diff --git a/parts/player/draw.lua b/parts/player/draw.lua index 40111cf2..30ff43d4 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -166,33 +166,39 @@ local function drawNextPreview(P,B) end local draw={} - function draw.drawNext_norm(P) local ENV=P.gameEnv - local N=ENV.nextCount*72 local texture=SKIN.curText gc_push("transform") - gc_translate(316,116) - gc_setColor(0,0,0,.4)gc_rectangle("fill",0,-80,124,N+8) - gc_setColor(1,1,1)gc_rectangle("line",0,-80,124,N+8) - mText(drawableText.next,62,-131) + gc_translate(316,36) + local N=ENV.nextCount*72 + gc_setColor(0,0,0,.4)gc_rectangle("fill",0,0,124,N+8) + gc_setColor(1,1,1)gc_rectangle("line",0,0,124,N+8) + mText(drawableText.next,62,-51) N=1 - while N<=ENV.nextCount and P.nextQueue[N]do - local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color - for i=1,#bk do for j=1,#bk[1] do - if bk[i][j]then - gc_draw(texture[clr],30*(j+2.06-#bk[1]*.5)-30,-30*(i+3.76-2.4*N-#bk*.5))-- drawCell(i-2.4*N-#bk*.5,j+12.6-#bk[1]*.5,clr) - end - end end - N=N+1 - end + gc_push("transform") + gc_translate(62,40) + while N<=ENV.nextCount and P.nextQueue[N]do + local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color + local k=#bk>2 and 2.2/#bk or 1 + gc_scale(k) + for i=1,#bk do for j=1,#bk[1] do + if bk[i][j]then + gc_draw(texture[clr],30*(j-#bk[1]*.5)-30,-30*(i-#bk*.5))-- drawCell(i-#bk*.5,j-#bk[1]*.5,clr) + end + end end + gc_scale(1/k) + N=N+1 + gc_translate(0,72) + end + gc_pop() if ENV.bagLine then local len=ENV.bagLen local phase=-P.pieceCount%len gc_setColor(.8,.5,.5) for i=phase,N-1,len do - local y=72*i-77 + local y=72*i+3 gc_line(2+P.fieldOff.x,y,120,y) end end @@ -200,30 +206,37 @@ function draw.drawNext_norm(P) end function draw.drawNext_hidden(P) local ENV=P.gameEnv - local N=ENV.nextCount*72 local texture=SKIN.curText gc_push("transform") - gc_translate(316,116) - gc_setColor(.5,0,0,.4)gc_rectangle("fill",0,-80,124,N+8) - gc_setColor(1,1,1)gc_rectangle("line",0,-80,124,N+8) - mText(drawableText.next,62,-131) + gc_translate(316,36) + local N=ENV.nextCount*72 + gc_setColor(.5,0,0,.4)gc_rectangle("fill",0,0,124,N+8) + gc_setColor(1,1,1)gc_rectangle("line",0,0,124,N+8) + mText(drawableText.next,62,-51) N=min(ENV.nextStartPos,P.pieceCount+1) - while N<=ENV.nextCount and P.nextQueue[N]do - local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color - for i=1,#bk do for j=1,#bk[1] do - if bk[i][j]then - gc_draw(texture[clr],30*(j+2.06-#bk[1]*.5)-30,-30*(i+3.76-2.4*N-#bk*.5))-- drawCell(i-2.4*N-#bk*.5,j+12.6-#bk[1]*.5,clr) - end - end end - N=N+1 - end + gc_push("transform") + gc_translate(62,40) + while N<=ENV.nextCount and P.nextQueue[N]do + local bk,clr=P.nextQueue[N].bk,P.nextQueue[N].color + local k=#bk>2 and 2.2/#bk or 1 + gc_scale(k) + for i=1,#bk do for j=1,#bk[1] do + if bk[i][j]then + gc_draw(texture[clr],30*(j-#bk[1]*.5)-30,-30*(i-#bk*.5))-- drawCell(i-#bk*.5,j-#bk[1]*.5,clr) + end + end end + gc_scale(1/k) + N=N+1 + gc_translate(0,72) + end + gc_pop() if ENV.bagLine then local len=ENV.bagLen local phase=-P.pieceCount%len gc_setColor(.8,.5,.5) for i=phase,N-1,len do - local y=72*i-77 + local y=72*i+3 gc_line(2+P.fieldOff.x,y,120,y) end end