保存", - autoLogin="启动游戏时自动登录", - simpMode="启用简洁模式", + autoPause="失去焦点自动暂停", + autoSave="破纪录自动保存", + autoLogin="启动时自动登录", + simpMode="简洁模式", }, setting_video={ title="画面设置", sound="←声音", game="游戏→", - block="显示方块", - smooth="启用平滑下落", - upEdge="启用3D方块", - bagLine="显示包分界线", + block="方块可见", + smooth="平滑下落", + upEdge="3D方块", + bagLine="包分界线", ghostType="阴影样式", ghost="阴影不透明度:", @@ -460,20 +460,20 @@ return{ atkFX="攻击特效:", frame="绘制帧率(%):", - FTlock="启用逻辑追帧", + FTlock="逻辑追帧", - text="显示消行文本", - score="显示分数动画", - bufferWarn="显示缓冲预警", - showSpike="显示爆发累计", - nextPos="显示生成预览", - highCam="启用超屏视野", - warn="显示死亡预警", + text="消行文本", + score="分数动画", + bufferWarn="缓冲预警", + showSpike="爆发累计", + nextPos="生成预览", + highCam="超屏视野", + warn="死亡预警", - clickFX="启用点按特效", - power="显示电量和时间", - clean="启用绘制优化", - fullscreen="启用全屏", + clickFX="点按特效", + power="电量和时间", + clean="绘制优化", + fullscreen="全屏", bg_on="普通背景", bg_off="关闭背景", @@ -500,7 +500,7 @@ return{ fine="非极简操作时播放提示音", sfxPack="音效包", vocPack="语音包", - apply="应用设置", + apply="应用", }, setting_control={ title="控制设置", @@ -510,9 +510,9 @@ return{ dascut="DAS打断:", dropcut="误硬降打断:", sddas="软降DAS:",sdarr="软降ARR:", - ihs="启用提前Hold", - irs="启用提前旋转", - ims="启用提前移动", + ihs="提前Hold", + irs="提前旋转", + ims="提前移动", reset="重置", }, setting_key={ @@ -559,13 +559,13 @@ return{ norm="标准", pro="专业", - icon="显示图标", + icon="图标", sfx="按键音效:", vib="按键振动:", alpha="不透明度:", - track="启用按键自动跟踪", - dodge="启用自动避让", + track="按键自动跟踪", + dodge="自动避让", }, customGame={ title="自定义游戏", @@ -597,10 +597,10 @@ return{ eventSet="规则包", holdMode="Hold模式", - nextCount="Next数量:", - holdCount="Hold数量:", - infHold="启用无限Hold", - phyHold="启用物理Hold", + nextCount="Next数:", + holdCount="Hold数:", + infHold="无限Hold", + phyHold="物理Hold", fieldH="场地高度", visible="能见度", @@ -612,13 +612,13 @@ return{ bufferLimit="缓冲上限", heightLimit="高度上限", - ospin="启用O-spin", - fineKill="强制极简操作", + ospin="O-spin", + fineKill="强制极简", b2bKill="强制B2B", lockout="锁定在外时失败", - easyFresh="使用普通刷新锁延", - deepDrop="启用深降", - bone="启用骨块", + easyFresh="普通刷新锁延", + deepDrop="深降", + bone="骨块", }, custom_field={ title="自定义游戏",