微调语言文件一两条
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@@ -56,14 +56,13 @@ return{
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ai_fixed="The AI is incompatible with fixed sequences.",
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ai_prebag="The AI is incompatible with custom sequences which have nontetramino.",
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ai_mission="The AI is incompatible with custom missions.",
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switchSpawnSFX="Please turn on the spawn SFX .",
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ranks={"D","C","B","A","S"},
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needRestart="Retry for the changes to take effect.",
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saveDone="Data Saved",
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saveError="Failed to save:",
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loadError="Failed to load:",
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switchSpawnSFX="Please turn on the spawn SFX .",
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ranks={"D","C","B","A","S"},
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needRestart="Retry for the changes to take effect.",
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exportSuccess="Exported successfully",
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importSuccess="Imported successfully",
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dataCorrupted="Data corrupted",
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@@ -99,7 +98,7 @@ return{
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wsConnecting="Websocket Connecting",
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wsFailed="WebSocket Connection Failed",
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wsClose="WebSocket Closed: ",
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wsClose="WebSocket Closed:",
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netTimeout="Network connection timeout",
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onlinePlayerCount="Online",
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@@ -46,13 +46,12 @@ return{
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ai_fixed="La IA no es compatible con secuencias de piezas prefijadas.",
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--ai_prebag="The AI is incompatible with custom sequences which have nontetramino.",a IA no es compatible con secuencias de piezas personalizadas.",
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ai_mission="La IA no es compatible con misiones personalizadas.",
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switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)",
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needRestart="Reinicia Techmino para que los cambios tengan efecto.",
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saveDone="Datos guardados",
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saveError="Error al guardar:",
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loadError="Error al cargar:",
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switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)",
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needRestart="Reinicia Techmino para que los cambios tengan efecto.",
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exportSuccess="Exportado con éxito",
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importSuccess="Importado con éxito",
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dataCorrupted="Los datos están corruptos.",
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@@ -88,7 +87,7 @@ return{
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wsConnecting="Websocket Conectando",
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wsFailed="WebSocket conexión fallida",
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wsClose="WebSocket cerrado: ",
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wsClose="WebSocket cerrado:",
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netTimeout="Tiempo de conexión agotado",
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onlinePlayerCount="En línea",
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@@ -100,7 +99,7 @@ return{
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connStream="CONECTANDO",
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waitStream="ESPERANDO",
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spectating="Especteando",
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chatRemain="Usuarios en línea: ",
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chatRemain="Usuarios en línea:",
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chatStart="------Comienzo del historial------",
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chatHistory="------Nuevos mensajes------",
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@@ -47,13 +47,12 @@ return{
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ai_fixed="L'IA est incompatible avec les séquences fixes.",
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--ai_prebag="The AI is incompatible with custom sequences which have nontetramino.",'IA est incompatible avec les séquences personnalisées.",
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ai_mission="L'IA est incompatible avec les missions personnalisées.",
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switchSpawnSFX="Activez les effets sonores d'apparition des pièces pour jouer",
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needRestart="Fonctionnera dès la prochaine partie",
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saveDone="Données sauvegardées",
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saveError="Sauvegarde échouée : ",
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loadError="Lecture échouée : ",
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switchSpawnSFX="Activez les effets sonores d'apparition des pièces pour jouer",
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needRestart="Fonctionnera dès la prochaine partie",
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exportSuccess="Exporté avec succès",
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importSuccess="Importé avec succès",
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dataCorrupted="Données corrompues",
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@@ -89,7 +88,7 @@ return{
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-- wsConnecting="Websocket Connecting",
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wsFailed="WebSocket connection échouée",
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-- wsClose="WebSocket Closed: ",
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-- wsClose="WebSocket Closed:",
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-- netTimeout="Network connection timeout",
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-- onlinePlayerCount="Online",
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@@ -47,13 +47,12 @@ return{
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ai_fixed="A inteligência é incompatível com sequências fixas.",
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--ai_prebag="The AI is incompatible with custom sequences which have nontetramino.", inteligência é incompatível com sequências fixas.",
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ai_mission="A inteligência é incompatível com missões costumizadas.",
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switchSpawnSFX="Switch on spawn SFX to play",
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needRestart="Funciona após reiniciar",
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saveDone="Data Salva",
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saveError="Falha ao salvar:",
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loadError="Falha ao ler:",
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switchSpawnSFX="Switch on spawn SFX to play",
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needRestart="Funciona após reiniciar",
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exportSuccess="Exportado com sucesso",
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importSuccess="Importado com sucesso",
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dataCorrupted="Data corrompida",
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@@ -89,7 +88,7 @@ return{
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-- wsConnecting="Websocket Connecting",
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wsFailed="WebSocket falha na conexão",
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wsClose="WebSocket closed: ",
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wsClose="WebSocket closed:",
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-- netTimeout="Network connection timeout",
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-- onlinePlayerCount="Online",
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@@ -34,11 +34,11 @@ return{
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ai_fixed="X!!!",
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ai_prebag="X!!!",
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ai_mission="X!!!",
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needRestart="!!*#R#*!!",
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saveDone="~~~",
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saveError="x!:",
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loadError="x!:",
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needRestart="!!*#R#*!!",
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exportSuccess="~Out~",
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importSuccess="~In~",
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dataCorrupted="XXXXX",
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@@ -56,14 +56,13 @@ return{
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ai_fixed="不能同时开启AI和固定序列",
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ai_prebag="不能同时开启AI和含有非四连块的自定义序列",
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ai_mission="不能同时开启AI和自定义任务",
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switchSpawnSFX="请开启方块出生音效",
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ranks={"D","C","B","A","S"},
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needRestart="重新开始以生效",
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saveDone="保存成功!",
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saveError="保存失败:",
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loadError="读取失败:",
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switchSpawnSFX="请开启方块出生音效",
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ranks={"D","C","B","A","S"},
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needRestart="重新开始以生效",
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exportSuccess="导出成功",
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importSuccess="导入成功",
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dataCorrupted="数据损坏",
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@@ -99,7 +98,7 @@ return{
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wsConnecting="正在连接",
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wsFailed="连接失败",
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wsClose="连接被断开: ",
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wsClose="连接被断开:",
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netTimeout="连接超时",
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onlinePlayerCount="在线人数",
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@@ -16,7 +16,7 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newKey{name="match",x=640,y=500,w=760,h=140,font=60,code=function()MES.new('warn',"Coming soon 开发中,敬请期待")end},
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WIDGET.newKey{name="match",x=640,y=500,w=760,h=140,font=60,code=function()MES.new('warn',text.notFinished)end},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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@@ -18,7 +18,7 @@ end
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scene.widgetList={
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newButton{name="league", x=640, y=180,w=350,h=120,font=40,color='D',code=goScene'net_league'},
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WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='D',code=function()MES.new('warn',"Coming soon 开发中,敬请期待")--[[NET.enterRoom({name="ffa"})]]end},
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WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='D',code=function()MES.new('warn',text.notFinished)--[[NET.enterRoom({name="ffa"})]]end},
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WIDGET.newButton{name="rooms", x=640, y=540,w=350,h=120,font=40,code=goScene'net_rooms'},
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WIDGET.newButton{name="logout", x=880, y=40,w=180,h=60,color='dR',
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code=function()
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