新增小游戏:Cubefield

This commit is contained in:
MrZ626
2020-11-24 11:50:42 +08:00
parent a2e3301dfd
commit 73ec8a51c2
7 changed files with 300 additions and 0 deletions

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@@ -554,6 +554,7 @@ return{
mg_pong="Pong",
mg_AtoZ="A to Z",
mg_UTTT="Ultimate Tic-Tac-Toe",
mg_cubefield="Cubefield",
},
mg_15p={
reset="Shuffle",

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@@ -552,6 +552,7 @@ return{
mg_pong="Pong",
-- mg_AtoZ="A to Z",
-- mg_UTTT="Ultimate Tic-Tac-Toe",
-- mg_cubefield="Cubefield",
},
mg_15p={
reset="Réinitialiser",

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@@ -556,6 +556,7 @@ return{
mg_pong="Pong",
-- mg_AtoZ="A to Z",
-- mg_UTTT="Ultimate Tic-Tac-Toe",
-- mg_cubefield="Cubefield",
},
mg_15p={
reset="Mezclar",

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@@ -578,6 +578,7 @@ return{
mg_pong="Pong",
mg_AtoZ="A to Z",
mg_UTTT="战略井字棋",
mg_cubefield="Cubefield",
},
mg_15p={
reset="打乱",

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@@ -149,6 +149,7 @@ return{
mg_pong="弹球",
mg_AtoZ="打字游戏",
mg_UTTT="战略井字棋",
mg_cubefield="飞行器",
},
},
modes={

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@@ -0,0 +1,294 @@
local gc=love.graphics
local kb=love.keyboard
local tc=love.touch
local function sign(a)return a>0 and 1 or -1 end
local rnd,int,abs=math.random,math.floor,math.abs
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
local Timer=love.timer.getTime
local setFont=setFont
local cubeColor={
{.878,.752,.000},
{.501,.501,.972},
{.501,.501,.501},
{.501,.972,.000},
{.941,.941,.941},
{.250,.250,.250},
{.313,.878,.972},
{.972,.972,.501},
{.909,.501,.972},
{.972,.627,.313},
{.150,.150,.150},
}
local cubesX,cubesY
local lastCube
local player,moveDir
local life,life1,inv
local level,speed
local menu,ct,play
local score
local sunH,color,rot
local function near(o,t)
return o>t and max(o-.01,t)or o<t and min(o+.01,t)or o
end
local function hurt(i)
life=life-i
if life<0 then
life=-100
menu,play=1,false
speed=speed*.5
moveDir=0
score=int(score)
SFX.play("clear_4")
else
SFX.play("clear_2")
end
end
function sceneInit.mg_cubefield()
cubesX={}for i=1,40 do cubesX[i]=rnd()*16-8 end
cubesY={}for i=1,40 do cubesY[i]=i/40*9 end
lastCube=1
player,moveDir=0,0
life,life1,inv=0,0,false
level,speed=1,1
menu,ct,play=false,60,false
score=0
sunH,color,rot=0,{.878,.752,0},0
gc.setLineJoin("bevel")
BG.set("none")
end
function touchDown.mg_cubefield(_,x)
if play then
if x<640 then
moveDir=-1
else
moveDir=1
end
else
keyDown.mg_cubefield("space")
end
end
function touchUp.mg_cubefield(_,x)
if play then
local L=tc.getTouches()
if x<640 then
for i=1,#L do
if tc.getPosition(L[i])>640 then
moveDir=1
return
end
end
else
for i=1,#L do
if tc.getPosition(L[i])<640 then
moveDir=-1
return
end
end
end
moveDir=0
end
end
function keyDown.mg_cubefield(key)
if key=="escape"then
SCN.back()
return
end
if play then
if key=="left"or key=="a"then
moveDir=-1
elseif key=="right"or key=="d"then
moveDir=1
end
else
if key=="space"and ct==60 then
menu=-1
speed=1
level=1
end
end
end
function keyUp.mg_cubefield(key)
if play then
if key=="left"or key=="a"then
moveDir=kb.isDown("right","d")and 1 or 0
elseif key=="right"or key=="d"then
moveDir=kb.isDown("left","a")and -1 or 0
end
end
end
function Tmr.mg_cubefield(dt)
dt=dt*600
--Update cubes' position
local cy=cubesY
local step=speed*dt*.005
for i=1,40 do
cy[i]=cy[i]+step
if cy[i]>10 then
if score%1000<820 then
cubesX[i]=rnd()*16-8+player
else
cubesX[i]=player+i%2*6-3
end
cy[i]=cy[i]-9
lastCube=(lastCube-2)%40+1
end
end
--Screen rotation
if moveDir~=0 then
player=player+moveDir*dt*.003*speed^.8
if abs(rot)<.16 or moveDir*rot>0 then
rot=rot-moveDir*dt*.0003*speed
end
elseif rot~=0 then
local d=dt*.0002*speed
if rot>0 then
rot=max(rot-d,0)
else
rot=min(rot+d,0)
end
end
life1=life1*.7+life*.3
if play then
if inv>0 then inv=inv-1 end
score=score+dt*.03+life/2000
life=min(life+dt*.04,1000)
if score>1000*level then
if speed<3 then speed=speed+.2 end
level=level+1
end
sunH=sunH+.01
elseif menu==1 then
ct=ct+1
if ct==60 then menu=false end
elseif menu==-1 then
for i=1,3 do color[i]=near(color[i],cubeColor[1][i])end
for i=1,40 do cubesY[i]=cubesY[i]-(70-ct)*.002 end
if sunH>0 then sunH=max(sunH*.85-1,0)end
ct=ct-1
if ct==0 then
score=0
life=1000
play,menu=true,false
inv=90
end
end
end
function Pnt.mg_cubefield()
--Health bar
if life1>0 then
gc.setColor(1,0,0)
gc.rectangle("fill",640-life1*.64,710,life1*1.28,10)
end
--Draw player
if play and inv%8<4 then
gc.setColor(1,1,1)
gc.rectangle("fill",620,670,40,40)
end
--Set screen rotation
gc.push("transform")
gc.translate(640,690)
gc.rotate(rot)
--Draw sun
gc.setColor(.7,.5,.3)
gc.circle("fill",0,-380-sunH,60)
--Draw sun-board
gc.setColor(.15,.15,.15)
gc.rectangle("fill",-60,-440,120,120)
--Draw direction
if play then
gc.setLineWidth(3)
gc.setColor(1,1,1,.4)
gc.line(-18,-20,0,-440,18,-20)
end
--Draw Horizon/Direction
gc.setColor(1,1,1)
gc.line(-942,-440,942,-440)
--Draw cubes
for j=1,40 do
local i=(j+lastCube-2)%40+1
local Y=cubesY[i]
if Y<8.8 then
local size=100/(10-Y)
local x=(cubesX[i]-player)/(10-Y)*200-size*.5
local y=5/(10-Y)*150-50
if Y>1 then
gc.setColor(color)
gc.rectangle("fill",x,y-485,size,size)
gc.setLineWidth(size*.05)
gc.setColor(1,1,1)
gc.rectangle("line",x,y-485,size,size)
end
if play and y>420 and y<480 and x<8 and x+size>-8 and inv==0 then
cubesX[i]=cubesX[i]-3
hurt(650)
inv=40
end
end
end
gc.pop()
--Draw menu
if play then
setFont(60)
gc.print(int(score),40,50)
if score%1000>920 then
setFont(35)
gc.setColor(1,1,1,abs(score%1000-970)*8)
setFont(70)
if level<11 then
mStr("++SPEED++",640,40)
for i=1,3 do
color[i]=near(color[i],cubeColor[level+1][i])
end
else
mStr("!!MAXSPEED!!",640,40)
end
end
else
gc.setColor(1,1,1)
gc.rectangle("fill",620,670+ct,40,40)
gc.setLineWidth(3)
gc.setColor(1,1,1,.4*(1-ct/60))
gc.line(622,670,640,250,658,670)
gc.setColor(1,1,1,ct/60)
setFont(90)
mStr("CubeField",640,40)
setFont(20)
gc.print("Original game by Max Abernethy",680,140)
gc.print("Original CX-CAS version by Par Loic Pujet",680,160)
gc.print("Ported / Rewritten / Balanced by MrZ",680,180)
setFont(45)
if score>0 then
mStr("Score : "..score,640,340)
end
mStr(MOBILE and"Touch to Start"or"Press space",640,530)
end
end

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@@ -8,5 +8,6 @@ WIDGET.init("minigame",{
WIDGET.newButton{name="mg_pong", x=1040, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_pong")},
WIDGET.newButton{name="mg_AtoZ", x=240, y=400,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_AtoZ")},
WIDGET.newButton{name="mg_UTTT", x=640, y=400,w=350,h=120,font=30,code=WIDGET.lnk_goScene("mg_UTTT")},
WIDGET.newButton{name="mg_cubefield",x=1040,y=400,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_cubefield")},
WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
})