微调spike的画面效果
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@@ -674,7 +674,8 @@ function draw.norm(P)
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--Spike
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--Spike
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if ENV.showSpike and P.spikeTime>0 and P.spike>=10 then
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if ENV.showSpike and P.spikeTime>0 and P.spike>=10 then
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gc_setColor(1,1,1,min(P.spikeTime/30,.8))
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local gb=10/P.spike
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gc_setColor(1,gb,gb,min(P.spikeTime/30,.8))
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mDraw(P.spikeText,150,100,nil,min(.3+(P.spike/26)*.4+P.spikeTime/100*.3,1))
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mDraw(P.spikeText,150,100,nil,min(.3+(P.spike/26)*.4+P.spikeTime/100*.3,1))
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end
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end
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@@ -1383,8 +1383,8 @@ do--Player.drop(self)--Place piece
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--Spike
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--Spike
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if atk>0 then
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if atk>0 then
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self.spike=self.spikeTime==0 and atk or self.spike+atk
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self.spike=self.spikeTime==0 and atk or self.spike+atk
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self.spikeTime=min(self.spikeTime+atk*20,100)
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self.spikeText:set(self.spike)
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self.spikeText:set(self.spike)
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self.spikeTime=min(self.spikeTime+40+atk*5,100)
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end
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end
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--DropSpeed bonus
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--DropSpeed bonus
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