房间列表的 游戏中 标记改为多语言文本
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@@ -95,6 +95,7 @@ return{
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createRoomTooFast="Hold on there! We can't handle this fast!",
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createRoomSuccessed="Room successfully created!",
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started="Playing",
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joinRoom="joined the room.",
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leaveRoom="left the room.",
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notReady="Waiting",
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@@ -96,6 +96,7 @@ return{
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createRoomTooFast="Vous avez créé un salon trop rapidement !",
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createRoomSuccessed="Salon créé avec succès !",
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-- started="Playing",
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joinRoom="a rejoint le salon.",
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leaveRoom="a quitté le salon.",
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notReady="Attente",
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@@ -95,6 +95,7 @@ return{
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-- createRoomTooFast="Create room too fast!",
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-- createRoomSuccessed="Room successfully created!",
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-- started="Playing",
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joinRoom="Entrou a sala.",
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leaveRoom="Saiu da sala.",
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-- notReady="Waiting",
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@@ -96,6 +96,7 @@ return{
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createRoomTooFast="¡Creas salas muy rápido, párale we!",
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createRoomSuccessed="¡Sala creada con éxito!",
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-- started="Playing",
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joinRoom="entró a la sala.",
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leaveRoom="salió de la sala.",
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notReady="En espera",
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@@ -43,6 +43,7 @@ return{
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createRoomTooFast="手痒要开这么多房间?",
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createRoomSuccessed="创好了",
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started="开了",
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notReady="没有准备好",
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beReady="准备好了",
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champion="神仙是 $1",
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@@ -95,6 +95,7 @@ return{
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createRoomTooFast="创建房间太快啦,等等吧",
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createRoomSuccessed="创建房间成功!",
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started="游戏中",
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joinRoom="进入房间",
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leaveRoom="离开房间",
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notReady="等待中",
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@@ -104,7 +104,7 @@ function scene.draw()
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end
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if R.start then
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gc.setColor(0,1,0)
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gc.print("S",800,66+40*i)
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gc.print(text.started,800,66+40*i)
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end
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gc.setColor(.9,.9,1)
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gc.print(scrollPos+i,95,66+40*i)
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