开启平滑下落且有消行延迟时的消行动画曲线拉直一些
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@@ -138,7 +138,7 @@ local function drawField(P,showInvis)
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for j=start,min(start+21,#F)do drawRow(texture,j,V[j],F[j],showInvis)end
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for j=start,min(start+21,#F)do drawRow(texture,j,V[j],F[j],showInvis)end
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--</drawRow>
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--</drawRow>
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else--With falling animation
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else--With falling animation
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local stepY=ENV.smooth and(P.falling/(ENV.fall+1))^2.5*30 or 30
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local stepY=ENV.smooth and(P.falling/(ENV.fall+1))^1.6*30 or 30
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local alpha=P.falling/ENV.fall
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local alpha=P.falling/ENV.fall
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local h=1
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local h=1
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if ENV.upEdge then
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if ENV.upEdge then
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