From 674edfc33052e398ed25b8f5db572276773e1de4 Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Wed, 25 Aug 2021 02:09:05 +0800 Subject: [PATCH] =?UTF-8?q?=E5=BC=80=E5=90=AF=E5=B9=B3=E6=BB=91=E4=B8=8B?= =?UTF-8?q?=E8=90=BD=E4=B8=94=E6=9C=89=E6=B6=88=E8=A1=8C=E5=BB=B6=E8=BF=9F?= =?UTF-8?q?=E6=97=B6=E7=9A=84=E6=B6=88=E8=A1=8C=E5=8A=A8=E7=94=BB=E6=9B=B2?= =?UTF-8?q?=E7=BA=BF=E6=8B=89=E7=9B=B4=E4=B8=80=E4=BA=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/player/draw.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/parts/player/draw.lua b/parts/player/draw.lua index b8e5fc9a..d036b36d 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -138,7 +138,7 @@ local function drawField(P,showInvis) for j=start,min(start+21,#F)do drawRow(texture,j,V[j],F[j],showInvis)end -- else--With falling animation - local stepY=ENV.smooth and(P.falling/(ENV.fall+1))^2.5*30 or 30 + local stepY=ENV.smooth and(P.falling/(ENV.fall+1))^1.6*30 or 30 local alpha=P.falling/ENV.fall local h=1 if ENV.upEdge then