添加spike计数器开关,调整画面设置界面布局
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@@ -281,14 +281,15 @@ SETTING={--Settings
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text=true,
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score=true,
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warn=true,
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bufferWarn=true,
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showSpike=true,
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highCam=true,
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nextPos=true,
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fullscreen=true,
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bg=true,
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powerInfo=false,
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clickFX=true,
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warn=true,
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--Sound
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sfx=1,
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@@ -311,8 +311,8 @@ return{
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text="Line Clear Pop-up",
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score="Score Pop-up",
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warn="Danger Alert",
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bufferWarn="Buffer Alert",
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showSpike="Spike Counter",
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highCam="Screen Scrolling",
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nextPos="Next Preview",
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@@ -320,6 +320,7 @@ return{
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power="Power Info",
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clickFX="Click FX",
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bg="Background",
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warn="Danger Alert",
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clean="Fast Draw",
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},
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setting_sound={
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@@ -283,7 +283,6 @@ return{
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text="Texte d'action",
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score="Pop-up de score",
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warn="Alerte de danger",
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-- bufferWarn="Buffer Alert",
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highCam="Vue d'oiseau",
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@@ -292,6 +291,7 @@ return{
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power="Infos d'alimentation",
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-- clickFX="Click FX",
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bg="Arrière-plan",
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warn="Alerte de danger",
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-- clean="Fast Draw",
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},
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setting_sound={
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@@ -311,8 +311,8 @@ return{
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text="Texto de ação",
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score="Pop-up de pontos",
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warn="Alerta de perigo",
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-- bufferWarn="Buffer Alert",
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-- showSpike="Spike Counter",
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highCam="Vista Olho-de-pássaro",
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nextPos="Próxima Pos.",
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@@ -320,6 +320,7 @@ return{
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power="Informação bateria",
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-- clickFX="Click FX",
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bg="Fundo",
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warn="Alerta de perigo",
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-- clean="Fast Draw",
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},
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setting_sound={
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@@ -288,8 +288,8 @@ return{
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text="Texto de Acciones",
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score="Puntaje en Pantalla",
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warn="Alerta de Peligro",
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-- bufferWarn="Buffer Alert",
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-- showSpike="Spike Counter",
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highCam="Cám. Vista Aérea",
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nextPos="Ver Spawn de Pza. Sig.",
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@@ -297,6 +297,7 @@ return{
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power="Inf. de Batería",
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-- clickFX="Click FX",
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bg="Fondo",
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warn="Alerta de Peligro",
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clean="Fast Draw",
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},
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setting_sound={
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@@ -168,8 +168,8 @@ return{
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text="ABC",
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score="+123",
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warn="!↑↑↑!",
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-- bufferWarn="Buffer Alert",
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bufferWarn="^+",
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showSpike="→→+",
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highCam="↑__↑",
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nextPos="???←",
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@@ -177,6 +177,7 @@ return{
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power="+.",
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clickFX="_.~",
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bg="__?__",
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warn="!↑↑↑!",
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clean="[]→→O",
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},
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setting_sound={
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@@ -83,9 +83,8 @@ return{
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text="招式名",
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score="跳分",
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warn="要死",
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bufferWarn="离死差多远",
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highCam="拉镜",
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warn="要死",
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},
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setting_sound={
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title="改声音",
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@@ -311,8 +311,8 @@ return{
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text="消行文本",
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score="分数动画",
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warn="死亡预警",
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bufferWarn="缓冲预警",
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showSpike="爆发累计",
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highCam="超屏视野",
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nextPos="生成预览",
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@@ -320,6 +320,7 @@ return{
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power="电量显示",
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clickFX="点按特效",
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bg="背景",
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warn="死亡预警",
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clean="绘制优化",
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},
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setting_sound={
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@@ -673,7 +673,7 @@ function draw.norm(P)
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end
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--Spike
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if P.spikeTime>0 and P.spike>=10 then
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if ENV.showSpike and P.spikeTime>0 and P.spike>=10 then
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gc_setColor(1,1,1,min(P.spikeTime/30,.8))
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mDraw(P.spikeText,150,100,nil,min(.3+(P.spike/26)*.4+P.spikeTime/100*.3,1))
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end
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@@ -22,6 +22,8 @@ return{
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bufferWarn=false,
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highCam=false,
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nextPos=false,
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showSpike=false,
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hideBoard=false,
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flipBoard=false,
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@@ -13,41 +13,42 @@ scene.widgetList={
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WIDGET.newButton{name="sound", x=200,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_sound",'swipeR')},
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WIDGET.newButton{name="game", x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_game",'swipeL')},
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WIDGET.newSwitch{name="block", x=350,y=160,disp=SETval("block"),code=SETrev("block")},
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WIDGET.newSwitch{name="smooth", x=350,y=210,disp=SETval("smooth"),code=SETrev("smooth")},
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WIDGET.newSwitch{name="upEdge", x=350,y=260,disp=SETval("upEdge"),code=SETrev("upEdge")},
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WIDGET.newSwitch{name="bagLine", x=350,y=310,disp=SETval("bagLine"),code=SETrev("bagLine")},
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WIDGET.newSwitch{name="block", x=270,y=160,disp=SETval("block"),code=SETrev("block")},
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WIDGET.newSwitch{name="smooth", x=270,y=210,disp=SETval("smooth"),code=SETrev("smooth")},
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WIDGET.newSwitch{name="upEdge", x=270,y=260,disp=SETval("upEdge"),code=SETrev("upEdge")},
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WIDGET.newSwitch{name="bagLine", x=270,y=310,disp=SETval("bagLine"),code=SETrev("bagLine")},
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WIDGET.newSlider{name="ghost", x=700,y=180,w=380,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")},
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WIDGET.newSlider{name="grid", x=700,y=240,w=380,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")},
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WIDGET.newSlider{name="center", x=700,y=300,w=380,unit=1, disp=SETval("center"), code=SETsto("center")},
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WIDGET.newSlider{name="ghost", x=610,y=180,w=320,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")},
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WIDGET.newSlider{name="grid", x=610,y=240,w=320,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")},
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WIDGET.newSlider{name="center", x=610,y=300,w=320,unit=1, disp=SETval("center"), code=SETsto("center")},
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WIDGET.newSlider{name="lockFX", x=220,y=365,w=380,unit=5, disp=SETval("lockFX"), code=SETsto("lockFX")},
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WIDGET.newSlider{name="dropFX", x=220,y=405,w=380,unit=5, disp=SETval("dropFX"), code=SETsto("dropFX")},
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WIDGET.newSlider{name="moveFX", x=220,y=445,w=380,unit=5, disp=SETval("moveFX"), code=SETsto("moveFX")},
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WIDGET.newSlider{name="clearFX", x=220,y=485,w=380,unit=5, disp=SETval("clearFX"), code=SETsto("clearFX")},
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WIDGET.newSlider{name="splashFX", x=220,y=525,w=380,unit=5, disp=SETval("splashFX"),code=SETsto("splashFX")},
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WIDGET.newSlider{name="shakeFX", x=220,y=565,w=380,unit=5, disp=SETval("shakeFX"), code=SETsto("shakeFX")},
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WIDGET.newSlider{name="atkFX", x=220,y=605,w=380,unit=5, disp=SETval("atkFX"), code=SETsto("atkFX")},
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WIDGET.newSelector{name="frame", x=410,y=660,w=360,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval("frameMul"),code=SETsto("frameMul")},
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WIDGET.newSlider{name="dropFX", x=220,y=415,w=380,unit=5, disp=SETval("dropFX"), code=SETsto("dropFX")},
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WIDGET.newSlider{name="moveFX", x=220,y=465,w=380,unit=5, disp=SETval("moveFX"), code=SETsto("moveFX")},
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WIDGET.newSlider{name="clearFX", x=220,y=515,w=380,unit=5, disp=SETval("clearFX"), code=SETsto("clearFX")},
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WIDGET.newSlider{name="splashFX", x=220,y=565,w=380,unit=5, disp=SETval("splashFX"),code=SETsto("splashFX")},
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WIDGET.newSlider{name="shakeFX", x=220,y=615,w=380,unit=5, disp=SETval("shakeFX"), code=SETsto("shakeFX")},
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WIDGET.newSlider{name="atkFX", x=220,y=665,w=380,unit=5, disp=SETval("atkFX"), code=SETsto("atkFX")},
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WIDGET.newSelector{name="frame", x=830,y=640,w=360,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval("frameMul"),code=SETsto("frameMul")},
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WIDGET.newSwitch{name="text", x=900,y=360,disp=SETval("text"), code=SETrev("text")},
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WIDGET.newSwitch{name="score", x=900,y=410,disp=SETval("score"), code=SETrev("score")},
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WIDGET.newSwitch{name="warn", x=900,y=460,disp=SETval('warn'), code=SETrev('warn')},
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WIDGET.newSwitch{name="bufferWarn", x=900,y=510,disp=SETval('bufferWarn'), code=SETrev('bufferWarn')},
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WIDGET.newSwitch{name="bufferWarn", x=900,y=460,disp=SETval('bufferWarn'), code=SETrev('bufferWarn')},
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WIDGET.newSwitch{name="showSpike", x=900,y=510,disp=SETval('showSpike'), code=SETrev('showSpike')},
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WIDGET.newSwitch{name="highCam", x=900,y=560,disp=SETval("highCam"), code=SETrev("highCam")},
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WIDGET.newSwitch{name="nextPos", x=1180,y=360,disp=SETval("nextPos"), code=SETrev("nextPos")},
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WIDGET.newSwitch{name="fullscreen", x=1180,y=410,disp=SETval("fullscreen"), code=switchFullscreen},
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WIDGET.newSwitch{name="power", x=1180,y=460,disp=SETval("powerInfo"), code=SETrev("powerInfo")},
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WIDGET.newSwitch{name="clickFX", x=1180,y=510,disp=SETval("clickFX"), code=SETrev("clickFX")},
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WIDGET.newSwitch{name="bg", x=1180,y=560,disp=SETval("bg"),
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WIDGET.newSwitch{name="nextPos", x=1180,y=260,disp=SETval("nextPos"), code=SETrev("nextPos")},
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WIDGET.newSwitch{name="fullscreen", x=1180,y=310,disp=SETval("fullscreen"), code=switchFullscreen},
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WIDGET.newSwitch{name="power", x=1180,y=360,disp=SETval("powerInfo"), code=SETrev("powerInfo")},
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WIDGET.newSwitch{name="clickFX", x=1180,y=410,disp=SETval("clickFX"), code=SETrev("clickFX")},
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WIDGET.newSwitch{name="bg", x=1180,y=460,disp=SETval("bg"),
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code=function()
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BG.set('none')
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SETTING.bg=not SETTING.bg
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BG.set()
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end},
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WIDGET.newSwitch{name="clean", x=990,y=640,font=35,disp=SETval("cleanCanvas"),code=SETrev("cleanCanvas")},
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WIDGET.newSwitch{name="clean", x=1180,y=510,disp=SETval("cleanCanvas"),code=SETrev("cleanCanvas")},
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WIDGET.newSwitch{name="warn", x=1180,y=560,disp=SETval("warn"), code=SETrev("warn")},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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