新增小游戏:Cubefield
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@@ -554,6 +554,7 @@ return{
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mg_pong="Pong",
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mg_AtoZ="A to Z",
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mg_UTTT="Ultimate Tic-Tac-Toe",
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mg_cubefield="Cubefield",
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},
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mg_15p={
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reset="Shuffle",
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@@ -552,6 +552,7 @@ return{
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mg_pong="Pong",
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-- mg_AtoZ="A to Z",
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-- mg_UTTT="Ultimate Tic-Tac-Toe",
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-- mg_cubefield="Cubefield",
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},
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mg_15p={
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reset="Réinitialiser",
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@@ -556,6 +556,7 @@ return{
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mg_pong="Pong",
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-- mg_AtoZ="A to Z",
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-- mg_UTTT="Ultimate Tic-Tac-Toe",
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-- mg_cubefield="Cubefield",
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},
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mg_15p={
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reset="Mezclar",
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@@ -578,6 +578,7 @@ return{
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mg_pong="Pong",
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mg_AtoZ="A to Z",
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mg_UTTT="战略井字棋",
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mg_cubefield="Cubefield",
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},
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mg_15p={
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reset="打乱",
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@@ -149,6 +149,7 @@ return{
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mg_pong="弹球",
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mg_AtoZ="打字游戏",
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mg_UTTT="战略井字棋",
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mg_cubefield="飞行器",
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},
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},
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modes={
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294
parts/scenes/mg_cubefield.lua
Normal file
294
parts/scenes/mg_cubefield.lua
Normal file
@@ -0,0 +1,294 @@
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local gc=love.graphics
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local kb=love.keyboard
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local tc=love.touch
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local function sign(a)return a>0 and 1 or -1 end
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local rnd,int,abs=math.random,math.floor,math.abs
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local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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local Timer=love.timer.getTime
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local setFont=setFont
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local cubeColor={
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{.878,.752,.000},
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{.501,.501,.972},
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{.501,.501,.501},
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{.501,.972,.000},
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{.941,.941,.941},
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{.250,.250,.250},
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{.313,.878,.972},
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{.972,.972,.501},
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{.909,.501,.972},
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{.972,.627,.313},
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{.150,.150,.150},
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}
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local cubesX,cubesY
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local lastCube
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local player,moveDir
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local life,life1,inv
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local level,speed
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local menu,ct,play
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local score
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local sunH,color,rot
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local function near(o,t)
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return o>t and max(o-.01,t)or o<t and min(o+.01,t)or o
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end
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local function hurt(i)
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life=life-i
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if life<0 then
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life=-100
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menu,play=1,false
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speed=speed*.5
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moveDir=0
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score=int(score)
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SFX.play("clear_4")
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else
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SFX.play("clear_2")
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end
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end
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function sceneInit.mg_cubefield()
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cubesX={}for i=1,40 do cubesX[i]=rnd()*16-8 end
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cubesY={}for i=1,40 do cubesY[i]=i/40*9 end
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lastCube=1
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player,moveDir=0,0
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life,life1,inv=0,0,false
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level,speed=1,1
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menu,ct,play=false,60,false
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score=0
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sunH,color,rot=0,{.878,.752,0},0
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gc.setLineJoin("bevel")
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BG.set("none")
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end
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function touchDown.mg_cubefield(_,x)
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if play then
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if x<640 then
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moveDir=-1
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else
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moveDir=1
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end
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else
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keyDown.mg_cubefield("space")
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end
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end
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function touchUp.mg_cubefield(_,x)
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if play then
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local L=tc.getTouches()
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if x<640 then
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for i=1,#L do
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if tc.getPosition(L[i])>640 then
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moveDir=1
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return
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end
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end
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else
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for i=1,#L do
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if tc.getPosition(L[i])<640 then
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moveDir=-1
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return
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end
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end
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end
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moveDir=0
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end
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end
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function keyDown.mg_cubefield(key)
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if key=="escape"then
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SCN.back()
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return
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end
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if play then
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if key=="left"or key=="a"then
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moveDir=-1
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elseif key=="right"or key=="d"then
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moveDir=1
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end
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else
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if key=="space"and ct==60 then
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menu=-1
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speed=1
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level=1
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end
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end
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end
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function keyUp.mg_cubefield(key)
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if play then
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if key=="left"or key=="a"then
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moveDir=kb.isDown("right","d")and 1 or 0
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elseif key=="right"or key=="d"then
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moveDir=kb.isDown("left","a")and -1 or 0
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end
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end
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end
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function Tmr.mg_cubefield(dt)
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dt=dt*600
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--Update cubes' position
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local cy=cubesY
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local step=speed*dt*.005
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for i=1,40 do
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cy[i]=cy[i]+step
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if cy[i]>10 then
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if score%1000<820 then
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cubesX[i]=rnd()*16-8+player
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else
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cubesX[i]=player+i%2*6-3
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end
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cy[i]=cy[i]-9
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lastCube=(lastCube-2)%40+1
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end
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end
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--Screen rotation
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if moveDir~=0 then
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player=player+moveDir*dt*.003*speed^.8
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if abs(rot)<.16 or moveDir*rot>0 then
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rot=rot-moveDir*dt*.0003*speed
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end
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elseif rot~=0 then
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local d=dt*.0002*speed
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if rot>0 then
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rot=max(rot-d,0)
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else
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rot=min(rot+d,0)
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end
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end
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life1=life1*.7+life*.3
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if play then
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if inv>0 then inv=inv-1 end
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score=score+dt*.03+life/2000
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life=min(life+dt*.04,1000)
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if score>1000*level then
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if speed<3 then speed=speed+.2 end
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level=level+1
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end
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sunH=sunH+.01
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elseif menu==1 then
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ct=ct+1
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if ct==60 then menu=false end
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elseif menu==-1 then
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for i=1,3 do color[i]=near(color[i],cubeColor[1][i])end
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for i=1,40 do cubesY[i]=cubesY[i]-(70-ct)*.002 end
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if sunH>0 then sunH=max(sunH*.85-1,0)end
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ct=ct-1
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if ct==0 then
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score=0
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life=1000
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play,menu=true,false
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inv=90
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end
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end
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end
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function Pnt.mg_cubefield()
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--Health bar
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if life1>0 then
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gc.setColor(1,0,0)
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gc.rectangle("fill",640-life1*.64,710,life1*1.28,10)
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end
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--Draw player
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if play and inv%8<4 then
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gc.setColor(1,1,1)
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gc.rectangle("fill",620,670,40,40)
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end
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--Set screen rotation
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gc.push("transform")
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gc.translate(640,690)
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gc.rotate(rot)
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--Draw sun
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gc.setColor(.7,.5,.3)
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gc.circle("fill",0,-380-sunH,60)
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--Draw sun-board
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gc.setColor(.15,.15,.15)
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gc.rectangle("fill",-60,-440,120,120)
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--Draw direction
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if play then
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gc.setLineWidth(3)
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gc.setColor(1,1,1,.4)
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gc.line(-18,-20,0,-440,18,-20)
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end
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--Draw Horizon/Direction
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gc.setColor(1,1,1)
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gc.line(-942,-440,942,-440)
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--Draw cubes
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for j=1,40 do
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local i=(j+lastCube-2)%40+1
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local Y=cubesY[i]
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if Y<8.8 then
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local size=100/(10-Y)
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local x=(cubesX[i]-player)/(10-Y)*200-size*.5
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local y=5/(10-Y)*150-50
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if Y>1 then
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gc.setColor(color)
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gc.rectangle("fill",x,y-485,size,size)
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gc.setLineWidth(size*.05)
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gc.setColor(1,1,1)
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gc.rectangle("line",x,y-485,size,size)
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end
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if play and y>420 and y<480 and x<8 and x+size>-8 and inv==0 then
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cubesX[i]=cubesX[i]-3
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hurt(650)
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inv=40
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end
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end
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end
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gc.pop()
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--Draw menu
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if play then
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setFont(60)
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gc.print(int(score),40,50)
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if score%1000>920 then
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setFont(35)
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gc.setColor(1,1,1,abs(score%1000-970)*8)
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setFont(70)
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if level<11 then
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mStr("++SPEED++",640,40)
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for i=1,3 do
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color[i]=near(color[i],cubeColor[level+1][i])
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end
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else
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mStr("!!MAXSPEED!!",640,40)
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end
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end
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else
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gc.setColor(1,1,1)
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gc.rectangle("fill",620,670+ct,40,40)
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gc.setLineWidth(3)
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gc.setColor(1,1,1,.4*(1-ct/60))
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gc.line(622,670,640,250,658,670)
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gc.setColor(1,1,1,ct/60)
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setFont(90)
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mStr("CubeField",640,40)
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setFont(20)
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gc.print("Original game by Max Abernethy",680,140)
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gc.print("Original CX-CAS version by Par Loic Pujet",680,160)
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gc.print("Ported / Rewritten / Balanced by MrZ",680,180)
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setFont(45)
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if score>0 then
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mStr("Score : "..score,640,340)
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end
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mStr(MOBILE and"Touch to Start"or"Press space",640,530)
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end
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end
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@@ -8,5 +8,6 @@ WIDGET.init("minigame",{
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WIDGET.newButton{name="mg_pong", x=1040, y=250,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_pong")},
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WIDGET.newButton{name="mg_AtoZ", x=240, y=400,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_AtoZ")},
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WIDGET.newButton{name="mg_UTTT", x=640, y=400,w=350,h=120,font=30,code=WIDGET.lnk_goScene("mg_UTTT")},
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WIDGET.newButton{name="mg_cubefield",x=1040,y=400,w=350,h=120,font=40,code=WIDGET.lnk_goScene("mg_cubefield")},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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})
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