next中高度超过2的方块会缩小显示
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@@ -166,33 +166,39 @@ local function drawNextPreview(P,B)
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end
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local draw={}
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function draw.drawNext_norm(P)
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local ENV=P.gameEnv
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local N=ENV.nextCount*72
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local texture=SKIN.curText
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gc_push("transform")
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gc_translate(316,116)
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gc_setColor(0,0,0,.4)gc_rectangle("fill",0,-80,124,N+8)
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gc_setColor(1,1,1)gc_rectangle("line",0,-80,124,N+8)
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mText(drawableText.next,62,-131)
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gc_translate(316,36)
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local N=ENV.nextCount*72
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gc_setColor(0,0,0,.4)gc_rectangle("fill",0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle("line",0,0,124,N+8)
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mText(drawableText.next,62,-51)
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N=1
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while N<=ENV.nextCount and P.nextQueue[N]do
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local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color
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for i=1,#bk do for j=1,#bk[1] do
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if bk[i][j]then
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gc_draw(texture[clr],30*(j+2.06-#bk[1]*.5)-30,-30*(i+3.76-2.4*N-#bk*.5))-- drawCell(i-2.4*N-#bk*.5,j+12.6-#bk[1]*.5,clr)
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end
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end end
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N=N+1
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end
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gc_push("transform")
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gc_translate(62,40)
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while N<=ENV.nextCount and P.nextQueue[N]do
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local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color
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local k=#bk>2 and 2.2/#bk or 1
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gc_scale(k)
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for i=1,#bk do for j=1,#bk[1] do
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if bk[i][j]then
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gc_draw(texture[clr],30*(j-#bk[1]*.5)-30,-30*(i-#bk*.5))-- drawCell(i-#bk*.5,j-#bk[1]*.5,clr)
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end
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end end
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gc_scale(1/k)
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N=N+1
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gc_translate(0,72)
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end
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gc_pop()
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if ENV.bagLine then
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local len=ENV.bagLen
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local phase=-P.pieceCount%len
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gc_setColor(.8,.5,.5)
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for i=phase,N-1,len do
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local y=72*i-77
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local y=72*i+3
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gc_line(2+P.fieldOff.x,y,120,y)
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end
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end
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@@ -200,30 +206,37 @@ function draw.drawNext_norm(P)
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end
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function draw.drawNext_hidden(P)
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local ENV=P.gameEnv
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local N=ENV.nextCount*72
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local texture=SKIN.curText
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gc_push("transform")
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gc_translate(316,116)
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gc_setColor(.5,0,0,.4)gc_rectangle("fill",0,-80,124,N+8)
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gc_setColor(1,1,1)gc_rectangle("line",0,-80,124,N+8)
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mText(drawableText.next,62,-131)
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gc_translate(316,36)
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local N=ENV.nextCount*72
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gc_setColor(.5,0,0,.4)gc_rectangle("fill",0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle("line",0,0,124,N+8)
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mText(drawableText.next,62,-51)
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N=min(ENV.nextStartPos,P.pieceCount+1)
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while N<=ENV.nextCount and P.nextQueue[N]do
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local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color
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for i=1,#bk do for j=1,#bk[1] do
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if bk[i][j]then
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gc_draw(texture[clr],30*(j+2.06-#bk[1]*.5)-30,-30*(i+3.76-2.4*N-#bk*.5))-- drawCell(i-2.4*N-#bk*.5,j+12.6-#bk[1]*.5,clr)
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end
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end end
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N=N+1
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end
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gc_push("transform")
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gc_translate(62,40)
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while N<=ENV.nextCount and P.nextQueue[N]do
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local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color
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local k=#bk>2 and 2.2/#bk or 1
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gc_scale(k)
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for i=1,#bk do for j=1,#bk[1] do
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if bk[i][j]then
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gc_draw(texture[clr],30*(j-#bk[1]*.5)-30,-30*(i-#bk*.5))-- drawCell(i-#bk*.5,j-#bk[1]*.5,clr)
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end
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end end
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gc_scale(1/k)
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N=N+1
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gc_translate(0,72)
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end
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gc_pop()
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if ENV.bagLine then
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local len=ENV.bagLen
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local phase=-P.pieceCount%len
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gc_setColor(.8,.5,.5)
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for i=phase,N-1,len do
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local y=72*i-77
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local y=72*i+3
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gc_line(2+P.fieldOff.x,y,120,y)
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end
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end
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