一处治标不治本的玩家游戏结束时的场地矩阵相关报错修正
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@@ -2654,7 +2654,7 @@ function Player:_die()
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self.b2b=0
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self.b2b=0
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self.tasks={}
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self.tasks={}
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self:clearAttackBuffer()
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self:clearAttackBuffer()
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for i=1,#self.field do
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for i=1,#self.visTime do
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for j=1,10 do
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for j=1,10 do
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self.visTime[i][j]=min(self.visTime[i][j],20)
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self.visTime[i][j]=min(self.visTime[i][j],20)
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end
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end
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@@ -2758,7 +2758,7 @@ function Player:win(result)
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if result=='finish'then
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if result=='finish'then
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for i=#PLY_ALIVE,1,-1 do
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for i=#PLY_ALIVE,1,-1 do
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if PLY_ALIVE[i]~=self then
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if PLY_ALIVE[i]~=self then
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PLY_ALIVE[i]:lose()
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PLY_ALIVE[i]:lose(true)
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end
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end
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end
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end
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end
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end
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