联网推进48,增加准备按钮和开房按钮
This commit is contained in:
@@ -93,6 +93,8 @@ return{
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wsError="WebSocket error: ",
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waitNetTask="Connecting, please wait",
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createRoomTooFast="Create room too fast!",
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createRoomSuccessed="Room successfully created!",
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joinRoom="joined the room.",
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leaveRoom="left the room.",
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notReady="Waiting",
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@@ -244,10 +246,14 @@ return{
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},
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net_rooms={
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fresh="Fresh",
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new="New room",
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join="Join",
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up="↑",
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down="↓",
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},
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net_game={
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ready="Ready",
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},
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net_chat={
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send="Send",
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},
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@@ -95,6 +95,8 @@ return{
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-- wsError="WebSocket error: ",
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-- waitNetTask="Connecting, please wait",
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-- createRoomTooFast="Create room too fast!",
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-- createRoomSuccessed="Room successfully created!",
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-- joinRoom="joined the room.",
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-- leaveRoom="left the room.",
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-- notReady="Waiting",
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@@ -222,10 +224,14 @@ return{
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},
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net_rooms={
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-- fresh="Fresh",
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-- new="New room",
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-- join="Join",
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up="↑",
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down="↓",
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},
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net_game={
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-- ready="Ready",
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},
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net_chat={
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-- send="Send",
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},
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@@ -93,6 +93,8 @@ return{
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wsError="WebSocket error: ",
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waitNetTask="Conectando, aguarde",
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-- createRoomTooFast="Create room too fast!",
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-- createRoomSuccessed="Room successfully created!",
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joinRoom="Entrou a sala.",
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leaveRoom="Saiu da sala.",
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-- notReady="Waiting",
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@@ -244,10 +246,14 @@ return{
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},
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net_rooms={
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fresh="Fresh",
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-- new="New room",
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-- join="Join",
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up="↑",
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down="↓",
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},
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net_game={
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-- ready="Ready",
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},
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net_chat={
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send="Mandar",
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},
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@@ -96,6 +96,8 @@ return{
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-- wsError="WebSocket error: ",
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-- waitNetTask="Connecting, please wait",
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-- createRoomTooFast="Create room too fast!",
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-- createRoomSuccessed="Room successfully created!",
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-- joinRoom="joined the room.",
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-- leaveRoom="left the room.",
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-- notReady="Waiting",
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@@ -224,10 +226,14 @@ return{
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},
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net_rooms={
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-- fresh="Fresh",
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-- new="New room",
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-- join="Join",
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up="↑",
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down="↓",
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},
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net_game={
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-- ready="Ready",
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},
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net_chat={
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-- send="Send",
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},
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@@ -40,6 +40,9 @@ return{
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diffPassword="字不认识?",
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ranks={"菜","可","好","强","您"},
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createRoomTooFast="手痒要开这么多房间?",
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createRoomSuccessed="创好了",
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notReady="没有准备好",
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beReady="准备好了",
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@@ -94,6 +94,8 @@ return{
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wsError="WS错误: ",
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waitNetTask="正在连接,请稍候",
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createRoomTooFast="创建房间太快啦,等等吧",
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createRoomSuccessed="创建房间成功!",
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joinRoom="进入房间",
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leaveRoom="离开房间",
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notReady="等待中",
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@@ -245,10 +247,14 @@ return{
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},
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net_rooms={
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fresh="刷新",
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new="创建房间",
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join="加入",
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up="↑",
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down="↓",
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},
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net_game={
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ready="准备",
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},
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net_chat={
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send="发送",
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},
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@@ -452,6 +452,7 @@ function scene.draw()
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end
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scene.widgetList={
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textBox,
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WIDGET.newKey{name="ready",x=640,y=440,w=200,h=80,color="yellow",font=40,code=pressKey("space"),hide=function()return playing or PLAYERS[1].ready end},
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WIDGET.newKey{name="hideChat",fText="...",x=410,y=40,w=60,font=35,code=switchChat},
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WIDGET.newKey{name="quit",fText="X",x=870,y=40,w=60,font=40,code=pressKey"escape"},
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}
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@@ -4,7 +4,41 @@ local min=math.min
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local rooms
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local scrollPos,selected
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local lastfreshTime
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local lastCreateRoomTime=0
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local function task_enterRoom(task)
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local time=0
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while true do
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coroutine.yield()
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local wsconn,connErr=client.poll(task)
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if wsconn then
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WSCONN=wsconn
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loadGame("netBattle",true,true)
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LOG.print(text.wsSuccessed,"warn")
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return
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elseif connErr then
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LOG.print(text.wsFailed..": "..connErr,"warn")
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return
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end
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time=time+1
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if time>360 then
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LOG.print(text.wsFailed..": "..text.httpTimeout,"message")
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return
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end
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end
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end
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local function enterRoom(roomID)
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coroutine.yield()
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wsConnect(
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task_enterRoom,
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PATH.socket..PATH.onlinePlay..
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"?email="..urlEncode(USER.email)..
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"&token="..urlEncode(USER.access_token)..
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"&id="..urlEncode(roomID)..
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"&conf="..urlEncode(dumpBasicConfig())
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-- "&password="..urlEncode(password),
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)
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end
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local function task_fetchRooms(task)
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local time=0
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while true do
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@@ -29,7 +63,7 @@ local function task_fetchRooms(task)
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end
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end
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end
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local function task_createRooms(task)
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local function task_createRoom(task)
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local time=0
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while true do
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coroutine.yield()
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@@ -37,7 +71,8 @@ local function task_createRooms(task)
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if response then
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local res=json.decode(response.body)
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if response.code==200 and res.message=="OK"then
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LOG.print("OK")
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LOG.print(text.createRoomSuccessed)
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TASK.newNet(enterRoom,res.room.id)
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else
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LOG.print(text.httpCode..response.code..": "..res.message,"warn")
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end
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@@ -53,27 +88,6 @@ local function task_createRooms(task)
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end
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end
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end
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local function task_enterRoom(task)
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local time=0
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while true do
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coroutine.yield()
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local wsconn,connErr=client.poll(task)
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if wsconn then
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WSCONN=wsconn
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loadGame("netBattle",true,true)
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LOG.print(text.wsSuccessed,"warn")
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return
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elseif connErr then
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LOG.print(text.wsFailed..": "..connErr,"warn")
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return
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end
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time=time+1
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if time>360 then
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LOG.print(text.wsFailed..": "..text.httpTimeout,"message")
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return
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end
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end
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end
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local function fresh()
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lastfreshTime=TIME()
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rooms=nil
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@@ -107,18 +121,23 @@ function scene.keyDown(k)
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fresh()
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end
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elseif k=="n"then
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httpRequest(
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task_createRooms,
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PATH.http..PATH.onlinePlay.."/classic",
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"POST",
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{["Content-Type"]="application/json"},
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json.encode{
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email=USER.email,
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access_token=USER.access_token,
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room_name="Test Room "..math.random(26,626),
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room_password=nil,
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}
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)
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if TIME()-lastCreateRoomTime>26 then
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httpRequest(
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task_createRoom,
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PATH.http..PATH.onlinePlay.."/classic",
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"POST",
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{["Content-Type"]="application/json"},
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json.encode{
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email=USER.email,
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access_token=USER.access_token,
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room_name="Test Room "..math.random(26,626),
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room_password=nil,
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}
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)
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lastCreateRoomTime=TIME()
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else
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LOG.print(text.createRoomTooFast,"warn")
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end
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elseif k=="escape"then
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SCN.back()
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elseif rooms and #rooms>0 then
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@@ -141,15 +160,7 @@ function scene.keyDown(k)
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LOG.print("Can't enter private room now")
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return
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end
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wsConnect(
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task_enterRoom,
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PATH.socket..PATH.onlinePlay..
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"?email="..urlEncode(USER.email)..
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"&token="..urlEncode(USER.access_token)..
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"&id="..urlEncode(rooms[selected].id)..
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"&conf="..urlEncode(dumpBasicConfig())
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-- "&password="..urlEncode(password),
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)
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enterRoom(rooms[selected].id)
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end
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end
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end
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@@ -162,7 +173,7 @@ end
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function scene.draw()
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gc.setColor(1,1,1,.26)
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gc.arc("fill","pie",440,620,60,-1.5708,-1.5708+1.2566*(TIME()-lastfreshTime))
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gc.arc("fill","pie",240,620,60,-1.5708,-1.5708+1.2566*(TIME()-lastfreshTime))
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if rooms then
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gc.setColor(1,1,1)
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if #rooms>0 then
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@@ -193,7 +204,8 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newKey{name="fresh", x=440,y=620,w=140,h=140,font=40,code=fresh,hide=function()return TIME()-lastfreshTime<1.26 end},
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WIDGET.newKey{name="fresh", x=240,y=620,w=140,h=140,font=40,code=fresh,hide=function()return TIME()-lastfreshTime<1.26 end},
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WIDGET.newKey{name="new", x=440,y=620,w=140,h=140,font=25,code=pressKey("n")},
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WIDGET.newKey{name="join", x=640,y=620,w=140,h=140,font=40,code=pressKey"return",hide=function()return not rooms end},
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WIDGET.newKey{name="up", x=840,y=585,w=140,h=70,font=40,code=pressKey"up",hide=function()return not rooms end},
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WIDGET.newKey{name="down", x=840,y=655,w=140,h=70,font=40,code=pressKey"down",hide=function()return not rooms end},
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