调整主菜单按钮和对应图标(移除返回,添加录像回放)(回放暂未实现,只是添加入口)
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@@ -210,7 +210,7 @@ return{
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stat="Statistics",
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music="Music & SE",
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dict="Zictionary",
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manual="Manual",
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replays="Replays",
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},
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main_simple={
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sprint="Sprint",
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@@ -546,7 +546,6 @@ return{
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stat={
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path="Open Data Folder",
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save="Data Management",
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replays="Saved Replays",
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},
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music={
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title="Music Room",
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@@ -185,7 +185,7 @@ return{
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stat="Estadísticas",
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music="Música y SFX",
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dict="Zictionary",
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manual="Manual",
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-- replays="Replays",
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},
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main_simple={
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sprint="Sprint",
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@@ -501,7 +501,6 @@ return{
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stat={
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path="Abrir carpeta del juego",
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save="Manejo de Datos",
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-- replays="Saved Replays",
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},
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music={
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title="Sala de Música",
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@@ -185,7 +185,7 @@ return{
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stat="Statistiques",
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-- music="Music & SE",
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dict="Zictionary",
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manual="Manuel",
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-- replays="Replays",
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},
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mode={
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mod="Mods (F1)",
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@@ -500,7 +500,6 @@ return{
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stat={
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path="Ouvrir dossier des données",
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save="Gestion des données",
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-- replays="Saved Replays",
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},
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music={
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title="Salon musical",
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@@ -209,7 +209,7 @@ return{
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stat="Stats",
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-- music="Music & SE",
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dict="Zictionary",
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manual="Manual",
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-- replays="Replays",
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},
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main_simple={
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sprint="Sprint",
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@@ -543,7 +543,6 @@ return{
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stat={
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path="Abrir Pasta De Data",
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save="Gestão De Dados",
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-- replays="Saved Replays",
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},
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music={
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title="Sala De Música",
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@@ -102,7 +102,7 @@ return{
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stat="=___",
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music="~~~ & =><=",
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dict="z",
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manual="???",
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replays="=~~~",
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},
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mode={
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mod="?!?!?!(F1)",
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@@ -357,7 +357,6 @@ return{
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stat={
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path="%$%",
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save="%0123%",
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replays="%0101%",
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},
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music={
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title="(~~~~)",
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@@ -210,7 +210,7 @@ return{
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stat="统计信息",
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music="音乐&音效",
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dict="小Z词典",
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manual="说明书",
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replays="录像回放",
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},
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main_simple={
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sprint="40行",
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@@ -623,7 +623,6 @@ return{
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stat={
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path="打开存储目录",
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save="用户档案管理",
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replays="录像菜单",
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},
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login={
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title="登录",
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@@ -177,7 +177,7 @@ function scene.draw()
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--Confirm reset
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if sure>0 then
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gc.setColor(1,1,1,sure*.02)
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gc.draw(TEXTURE.question,920,50)
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gc.draw(TEXTURE.sure,920,50)
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end
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gc.translate(0, WIDGET.scrollPos)
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end
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@@ -425,7 +425,7 @@ function scene.draw()
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--Confirm reset
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if sure>0 then
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gc.setColor(1,1,1,sure*.02)
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gc.draw(TEXTURE.question,1070,490)
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gc.draw(TEXTURE.sure,1070,490)
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end
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--Block name
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@@ -181,7 +181,7 @@ function scene.draw()
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--Confirm reset
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if sure>0 then
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gc.setColor(1,1,1,sure*.02)
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gc.draw(TEXTURE.question,980,600)
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gc.draw(TEXTURE.sure,980,600)
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end
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end
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@@ -183,7 +183,7 @@ function scene.draw()
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--Confirm reset
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if sure>0 then
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gc.setColor(1,1,1,sure*.02)
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gc.draw(TEXTURE.question,1050,430,nil,.6)
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gc.draw(TEXTURE.sure,1050,430,nil,.6)
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end
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end
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@@ -94,7 +94,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key==","then
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if testButton(8)then
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SCN.go('manual')
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SCN.go('replays')
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end
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elseif key=="2"then
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if testButton(9)then
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@@ -182,12 +182,12 @@ scene.widgetList={
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WIDGET.newButton{name="setting",x=2480,y=210,w=800,h=100, color='lO',font=40,align='L',edge=30,code=pressKey"-"},
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WIDGET.newButton{name="stat", x=2480,y=330,w=800,h=100, color='lL',font=40,align='L',edge=30,code=pressKey"p"},
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WIDGET.newButton{name="dict", x=2480,y=450,w=800,h=100, color='lG',font=40,align='L',edge=30,code=pressKey"l"},
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WIDGET.newButton{name="manual", x=2480,y=570,w=800,h=100, color='lC',font=40,align='L',edge=30,code=pressKey","},
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WIDGET.newButton{name="replays",x=2480,y=570,w=800,h=100, color='lC',font=40,align='L',edge=30,code=pressKey","},
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WIDGET.newButton{name="music", x=130,y=80,w=200,h=90, color='lO',font=35,code=pressKey"2"},
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WIDGET.newButton{name="lang", x=300,y=80,w=90,h=90, color='lN',font=40,code=pressKey"3",fText=TEXTURE.language},
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WIDGET.newButton{name="about", x=-110,y=670,w=600,h=70, color='lB',font=35,align='R',edge=30,code=pressKey"x",fText=TEXTURE.info},
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WIDGET.newButton{name="back", x=1390,y=670,w=600,h=70, color='lR',fText=TEXTURE.back,align='L',edge=30,code=backScene},
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WIDGET.newButton{name="manual", x=1390,y=670,w=600,h=70, color='lR',fText=TEXTURE.question,align='L',edge=30,code=goScene'manual'},
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}
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return scene
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@@ -22,7 +22,7 @@ scene.widgetList={
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WIDGET.newButton{name="marathon",x=640,y=480,w=260,font=50,code=function()loadGame('marathon_n',true)end},
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WIDGET.newButton{name="setting",x=1000,y=400,w=120,fText=TEXTURE.setting,font=50,code=goScene'setting_game'},
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WIDGET.newButton{name="lang", x=1000,y=560,w=120,fText=TEXTURE.language,font=40,code=goScene'lang'},
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WIDGET.newButton{name="manual", x=1160,y=400,w=120,fText=TEXTURE.question,font=80,code=goScene'manual'},
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WIDGET.newButton{name="manual", x=1160,y=400,w=120,fText=TEXTURE.sure,font=80,code=goScene'manual'},
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WIDGET.newButton{name="quit", x=1160,y=560,w=120,fText=TEXTURE.quit,font=70,code=function()VOC.play('bye')SCN.swapTo('quit','slowFade')end},
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}
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@@ -102,7 +102,6 @@ end
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scene.widgetList={
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WIDGET.newButton{name="path", x=800,y=540,w=250,h=80,font=25,code=function()love.system.openURL(SAVEDIR)end,hide=MOBILE},
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WIDGET.newButton{name="save", x=800,y=640,w=250,h=80,font=25,code=goScene'savedata'},
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WIDGET.newButton{name="replays",x=1100,y=540,w=250,h=80,font=25,code=goScene'replays'},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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@@ -111,8 +111,8 @@ for i=1,8 do
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gc.translate(-12*i,i==1 and -8 or -14)
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end
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--Question mark
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TEXTURE.question=DOGC{48,64,
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--Sure mark
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TEXTURE.sure=DOGC{48,64,
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{'fRect',0,0,10,27},
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{'fRect',0,0,48,10},
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{'fRect',38,10,10,15},
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@@ -154,6 +154,13 @@ TEXTURE.info=DOGC{50,50,
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{'fRect',22,20,6,20},
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}
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--Question mark
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TEXTURE.question=DOGC{50,50,
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{'setLW',5},
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{'dCirc',25,25,22},
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{'print',"?",16,-6},
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}
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--More mark
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TEXTURE.more=DOGC{60,15,
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{'fCirc',10,7,6},
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