玩家死亡后插入空操作保证别人看到的自己能保持更新一段时间
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@@ -1683,6 +1683,10 @@ function Player:die()--Called both when win/lose!
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self.visTime[i][j]=min(self.visTime[i][j],20)
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end
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end
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if GAME.NET and self.id==1 then
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ins(GAME.rep,GAME.frame+260)
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ins(GAME.rep,0)
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end
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end
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function Player:win(result)
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if self.result then return end
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