回放时版面遮挡会变成半透明 close #143
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@@ -110,11 +110,10 @@ local function drawRow(texture,h,V,L,showInvis)
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end
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end
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end
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local function drawField(P)
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local function drawField(P,showInvis)
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local ENV=P.gameEnv
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local V,F=P.visTime,P.field
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local start=int((P.fieldBeneath+P.fieldUp)/30+1)
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local showInvis=GAME.replaying
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local texture=P.skinLib
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if P.falling==-1 then--Blocks only
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if ENV.upEdge then
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@@ -625,6 +624,7 @@ function draw.norm(P)
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local ENV=P.gameEnv
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local FBN,FUP=P.fieldBeneath,P.fieldUp
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local t=TIME()
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local replaying=GAME.replaying
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gc_push('transform')
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gc_translate(P.x,P.y)
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gc_scale(P.size)
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@@ -663,7 +663,7 @@ function draw.norm(P)
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gc_rectangle('fill',0,fieldTop,300,-FUP-FBN-fieldTop-620)
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--Draw field
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drawField(P)
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drawField(P,replaying)
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--Draw spawn line
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gc_setLineWidth(4)
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@@ -693,7 +693,7 @@ function draw.norm(P)
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gc_setColor(1,1,1,ENV.center)
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gc_draw(spinCenterImg,centerX,-30*(P.ghoY+C.sc[1])+15,nil,nil,nil,4,4)
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end
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elseif GAME.replaying then
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elseif replaying then
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drawGhost.gray(P,nil,.15)
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end
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@@ -707,7 +707,7 @@ function draw.norm(P)
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gc_setColor(1,1,1,ENV.center)
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gc_draw(spinCenterImg,centerX,-30*(P.curY+C.sc[1])+15,nil,nil,nil,4,4)
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end
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elseif GAME.replaying then
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elseif replaying then
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drawBlockShade(P,trans*.3)
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end
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gc_translate(0,dy)
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@@ -758,9 +758,16 @@ function draw.norm(P)
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if ENV.hideBoard then
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gc_stencil(hideBoardStencil[ENV.hideBoard])
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gc_setStencilTest('equal',1)
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gc_setLineWidth(20)
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local alpha
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if replaying then
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gc_setLineWidth(18.8)
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alpha=.7
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else
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gc_setLineWidth(20)
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alpha=1
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end
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for i=0,24 do
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gc_setColor(COLOR.rainbow_gray(t*.626+i*.1))
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gc_setColor(COLOR.rainbow_gray(t*.626+i*.1,alpha))
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gc_line(20*i-190,-2,20*i+10,602)
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end
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gc_setStencilTest()
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@@ -897,7 +904,7 @@ function draw.demo(P)
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gc_push('transform')
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gc_translate(0,600)
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drawField(P)
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drawField(P,GAME.replaying)
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drawFXs(P)
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if P.cur and P.waiting==-1 then
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if ENV.ghost then drawGhost[ENV.ghostType](P,curColor,ENV.ghost)end
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