联网推进39,修改对战房间进房消息

This commit is contained in:
MrZ626
2021-02-08 14:37:23 +08:00
parent 7c446872cb
commit 93058057ec
4 changed files with 50 additions and 44 deletions

View File

@@ -2,7 +2,6 @@ local Player=require"parts/player/player"
local prepareSequence=require"parts/player/prepareSequence"
local gameEnv0=require"parts/player/gameEnv0"
local mt=love.math
local rnd,max=math.random,math.max
local ins=table.insert
@@ -106,7 +105,7 @@ local function newEmptyPlayer(id,mini)
P.keyRec=true--If calculate keySpeed
P.draw=PLY.draw.norm
end
P.randGen=mt.newRandomGenerator(GAME.seed)
P.randGen=love.math.newRandomGenerator(GAME.seed)
P.alive=true
P.control=false
@@ -219,6 +218,7 @@ local function loadGameEnv(P)--Load gameEnv
end
end
local function loadRemoteEnv(P,conf)--Load gameEnv
conf=conf and json.decode(love.data.decode("string","base64",conf))or{}
P.gameEnv={}--Current game setting environment
local ENV=P.gameEnv
local GAME,SETTING=GAME,SETTING
@@ -372,7 +372,7 @@ function PLY.newRemotePlayer(id,mini,playerData)
P.subID=playerData.sid
P.ready=playerData.ready
loadRemoteEnv(P,playerData.conf or{})
loadRemoteEnv(P,playerData.conf)
applyGameEnv(P)
prepareSequence(P)
end

View File

@@ -225,6 +225,7 @@ function Player.setRS(P,RSname)
end
function Player.setConf(P,conf)
conf=json.decode(love.data.decode("string","base64",conf))
for k,v in next,conf do
if not GAME.modeEnv[k]then
P.gameEnv[k]=v
@@ -339,7 +340,6 @@ function Player.ifoverlap(P,bk,x,y)
end
end
function Player.attack(P,R,send,time,line,fromStream)
print(string.format("P%d attack P%d with %d lines, %d frames, line data:%d",P.id,R.id,send,time,line))
if GAME.net then
if P.type=="human"then--Local player attack others
ins(GAME.rep,GAME.frame+1)
@@ -367,7 +367,6 @@ function Player.attack(P,R,send,time,line,fromStream)
end
end
function Player.receive(P,A,send,time,line)
print(string.format("P%d was attacked by P%d's %d lines, %d frames, line data:%d",P.id,A.id,send,time,line))
P.lastRecv=A
local B=P.atkBuffer
if B.sum<26 then

View File

@@ -387,7 +387,7 @@ function update.remote_alive(P,dt)
elseif event<=64 then--Release key
P:releaseKey(event-32)
elseif event>0x2000000000000 then--Sending lines
local sid=event%0x100
local sid=tostring(event%0x100)
local amount=int(event/0x100)%0x100
local time=int(event/0x10000)%0x10000
local line=int(event/0x100000000)%0x10000
@@ -403,7 +403,7 @@ function update.remote_alive(P,dt)
end
elseif event>0x1000000000000 then--Receiving lines
local L=PLAYERS.alive
local sid=event%0x100
local sid=tostring(event%0x100)
for i=1,#L do
if L[i].subID==sid then
P:receive(

View File

@@ -32,6 +32,7 @@ local function switchChat()
end
local playerInitialized
local playing
local heartBeatTimer
local lastUpstreamTime
@@ -52,6 +53,7 @@ function scene.sceneInit()
love.keyboard.setKeyRepeat(false)
TASK.new(TICK_wsRead)
hideChatBox=true
playerInitialized=false
textBox:clear()
playerData={}
@@ -189,44 +191,51 @@ end
function scene.socketRead(mes)
local cmd=mes:sub(1,1)
local args=splitStr(mes:sub(2),";")
if cmd=="J"or cmd=="L"then
if cmd=="J"then
if playerInitialized then
local L=splitStr(args[1],",")
textBox:push{
COLOR.lR,L[1],
COLOR.dY,L[2].." ",
COLOR.Y,text.joinRoom,
}
end
for i=1,#args do
local L=splitStr(args[i],",")
L={name=L[1],id=L[2],sid=L[3],conf=L[4],ready=L[5]=="1"}
if tostring(USER.id)~=L.id then
ins(playerData,L)
else
ins(playerData,1,L)
end
end
playerInitialized=true
resetGameData("qn",playerData)
elseif cmd=="L"then
textBox:push{
COLOR.lR,args[1],
COLOR.dY,args[2].." ",
COLOR.Y,text[cmd=="J"and"joinRoom"or"leaveRoom"]
COLOR.Y,text.leaveRoom,
}
if cmd=="J"then
for i=1,#args do
local L=splitStr(args[i],",")
L={name=L[1],id=L[2],sid=tonumber(L[3]),conf=L[4],ready=L[5]=="1"}
if tostring(USER.id)~=L[2]then
ins(playerData,L)
else
ins(playerData,1,L)
end
end
resetGameData("qn",playerData)
else
for i=1,#playerData do
if playerData[i].id==args[2]then
rem(playerData,i)
break
end
end
for i=1,#PLAYERS do
if PLAYERS[i].userID==args[2]then
rem(PLAYERS,i)
break
end
end
for i=1,#PLAYERS.alive do
if PLAYERS.alive[i].userID==args[2]then
rem(PLAYERS.alive,i)
initPlayerPosition(true)
return
end
for i=1,#playerData do
if playerData[i].id==args[2]then
rem(playerData,i)
break
end
end
for i=1,#PLAYERS do
if PLAYERS[i].userID==args[2]then
rem(PLAYERS,i)
break
end
end
for i=1,#PLAYERS.alive do
if PLAYERS.alive[i].userID==args[2]then
rem(PLAYERS.alive,i)
break
end
end
initPlayerPosition(true)
elseif cmd=="T"then
textBox:push{
COLOR.W,args[1],
@@ -235,19 +244,17 @@ function scene.socketRead(mes)
}
elseif cmd=="C"then
if tostring(USER.id)~=args[2]then
local ENV=json.decode(data.decode("string","base64",args[4]))
for i=1,#playerData do
if playerData[i].id==args[2]then
playerData[i].conf=ENV
playerData[i].p:setConf(ENV)
playerData[i].conf=args[4]
playerData[i].p:setConf(args[4])
return
end
end
ins(playerData,{name=args[1],id=args[2],sid=tonumber(args[3]),conf=ENV})
resetGameData("qn",playerData)
end
elseif cmd=="S"then
if args[1]~=tostring(PLAYERS[1].sid)then
if args[1]~=PLAYERS[1].subID then
for _,P in next,PLAYERS do
if P.subID==args[1]then
pumpRecording(data.decode("string","base64",args[2]),P.stream)