整理代码

This commit is contained in:
MrZ626
2021-01-01 04:28:39 +08:00
parent 40d88a1838
commit afa0a529cd
2 changed files with 7 additions and 10 deletions

View File

@@ -50,10 +50,8 @@ local function releaseKey(P,keyID)
end
local function pressKey_Rec(P,keyID)
if P.keyAvailable[keyID]then
if GAME.recording then
ins(GAME.rep,GAME.frame+1)
ins(GAME.rep,keyID)
end
ins(GAME.rep,GAME.frame+1)
ins(GAME.rep,keyID)
P.keyPressing[keyID]=true
P.actList[keyID](P)
if P.control then
@@ -66,10 +64,8 @@ local function pressKey_Rec(P,keyID)
end
end
local function releaseKey_Rec(P,keyID)
if GAME.recording then
ins(GAME.rep,GAME.frame+1)
ins(GAME.rep,-keyID)
end
ins(GAME.rep,GAME.frame+1)
ins(GAME.rep,-keyID)
P.keyPressing[keyID]=false
end
local function newEmptyPlayer(id,mini)

View File

@@ -102,7 +102,9 @@ function scene.touchMove()
end
end
function scene.keyDown(key)
if not noKey then
if key=="escape"then
pauseGame()
elseif not noKey then
local m=keyMap
for k=1,20 do
if key==m[1][k]or key==m[2][k]then
@@ -113,7 +115,6 @@ function scene.keyDown(key)
end
end
end
if key=="escape"then pauseGame()end
end
function scene.keyUp(key)
if noKey then return end