@@ -1,13 +1,13 @@
|
||||
local C=COLOR
|
||||
return{
|
||||
back="Back",
|
||||
anykey="Press any key",
|
||||
anykey="Press a key!",
|
||||
sureQuit="Press again to exit",
|
||||
newVersion="Thanks for updating! Changelog:",
|
||||
httpTimeout="Connection error: Timed Out",
|
||||
newDay="New day, new beginning!",
|
||||
playedLong="You've been playing quite a while ain't it? Make sure you've rested well.",
|
||||
playedTooMuch="You've been playing quite a lot! You're in dire need of breaks, aren't ya?",
|
||||
httpTimeout="Connection error: Timed out",
|
||||
newDay="A new day, a new beginning!",
|
||||
playedLong="You have been playing for a long time. Make sure to rest well!",
|
||||
playedTooMuch="You have been playing too long! Playing a block game is fun, but it's time to take a break.",
|
||||
|
||||
atkModeName={"Random","Badges","K.O.s","Attackers"},
|
||||
royale_remain="$1 Player(s) Remaining",
|
||||
@@ -51,11 +51,11 @@ return{
|
||||
ai_mission="The AI is incompatible with custom missions.",
|
||||
saveDone="Data Saved",
|
||||
saveError="Failed to save:",
|
||||
loadError="Failed to read:",
|
||||
switchSpawnSFX="Please turn on spawn SFX first.",
|
||||
loadError="Failed to load:",
|
||||
switchSpawnSFX="Please turn on the spawn SFX .",
|
||||
ranks={"D","C","B","A","S"},
|
||||
|
||||
needRestart="Effective after restart",
|
||||
needRestart="Retry for the changes to take effect.",
|
||||
|
||||
exportSuccess="Exported successfully",
|
||||
importSuccess="Imported successfully",
|
||||
@@ -79,13 +79,13 @@ return{
|
||||
jsonError="JSON error",
|
||||
|
||||
noUsername="Please specify a username.",
|
||||
wrongEmail="Not an e-mail address.",
|
||||
wrongEmail="You entered an incorrect e-mail address.",
|
||||
noPassword="Please enter your password.",
|
||||
diffPassword="Passwords don't match.",
|
||||
registerSuccessed="Registration Succeeded!",
|
||||
registerFailed="Registration Failed",
|
||||
loginSuccessed="You're now logged in!",
|
||||
loginFailed="Login Failed.",
|
||||
registerSuccessed="Registration succeeded!",
|
||||
registerFailed="Registration failed",
|
||||
loginSuccessed="You are now logged in!",
|
||||
loginFailed="Failed to log in.",
|
||||
accessSuccessed="Access Granted.",
|
||||
accessFailed="Access Denied.",
|
||||
wsSuccessed="WebSocket: Connected.",
|
||||
@@ -93,11 +93,11 @@ return{
|
||||
wsClose="WebSocket Closed: ",
|
||||
netTimeout="Network connection timeout",
|
||||
|
||||
createRoomTooFast="Hold on there! We can't handle this fast!",
|
||||
createRoomTooFast="You are creating a room too fast!",
|
||||
createRoomSuccessed="Room successfully created!",
|
||||
started="Playing",
|
||||
joinRoom="joined the room.",
|
||||
leaveRoom="left the room.",
|
||||
joinRoom="has joined the room.",
|
||||
leaveRoom="has left the room.",
|
||||
notReady="Waiting",
|
||||
beReady="Ready",
|
||||
champion="$1 won",
|
||||
@@ -108,32 +108,32 @@ return{
|
||||
roomsCreateFailed="Failed to create room.",
|
||||
roomsFetchFailed="Failed to fetch room list.",
|
||||
|
||||
errorMsg="Techmino ran into a problem and needs to restart.\nError info has been logged, and you can send it to the devs.",
|
||||
errorMsg="Techmino ran into a problem and needs to restart.\nYou can send the error log to the devs.",
|
||||
|
||||
modInstruction="Select modifiers!\nMods modify the game in different manners.\n(and possibly break it in weird ways).\nBeware! Some mods unrank your game.",
|
||||
modInstruction="Choose your modifiers!\nMods allow you to change the game\n(and possibly break it in weird ways).\nBeware! Some mods unrank your game.",
|
||||
modInfo={
|
||||
next="NEXT\nOverride the how many NEXTs you see.",
|
||||
hold="HOLD\nOverride the how much HOLD you use.",
|
||||
hideNext="Hidden NEXT\nDecide how many of NEXTs are hidden.",
|
||||
infHold="InfiniHold\nYou can use HOLD as much as you want!",
|
||||
hideBlock="Hide Current Piece:\nMake the piece you are controlling invisible.",
|
||||
hideGhost="No Ghost\nLiterally. No ghost.",
|
||||
hidden="Hide Locked Pieces.\nPieces fade after locking.",
|
||||
hideBoard="Hide Board\nHide part or the entire matrix.",
|
||||
flipBoard="Flip Board\nFlip or rotate the matrix.",
|
||||
dropDelay="Gravity\nOverride falling speed. (unit: frames/block)",
|
||||
lockDelay="Lock Delay\nOverride lockdown delay. (unit: frames)",
|
||||
waitDelay="Spawn Delay\nOverride spawn delay. (unit: frames)",
|
||||
fallDelay="Line Clear Delay\nOverride line clear delay. (unit: frames)",
|
||||
life="Life\nOverride number of lives players begin with.",
|
||||
forceB2B="B2B Only\nGame ends when the B2B gauge drops below initial line.",
|
||||
forceFinesse="Finesse Only\nGame ends on finesse fault",
|
||||
tele="Teleport\nForce 0 DAS and 0 ARR.",
|
||||
noRotation="No Rotation\nRotating is disabled.",
|
||||
noMove="No Movement\nMoving left and right is disabled.",
|
||||
customSeq="Randomizer\nOverride the randomizer for the block sequence.",
|
||||
pushSpeed="Garbage Speed\nOverride the rising speed of garbage lines. (unit: blocks/frame)",
|
||||
boneBlock="[ ]\nPlay with the [ ].",
|
||||
next="NEXT\nOverrides the number of Next pieces.",
|
||||
hold="HOLD\nOverrides the number of Hold pieces.",
|
||||
hideNext="Hidden NEXT\nHides a specific amount of pieces on the Next Queue.",
|
||||
infHold="InfiniHold\nAllows you to hold pieces infinitely.",
|
||||
hideBlock="Hide Current Piece:\nMakes the piece you are controlling invisible.",
|
||||
hideGhost="No Ghost\nMakes the Ghost Piece invisible.",
|
||||
hidden="Hide Locked Pieces.\nMakes locked pieces fade out.",
|
||||
hideBoard="Hide Board\nPartially or fully hides the field.",
|
||||
flipBoard="Flip Board\nFlips or rotates the field.",
|
||||
dropDelay="Gravity\nOverrides the falling speed in frames/block.",
|
||||
lockDelay="Lock Delay\nOverrides the lock delay in frames.",
|
||||
waitDelay="Spawn Delay\nOverrides the spawn delay in frames.",
|
||||
fallDelay="Line Clear Delay\nOverrides the line clear delay in frames.",
|
||||
life="Life\nChanges the initial number of additional lives.",
|
||||
forceB2B="B2B Only\nEnds the game when the B2B gauge drops below the initial line.",
|
||||
forceFinesse="Finesse Only\nEnds the game on any finesse fault",
|
||||
tele="Teleport\nForces 0 DAS and 0 ARR.",
|
||||
noRotation="No Rotation\nDisables piece rotations.",
|
||||
noMove="No Movement\nDisables left and right movements.",
|
||||
customSeq="Randomizer\nOverrides the randomizer for the block sequence.",
|
||||
pushSpeed="Garbage Speed\nOverride the rising speed of garbage lines (blocks/frame).",
|
||||
boneBlock="[ ]\nPlay with [ ] blocks.",
|
||||
},
|
||||
pauseStat={
|
||||
"Time:",
|
||||
@@ -171,13 +171,13 @@ return{
|
||||
},
|
||||
help={
|
||||
"This is just an *ordinary* block stacker. Really. That's it.",
|
||||
"With inspirations from TO/C2/KOS/TGM3 etc.",
|
||||
"It has inspirations from TO/C2/KOS/TGM3 etc.",
|
||||
"",
|
||||
"Powered by LÖVE/love2d",
|
||||
"Any suggestions or bug reports are appreciated!",
|
||||
"Make sure to only obtain the game from official sources;",
|
||||
"We can't make sure you're safe if you got it elsewhere.",
|
||||
"The author is not responsible for any modified binaries.",
|
||||
"Make sure to get the game only from official sources,",
|
||||
"as we can't make sure you're safe if you got it elsewhere.",
|
||||
"The author is not responsible for any modifications.",
|
||||
"While the game is free, donations are appreciated."
|
||||
},
|
||||
staff={
|
||||
@@ -189,7 +189,7 @@ return{
|
||||
"Music: MrZ, ERM, [T0722]",
|
||||
"Voice & Sound: Miya, Naki, MrZ",
|
||||
"Performance: 模电, HBM",
|
||||
"Translate: User670, MattMayuga, Mizu, Mr.Faq, ScF",
|
||||
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF",
|
||||
"",
|
||||
"Special Thanks:",
|
||||
"User670, Big_True, Flyz, Farter, 思竣",
|
||||
@@ -211,7 +211,7 @@ return{
|
||||
WidgetText={
|
||||
main={
|
||||
offline="Single Player",
|
||||
qplay="Last Play",
|
||||
qplay="Last Played",
|
||||
online="Multiplayer",
|
||||
custom="Custom Game",
|
||||
setting="Settings",
|
||||
@@ -249,8 +249,8 @@ return{
|
||||
logout="Log out",
|
||||
},
|
||||
net_rooms={
|
||||
refreshing="Refreshing Rooms",
|
||||
noRoom="Such emptiness much void, come back later?",
|
||||
refreshing="Refreshing rooms",
|
||||
noRoom="There aren't any rooms right now...",
|
||||
refresh="Refresh",
|
||||
new="New Room(2)",
|
||||
new2="New Room(5)",
|
||||
@@ -323,7 +323,7 @@ return{
|
||||
graphic="Video→",
|
||||
|
||||
sfx="SFX",
|
||||
spawn="Spawning",
|
||||
spawn="Spawn Sounds",
|
||||
warn="Warning",
|
||||
bgm="BGM",
|
||||
stereo="Stereo",
|
||||
@@ -432,7 +432,7 @@ return{
|
||||
phyHold="In-place Hold",
|
||||
bone="Bone Blocks",
|
||||
|
||||
fieldH="Field height",
|
||||
fieldH="Field Height",
|
||||
ospin="O-Spin",
|
||||
deepDrop="Deep Drop",
|
||||
visible="Visibility",
|
||||
@@ -660,7 +660,7 @@ return{
|
||||
importSetting="Import Settings",
|
||||
importVK="Import Virtual Key Layout",
|
||||
|
||||
reset="RESET?",
|
||||
reset="Reset?",
|
||||
resetUnlock="Reset Ranks",
|
||||
resetRecord="Reset Records",
|
||||
resetData="Reset Data",
|
||||
@@ -684,7 +684,7 @@ return{
|
||||
["dig_100l"]= {"Dig", "100L", "Dig 100 garbage lines."},
|
||||
["dig_400l"]= {"Dig", "400L", "Dig 400 garbage lines."},
|
||||
["dig_1000l"]= {"Dig", "1000L", "Dig 1000 garbage lines."},
|
||||
["drought_n"]= {"Drought", "100L", "I be gone kthxbye"},
|
||||
["drought_n"]= {"Drought", "100L", "There are no I-pieces."},
|
||||
["drought_l"]= {"Drought", "100L", "W T F"},
|
||||
["marathon_n"]= {"Marathon", "NORMAL", "200-line marathon with accelerating speed."},
|
||||
["marathon_h"]= {"Marathon", "HARD", "200-line high-speed marathon."},
|
||||
@@ -704,17 +704,17 @@ return{
|
||||
["round_h"]= {"Turn-Based", "HARD", "Chess mode"},
|
||||
["round_l"]= {"Turn-Based", "LUNATIC", "Chess mode"},
|
||||
["round_u"]= {"Turn-Based", "ULTIMATE", "Chess mode"},
|
||||
["master_beginner"]= {"Master", "LUNATIC", "For 20G trainees."},
|
||||
["master_advance"]= {"Master", "ULTIMATE", "For 20G pro."},
|
||||
["master_beginner"]= {"Master", "LUNATIC", "For 20G beginners."},
|
||||
["master_advance"]= {"Master", "ULTIMATE", "For 20G pros."},
|
||||
["master_final"]= {"Master", "FINAL", "20G and beyond."},
|
||||
["master_phantasm"]= {"Master", "PHANTASM", "???"},
|
||||
["master_extra"]= {"GrandMaster", "EXTRA", "An eternity shorter than an instant."},
|
||||
["rhythm_e"]= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
["rhythm_h"]= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
["rhythm_u"]= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
["blind_e"]= {"Blind", "HALF", "For novice."},
|
||||
["blind_n"]= {"Blind", "ALL", "For intermediate."},
|
||||
["blind_h"]= {"Blind", "SUDDEN", "For experienced."},
|
||||
["rhythm_e"]= {"Rhythm", "EASY", "200-line low-BPM rhythm marathon."},
|
||||
["rhythm_h"]= {"Rhythm", "HARD", "200-line medium BPM rhythm marathon"},
|
||||
["rhythm_u"]= {"Rhythm", "ULTIMATE", "200-line high-BPM rhythm marathon."},
|
||||
["blind_e"]= {"Blind", "HALF", "For novices."},
|
||||
["blind_n"]= {"Blind", "ALL", "For intermediates."},
|
||||
["blind_h"]= {"Blind", "SUDDEN", "For the experienced."},
|
||||
["blind_l"]= {"Blind", "SUDDEN+", "For professionals."},
|
||||
["blind_u"]= {"Blind", "?", "Are you ready?"},
|
||||
["blind_wtf"]= {"Blind", "WTF", "You're not ready."},
|
||||
@@ -738,24 +738,24 @@ return{
|
||||
["pc_n"]= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
|
||||
["pc_h"]= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
|
||||
["pc_l"]= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
|
||||
["tech_n"]= {"Tech", "NORMAL", "Keep up the B2B!"},
|
||||
["tech_n_plus"]= {"Tech", "NORMAL+", "Spins & PC only"},
|
||||
["tech_h"]= {"Tech", "HARD", "Keep up the B2B!"},
|
||||
["tech_h_plus"]= {"Tech", "HARD+", "Spins & PC only"},
|
||||
["tech_l"]= {"Tech", "LUNATIC", "Keep up the B2B!"},
|
||||
["tech_l_plus"]= {"Tech", "LUNATIC+", "Spins & PC only"},
|
||||
["tech_n"]= {"Tech", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
|
||||
["tech_n_plus"]= {"Tech", "NORMAL+", "Spins & PCs only."},
|
||||
["tech_h"]= {"Tech", "HARD", "Try to keep the\nBack-to-Back chain!"},
|
||||
["tech_h_plus"]= {"Tech", "HARD+", "Spins & PCs only."},
|
||||
["tech_l"]= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
|
||||
["tech_l_plus"]= {"Tech", "LUNATIC+", "Spins & PCs only."},
|
||||
["tech_finesse"]= {"Tech", "FINESSE", "No finesse faults!"},
|
||||
["tech_finesse_f"]= {"Tech", "FINESSE+", "No normal clears and finesse faults!"},
|
||||
["tsd_e"]= {"TSD Challenge", "EASY", "T-spin-doubles only!"},
|
||||
["tsd_h"]= {"TSD Challenge", "HARD", "T-spin-doubles only!"},
|
||||
["tsd_u"]= {"TSD Challenge", "ULTIMATE", "T-spin-doubles only!"},
|
||||
["backfire_n"]= {"Backfire", "NORMAL", "Back-fire Garbages"},
|
||||
["backfire_h"]= {"Backfire", "HARD", "Back-fire Garbages"},
|
||||
["backfire_l"]= {"Backfire", "LUNATIC", "Back-fire Garbages"},
|
||||
["backfire_u"]= {"Backfire", "ULTIMATE", "Back-fire Garbages"},
|
||||
["zen"]= {"Zen", "200", "200 lines without time limit."},
|
||||
["ultra"]= {"Ultra", "EXTRA", "2 minute score attack."},
|
||||
["infinite"]= {"Infinite", "", "Just a Sandbox."},
|
||||
["tsd_e"]= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
|
||||
["tsd_h"]= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
|
||||
["tsd_u"]= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
|
||||
["backfire_n"]= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines."},
|
||||
["backfire_h"]= {"Backfire", "HARD", "Hold back the backfiring garbage lines."},
|
||||
["backfire_l"]= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines."},
|
||||
["backfire_u"]= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines."},
|
||||
["zen"]= {"Zen", "200", "A 200-line run without a time limit."},
|
||||
["ultra"]= {"Ultra", "EXTRA", "A 2-minute score attack."},
|
||||
["infinite"]= {"Infinite", "", "It's just a sandbox."},
|
||||
["infinite_dig"]= {"Infinite: Dig", "", "Dig-diggi-dug."},
|
||||
["sprintFix"]= {"Sprint", "NO LEFT/RIGHT"},
|
||||
["sprintLock"]= {"Sprint", "NO ROTATIONS"},
|
||||
@@ -764,13 +764,12 @@ return{
|
||||
["custom_puzzle"]= {"Custom", "PUZZLE"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
'Free-to-play block game with Battle Royale mode!',
|
||||
'Free-to-play block stacking game with a Battle Royale mode!',
|
||||
'Have you noticed what "rotating" does do to a block?',
|
||||
":pog:",
|
||||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||||
"\\jezevec/\\jezevec/\\jezevec/",
|
||||
"\\osk/\\osk/\\osk/",
|
||||
"#FreeTetraOnline",
|
||||
"↑↑↓↓←→←→BA",
|
||||
"$include<studio.h>",
|
||||
"0next 0hold.",
|
||||
@@ -786,50 +785,54 @@ return{
|
||||
"B2B2B???",
|
||||
"B2B2B2B does not exist..",
|
||||
"B2B2B2B exists?",
|
||||
"Back to Back 10 Combo Techrash PC!",
|
||||
"Back-to-Back Techrash, 10 Combo, PC!",
|
||||
"Bridge clear coming soon!",
|
||||
"Certainly within this heart lies my M@STERPIECE.",
|
||||
"Changelogs in English can be found on Discord.",
|
||||
"Color clear coming soon!",
|
||||
"COOL!!",
|
||||
"Decreasing DAS and ARR: faster but harder to control.",
|
||||
"Decreasing DAS and ARR is faster but harder to control.",
|
||||
"Don't let a small glitch ruin your entire day!",
|
||||
"Don't look directly at the bugs!",
|
||||
"Enjoy the Techmino rotation system!",
|
||||
"Excellent, but let's go better next time...",
|
||||
"Find out what's in the settings!",
|
||||
"Got any suggestions? Post them in our Discord!",
|
||||
"Headphones recommended for better experience.",
|
||||
"Headphones recommended for a better experience.",
|
||||
"Hello world!",
|
||||
"if a==true",
|
||||
"Increase your frame rate for better experience.",
|
||||
"Initial [insert action] system can save your life.",
|
||||
"I3 and L3 are the only two unique triminoes.",
|
||||
"Increase your frame rate for a better experience.",
|
||||
"Initial [insert action] system can save you.",
|
||||
"Is B2B2B2B possible?",
|
||||
"It's possible to finish 40L without left/right button.",
|
||||
"It's really loading! Not just a cutscene!",
|
||||
"Join our discord!",
|
||||
"l-=-1",
|
||||
"Let-The-Bass-Kick!",
|
||||
"Let the bass kick!",
|
||||
"LrL RlR LLr RRl RRR LLL FFF RfR RRf rFF",
|
||||
"Lua No.1",
|
||||
"Mix clear coming soon!",
|
||||
"Music of this game is made using Beepbox.",
|
||||
"Music too distracting? You can turn it off.",
|
||||
"No easter eggs in this menu if simplistic style is on",
|
||||
"No easter eggs in this menu if you have the simplistic style turned on!",
|
||||
"O-Spin Triple!",
|
||||
"OHHHHHHHHHHHHHH",
|
||||
"Online mode is planned - please be patient.",
|
||||
"Piracy is no party!",
|
||||
"Playing good takes some time!",
|
||||
"Play single-handedly!",
|
||||
"Powered by Love2D",
|
||||
"pps-0.01",
|
||||
"REGRET!!",
|
||||
"Secret number: 626",
|
||||
"Some S rank requirements are intentionally set to be difficult for even the best players.",
|
||||
"Some requirements to achieve rank S are intentionally set to be difficult for even the best players.",
|
||||
"Soon, you'll be able to play against friends and foes all over the world.",
|
||||
"Split clear coming soon!",
|
||||
"Techmino = Technique + Tetromino",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Techmino is so fun!",
|
||||
"TetroDictionary is now available in English.",
|
||||
"There are only two unique triminoes: I3 and L3.",
|
||||
"The stacker future is yours in Techmino!",
|
||||
"There are three hidden modes in the game.",
|
||||
"There is a total of 18 different pentominoes.",
|
||||
"There is a total of 7 different tetrominoes.",
|
||||
@@ -838,29 +841,29 @@ return{
|
||||
"What about 20 PCs?",
|
||||
"What about 23 PCs in 100 lines?",
|
||||
"What about 26 TSDs?",
|
||||
"What is this Cheap UI & Music smh",
|
||||
"What is this cheap UI & music smh",
|
||||
"while(false)",
|
||||
"You are Grand Master!",
|
||||
"You can connect keyboard to your phone!",
|
||||
"You are a Grand Master!",
|
||||
"You can connect a keyboard to your phone or tablet!",
|
||||
"You can control with keyboard only in this menu",
|
||||
"You can open the save directory from the Stats page.",
|
||||
"You can perform a spin with 28 of the 29 minoes in this game; the exception being O1.",
|
||||
"You can set the spawning orientation for each tetromino.",
|
||||
"ZS JL T O I",
|
||||
{C.C,"Also try 15puzzle"},
|
||||
{C.C,"Also try Minecraft"},
|
||||
{C.C,"Also try Minesweeper"},
|
||||
{C.C,"Also try 15puzzle!"},
|
||||
{C.C,"Also try Minecraft!"},
|
||||
{C.C,"Also try Minesweeper!"},
|
||||
{C.C,"Also try osu!"},
|
||||
{C.C,"Also try Phigros"},
|
||||
{C.C,"Also try Rubic's cube"},
|
||||
{C.C,"Also try Terraria"},
|
||||
{C.C,"Also try VVVVVV"},
|
||||
{C.F,"Also try Cultris II"},
|
||||
{C.C,"Also try Phigros!"},
|
||||
{C.C,"Also try Rubic's cube!"},
|
||||
{C.C,"Also try Terraria!"},
|
||||
{C.C,"Also try VVVVVVV!"},
|
||||
{C.F,"Also try Cultris II!"},
|
||||
{C.F,"Also try Jstris"},
|
||||
{C.F,"Also try Nullpomino"},
|
||||
{C.F,"Also try Tetr.io"},
|
||||
{C.F,"Also try Tetr.js"},
|
||||
{C.F,"Also try Tetralegends"},
|
||||
{C.F,"Also try NullpoMino!"},
|
||||
{C.F,"Also try TETR.IO!"},
|
||||
{C.F,"Also try Tetr.js!"},
|
||||
{C.F,"Also try Tetra Legends!"},
|
||||
{C.H,"REGRET!!"},
|
||||
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
|
||||
{C.lY,"COOL!!"},
|
||||
@@ -870,7 +873,7 @@ return{
|
||||
{C.R,"\"Intellectual property law\""},
|
||||
{C.R,"DT",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z," Cannon"},
|
||||
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR ",C.P,"LLL ",C.C,"FFF ",C.Y,"RfR ",C.Y,"RRf ",C.Y,"rFF"},
|
||||
{C.Y,"O-spin Triple!"},
|
||||
{C.Z,"What is ",C.lC,"Xspin"},
|
||||
{C.Y,"O-Spin Triple!"},
|
||||
{C.Z,"What is an ",c.lC,"X-Spin"?},
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user