diff --git a/parts/player/draw.lua b/parts/player/draw.lua index b8e5fc9a..d036b36d 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -138,7 +138,7 @@ local function drawField(P,showInvis) for j=start,min(start+21,#F)do drawRow(texture,j,V[j],F[j],showInvis)end -- else--With falling animation - local stepY=ENV.smooth and(P.falling/(ENV.fall+1))^2.5*30 or 30 + local stepY=ENV.smooth and(P.falling/(ENV.fall+1))^1.6*30 or 30 local alpha=P.falling/ENV.fall local h=1 if ENV.upEdge then