控制台输入布尔值的两个命令改成on/off,tas会修改设置,重启游戏依然生效
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1
main.lua
1
main.lua
@@ -30,7 +30,6 @@ SAVEDIR=fs.getSaveDirectory()
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--Global Vars & Settings
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FIRSTLAUNCH=false
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DAILYLAUNCH=false
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ALLOWTAS=false
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--System setting
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math.randomseed(os.time()*626)
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@@ -251,6 +251,7 @@ SETTING={--Settings
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--System
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reTime=4,
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allowTAS=false,
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autoPause=true,
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menuPos='middle',
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fine=false,
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@@ -357,34 +357,34 @@ local commands={}do
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}
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commands.wireframe={
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code=function(bool)
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if bool=="true"or bool=="false"then
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gc.setWireframe(bool=="true")
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if bool=="on"or bool=="off"then
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gc.setWireframe(bool=="on")
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log("Wireframe: "..(gc.isWireframe()and"on"or"off"))
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else
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log{C.A,"Usage: wireframe <true|false>"}
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log{C.A,"Usage: wireframe <on|off>"}
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end
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end,
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description="Turn on/off wireframe mode",
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details={
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"Enable or disable wireframe drawing mode.",
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"",
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"Usage: wireframe <true|false>",
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"Usage: wireframe <on|off>",
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},
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}
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commands.gammacorrect={
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code=function(bool)
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if bool=="true"or bool=="false"then
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love._setGammaCorrect(bool=="true")
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if bool=="on"or bool=="off"then
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love._setGammaCorrect(bool=="on")
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log("GammaCorrect: "..(gc.isGammaCorrect()and"on"or"off"))
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else
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log{C.A,"Usage: gammacorrect <true|false>"}
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log{C.A,"Usage: gammacorrect <on|off>"}
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end
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end,
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description="Turn on/off gamma correction",
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details={
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"Enable or disable gamma correction.",
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"",
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"Usage: gammacorrect <true|false>",
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"Usage: gammacorrect <on|off>",
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},
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}
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commands.fn={
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@@ -732,15 +732,20 @@ local commands={}do
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},
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}
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commands.tas={
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code=function()
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ALLOWTAS=true
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log{C.lC,"TAS mode on"}
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code=function(bool)
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if bool=="on"or bool=="off"then
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SETTING.allowTAS=bool=="on"
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FILE.save(SETTING,'conf/settings')
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log("Allow TAS: "..bool)
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else
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log{C.A,"Usage: tas <on|off>"}
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end
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end,
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description="Allow you to use TAS tool",
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details={
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"Allow you to use TAS tool, a TAS button will show up at the pause menu",
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"",
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"Usage: tas",
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"Usage: tas <on|off>",
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},
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}
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@@ -162,7 +162,7 @@ function scene.keyDown(key,isRep)
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end
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timer2=0
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elseif key=="t"then
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if ALLOWTAS and not(GAME.result or GAME.replaying)then
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if SETTING.allowTAS and not(GAME.result or GAME.replaying)then
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GAME.tasUsed=true
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SFX.play('ren_mega')
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SFX.play('clear_3')
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@@ -358,7 +358,7 @@ scene.widgetList={
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WIDGET.newKey{name="restart", x=290,y=340,w=300,h=70,code=pressKey"r",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="setting", x=290,y=440,w=300,h=70,code=pressKey"s",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="quit", x=290,y=540,w=300,h=70,code=backScene},
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WIDGET.newKey{name="tas", x=290,y=620,w=240,h=50,code=pressKey"t",hideF=function()return not ALLOWTAS or GAME.tasUsed or GAME.result or GAME.replaying end},
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WIDGET.newKey{name="tas", x=290,y=620,w=240,h=50,code=pressKey"t",hideF=function()return not SETTING.allowTAS or GAME.tasUsed or GAME.result or GAME.replaying end},
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WIDGET.newKey{name="page_prev", x=500,y=390,w=70,code=pressKey"tab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}},
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