diff --git a/parts/player/draw.lua b/parts/player/draw.lua index 54ab29d7..d31f1dde 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -110,11 +110,10 @@ local function drawRow(texture,h,V,L,showInvis) end end end -local function drawField(P) +local function drawField(P,showInvis) local ENV=P.gameEnv local V,F=P.visTime,P.field local start=int((P.fieldBeneath+P.fieldUp)/30+1) - local showInvis=GAME.replaying local texture=P.skinLib if P.falling==-1 then--Blocks only if ENV.upEdge then @@ -625,6 +624,7 @@ function draw.norm(P) local ENV=P.gameEnv local FBN,FUP=P.fieldBeneath,P.fieldUp local t=TIME() + local replaying=GAME.replaying gc_push('transform') gc_translate(P.x,P.y) gc_scale(P.size) @@ -663,7 +663,7 @@ function draw.norm(P) gc_rectangle('fill',0,fieldTop,300,-FUP-FBN-fieldTop-620) --Draw field - drawField(P) + drawField(P,replaying) --Draw spawn line gc_setLineWidth(4) @@ -693,7 +693,7 @@ function draw.norm(P) gc_setColor(1,1,1,ENV.center) gc_draw(spinCenterImg,centerX,-30*(P.ghoY+C.sc[1])+15,nil,nil,nil,4,4) end - elseif GAME.replaying then + elseif replaying then drawGhost.gray(P,nil,.15) end @@ -707,7 +707,7 @@ function draw.norm(P) gc_setColor(1,1,1,ENV.center) gc_draw(spinCenterImg,centerX,-30*(P.curY+C.sc[1])+15,nil,nil,nil,4,4) end - elseif GAME.replaying then + elseif replaying then drawBlockShade(P,trans*.3) end gc_translate(0,dy) @@ -758,9 +758,16 @@ function draw.norm(P) if ENV.hideBoard then gc_stencil(hideBoardStencil[ENV.hideBoard]) gc_setStencilTest('equal',1) - gc_setLineWidth(20) + local alpha + if replaying then + gc_setLineWidth(18.8) + alpha=.7 + else + gc_setLineWidth(20) + alpha=1 + end for i=0,24 do - gc_setColor(COLOR.rainbow_gray(t*.626+i*.1)) + gc_setColor(COLOR.rainbow_gray(t*.626+i*.1,alpha)) gc_line(20*i-190,-2,20*i+10,602) end gc_setStencilTest() @@ -897,7 +904,7 @@ function draw.demo(P) gc_push('transform') gc_translate(0,600) - drawField(P) + drawField(P,GAME.replaying) drawFXs(P) if P.cur and P.waiting==-1 then if ENV.ghost then drawGhost[ENV.ghostType](P,curColor,ENV.ghost)end