微调spike的画面效果

This commit is contained in:
MrZ626
2021-05-16 21:26:23 +08:00
parent 9d8feab2cc
commit 9948505145
2 changed files with 3 additions and 2 deletions

View File

@@ -674,7 +674,8 @@ function draw.norm(P)
--Spike
if ENV.showSpike and P.spikeTime>0 and P.spike>=10 then
gc_setColor(1,1,1,min(P.spikeTime/30,.8))
local gb=10/P.spike
gc_setColor(1,gb,gb,min(P.spikeTime/30,.8))
mDraw(P.spikeText,150,100,nil,min(.3+(P.spike/26)*.4+P.spikeTime/100*.3,1))
end

View File

@@ -1383,8 +1383,8 @@ do--Player.drop(self)--Place piece
--Spike
if atk>0 then
self.spike=self.spikeTime==0 and atk or self.spike+atk
self.spikeTime=min(self.spikeTime+atk*20,100)
self.spikeText:set(self.spike)
self.spikeTime=min(self.spikeTime+40+atk*5,100)
end
--DropSpeed bonus