整理代码
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@@ -50,10 +50,8 @@ local function releaseKey(P,keyID)
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end
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local function pressKey_Rec(P,keyID)
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if P.keyAvailable[keyID]then
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if GAME.recording then
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ins(GAME.rep,GAME.frame+1)
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ins(GAME.rep,keyID)
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end
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ins(GAME.rep,GAME.frame+1)
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ins(GAME.rep,keyID)
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P.keyPressing[keyID]=true
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P.actList[keyID](P)
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if P.control then
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@@ -66,10 +64,8 @@ local function pressKey_Rec(P,keyID)
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end
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end
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local function releaseKey_Rec(P,keyID)
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if GAME.recording then
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ins(GAME.rep,GAME.frame+1)
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ins(GAME.rep,-keyID)
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end
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ins(GAME.rep,GAME.frame+1)
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ins(GAME.rep,-keyID)
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P.keyPressing[keyID]=false
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end
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local function newEmptyPlayer(id,mini)
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@@ -102,7 +102,9 @@ function scene.touchMove()
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end
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end
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function scene.keyDown(key)
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if not noKey then
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if key=="escape"then
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pauseGame()
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elseif not noKey then
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local m=keyMap
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for k=1,20 do
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if key==m[1][k]or key==m[2][k]then
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@@ -113,7 +115,6 @@ function scene.keyDown(key)
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end
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end
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end
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if key=="escape"then pauseGame()end
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end
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function scene.keyUp(key)
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if noKey then return end
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