词典添加半隐和全隐词条(英文待翻译)
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@@ -823,6 +823,16 @@ return{
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"term",
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"The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as \"A single, fancy block skin that all of the blocks use.\". Different block skins may have different types of bone block styles.",
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},
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{"Half invisible",
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"half invisible",
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"term",
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"",--TODO
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},
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{"Invisible",
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"invisible",
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"term",
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"",--TODO
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},
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{"MPH mode",
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"mph",
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"term",
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@@ -845,12 +845,22 @@ return{
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"经典块术语,指长时间不来I方块(长条)。现代方块使用的Bag7出块规则下干旱几乎不可能,平均7块就会有一个I,理论极限两个I最远中间隔12块。",
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},
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{"骨块",
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"gukuai bone tgm",
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"骨块 gukuai bone tgm",
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"term",
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"最早的方块游戏使用的方块样式。\n很久以前的电脑没有可以显示复杂图案的屏幕,只能往上打字,所以一格方块用两个方括号[ ]表示,长得像骨头所以叫骨块。\n基于骨块的特点,本游戏把骨块重新定义为,“所有形状使用的同一个比较花眼的贴图”,不同的皮肤有不同的骨块样式。",
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},
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{"半隐",
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"半隐 banyin half invisible",
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"term",
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"指方块锁定经过一段时间后会变隐形的规则\n注:从锁定开始到消失的具体时长不定,可以描述为“过几秒种后消失”",
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},
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{"全隐",
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"全隐 quanyin invisible",
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"term",
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"指方块锁定后会马上完全隐藏\n注:锁定时有消失动画的话也可以叫全隐,但其实难度会小一点,故本游戏中没有动画的隐形模式叫瞬隐",
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},
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{"场地重力",
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"zhongli liansuo cascade chain",
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"重力 zhongli liansuo cascade chain",
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"term",
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"(由于“重力”有歧义所以本词典里称为场地重力,也有重力连锁等叫法。)\n部分游戏的部分模式可能包含此规则。此规则下玩家的四格方块四个方向有连接关系,连起来的几个格整体会受到重力影响,悬空了会往下落。在这个规则下可以构造复杂的连锁消除,一个主打连锁消除对战的游戏是Qudra(老游戏,现在基本没人玩)",
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},
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