cc techmino-alize 2
- builtin b2b gauge, attack and extra block systen - builtin spawn position integration
This commit is contained in:
@@ -7,18 +7,36 @@ local pcall=pcall
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local ins,rem=table.insert,table.remove
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local yield=coroutine.yield
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local bot_cc={}
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function bot_cc:checkDest()
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function bot_cc:checkDest(b2b,atk,exblock,yomi)
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local dest=self.P.destFX
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if not dest then return end
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if not (dest.b2b==b2b and dest.attack==atk and dest.extra==exblock) then
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print('hope: '..dest.b2b..' '..dest.attack..' '..dest.extra)
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print('real: '..b2b..' '..atk..' '..exblock)
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print(yomi)
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self:lockWrongPlace()
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self.P.destFX=nil
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return
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end
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local CB=self.P.cur.bk
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for k=1,#dest,2 do
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local r=CB[dest[k+1]-self.P.curY+2]
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if not r or not r[dest[k]-self.P.curX+2]then
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print('wrong place')
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self:lockWrongPlace()
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self.P.destFX=nil
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return
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end
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end
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local should_spawn = self.P:getNextSpawn() - 1
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if dest.spawn ~= should_spawn then
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assert(dest.spawn > should_spawn)
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print('wrong spawn: should be '..dest.spawn..' but '..should_spawn)
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print('-- should only happen when camera is going down')
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self:lockWrongPlace()
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self.P.destFX=nil
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return
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end
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end
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function bot_cc:revive()
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TABLE.cut(self.P.holdQueue)
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@@ -37,10 +55,10 @@ function bot_cc:thread()
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ccBot:think()
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--Poll keys
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local success,result,dest,hold,move
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local success,result,dest,hold,move,b2b,attack,extra,spawn
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repeat
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yield()
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success,result,dest,hold,move=pcall(ccBot.getMove,ccBot)
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success,result,dest,hold,move,b2b,attack,extra,spawn=pcall(ccBot.getMove,ccBot)
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until not success or result==0 or result==2
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if not success then break end
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if result==2 then
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@@ -50,6 +68,10 @@ function bot_cc:thread()
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dest[7],dest[8]=dest[2][1],dest[2][2]
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dest[1],dest[2]=dest[3][1],dest[3][2]
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dest[3],dest[4]=dest[4][1],dest[4][2]
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dest.b2b = b2b
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dest.attack = attack
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dest.extra = extra
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dest.spawn = spawn
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P.destFX=dest
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if hold then--Hold
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keys[1]=8
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@@ -82,8 +104,16 @@ function bot_cc:updateField()
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F[i],i=F0[y][x]>0,i+1
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end end
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while i<=400 do F[i],i=false,i+1 end
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if not pcall(self.ccBot.reset,self.ccBot,F,P.b2b>=100,P.combo)then
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local y = P:getNextSpawn()-1
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if not pcall(self.ccBot.reset,self.ccBot,F,P.b2b,P.combo,P.stat.pc,P.stat.row,y)then
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print("CC is dead ("..P.id..")","error")
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for y=#F0,1,-1 do
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local s=""
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for x=1,10 do
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s=s..(F[(y-1)*10+x] and "[]" or "..")
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end
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print(s)
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end
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end
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end
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function bot_cc:switch20G()
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@@ -681,7 +681,7 @@ function Player:getHolePos()--Get a good garbage-line hole position
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end
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end
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function Player:garbageRelease()--Check garbage buffer and try to release them
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local n,flag=1
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local n=1
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while true do
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local A=self.atkBuffer[n]
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if A and A.countdown<=0 and not A.sent then
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@@ -690,14 +690,10 @@ function Player:garbageRelease()--Check garbage buffer and try to release them
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A.sent,A.time=true,0
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self.stat.pend=self.stat.pend+A.amount
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n=n+1
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flag=true
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else
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break
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end
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end
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if flag and self.bot then
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self.bot:updateField()
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end
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end
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function Player:garbageRise(color,amount,line)--Release n-lines garbage to field
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local _
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@@ -1160,6 +1156,11 @@ function Player:resetBlock()--Reset Block's position and execute I*S
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end
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end
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function Player:getNextSpawn()
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local cur = self.nextQueue[1]
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return int(self.gameEnv.fieldH+1-modf(cur.RS.centerPos[cur.id][cur.dir][1]))+ceil(self.fieldBeneath/30)
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end
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function Player:spin(d,ifpre)
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local C=self.cur
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local sc=C.RS.centerPos[C.id][C.dir]
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@@ -1721,6 +1722,8 @@ do
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end
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end
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local yomi = ""
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piece.spin,piece.mini=dospin,false
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piece.pc,piece.hpc=false,false
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piece.special=false
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@@ -1730,6 +1733,7 @@ do
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cscore=(spinSCR[C.name]or spinSCR[8])[cc]
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if self.b2b>800 then
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self:showText(text.b3b..text.block[C.name]..text.spin.." "..text.clear[cc],0,-30,35,'stretch')
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yomi = yomi..text.b3b..text.block[C.name]..text.spin.." "..text.clear[cc]
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atk=b2bATK[cc]+cc*.5
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exblock=exblock+1
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cscore=cscore*2
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@@ -1739,6 +1743,7 @@ do
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end
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elseif self.b2b>=50 then
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self:showText(text.b2b..text.block[C.name]..text.spin.." "..text.clear[cc],0,-30,35,'spin')
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yomi = yomi..text.b2b..text.block[C.name]..text.spin.." "..text.clear[cc]
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atk=b2bATK[cc]
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cscore=cscore*1.2
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Stat.b2b=Stat.b2b+1
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@@ -1747,11 +1752,13 @@ do
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end
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else
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self:showText(text.block[C.name]..text.spin.." "..text.clear[cc],0,-30,45,'spin')
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yomi = yomi..text.block[C.name]..text.spin.." "..text.clear[cc]
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atk=2*cc
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end
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sendTime=20+atk*20
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if mini then
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self:showText(text.mini,0,-80,35,'appear')
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yomi = text.mini..' '..yomi
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atk=atk*.25
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sendTime=sendTime+60
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cscore=cscore*.5
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@@ -1772,6 +1779,7 @@ do
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cscore=clearSCR[cc]
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if self.b2b>800 then
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self:showText(text.b3b..text.clear[cc],0,-30,50,'fly')
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yomi = text.b3b..text.clear[cc]..yomi
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atk=4*cc-10
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sendTime=100
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exblock=exblock+1
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@@ -1782,6 +1790,7 @@ do
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end
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elseif self.b2b>=50 then
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self:showText(text.b2b..text.clear[cc],0,-30,50,'drive')
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yomi = text.b2b..text.clear[cc]..yomi
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sendTime=80
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atk=3*cc-7
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cscore=cscore*1.3
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@@ -1791,6 +1800,7 @@ do
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end
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else
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self:showText(text.clear[cc],0,-30,70,'stretch')
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yomi = text.clear[cc]..yomi
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sendTime=60
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atk=2*cc-4
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end
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@@ -1798,6 +1808,7 @@ do
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piece.special=true
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else
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self:showText(text.clear[cc],0,-30,35,'appear',(8-cc)*.3)
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yomi = text.clear[cc]..yomi
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atk=cc-.5
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sendTime=20+int(atk*20)
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cscore=cscore+clearSCR[cc]
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@@ -1816,6 +1827,7 @@ do
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atk=atk+1
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end
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self:showText(text.cmb[min(cmb,21)],0,25,15+min(cmb,15)*5,cmb<10 and'appear'or'flicker')
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yomi = yomi..' '..text.cmb[min(cmb,21)]
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cscore=cscore+min(50*cmb,500)*(2*cc-1)
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end
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@@ -2007,7 +2019,7 @@ do
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--Check bot things
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if self.bot then
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self.bot:checkDest()
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self.bot:checkDest(self.b2b,atk,exblock,yomi)
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self.bot:updateB2B(self.b2b)
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self.bot:updateCombo(self.combo)
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end
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