修复多处全局变量泄露,整理代码
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@@ -241,7 +241,7 @@ function DATA.copyQuestArgs()
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end
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do--function DATA.pasteQuestArgs(str)
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local sub=string.sub
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function pasteQuestArgs(str)
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function DATA.pasteQuestArgs(str)
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if #str<4 then return end
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local ENV=CUSTOMENV
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ENV.holdCount= byte(str,1)-48
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@@ -1604,7 +1604,7 @@ local function tick_lose(self)
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end
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end
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end
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function tick_autoPause()
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local function tick_autoPause()
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local time=0
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while true do
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yield()
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@@ -23,7 +23,7 @@ local function new()
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end
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end
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scene={}
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local scene={}
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function scene.sceneInit()
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state=0
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@@ -75,7 +75,7 @@ function scene.keyDown(key)
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local args=STRING.split(str:sub((str:find(":")or 0)+1),"!")
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if #args<4 then goto THROW_fail end
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if not(
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pasteQuestArgs(args[1])and
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DATA.pasteQuestArgs(args[1])and
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DATA.pasteSequence(args[2])and
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DATA.pasteMission(args[3])
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)then goto THROW_fail end
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@@ -194,6 +194,7 @@ local baseRankColor={
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{.85,.8,.3,.3},
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{.4,.7,.4,.3},
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}
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local rankColor=rankColor
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local function drawModeShape(M,S,drawType)
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if M.shape==1 then--Rectangle
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gc.rectangle(drawType,M.x-S,M.y-S,2*S,2*S)
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@@ -2,7 +2,8 @@ local gc=love.graphics
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local sin,log=math.sin,math.log10
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local format=string.format
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local SCR,setFont,mStr=SCR,setFont,mStr
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local GAME,SCR=GAME,SCR
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local setFont,mStr=setFont,mStr
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local fnsRankColor={
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Z=COLOR.lY,
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@@ -311,12 +312,12 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newButton{name="setting", x=1120, y=70, w=240,h=90, color="lB",font=35,code=pressKey"s"},
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WIDGET.newButton{name="replay", x=535, y=250, w=200,h=100,color="lY",font=30,code=pressKey"p",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745, y=250, w=200,h=100,color="G",font=30,code=pressKey"o",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640, y=367, w=240,h=100,color="lG",font=30,code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640, y=483, w=240,h=100,color="lR",font=35,code=pressKey"r"},
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WIDGET.newButton{name="quit", x=640, y=600, w=240,h=100,font=35,code=backScene},
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WIDGET.newButton{name="setting", x=1120,y=70,w=240,h=90, color="lB",font=35,code=pressKey"s"},
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WIDGET.newButton{name="replay", x=535,y=250,w=200,h=100,color="lY",font=30,code=pressKey"p",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745,y=250,w=200,h=100,color="G",font=30,code=pressKey"o",hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640,y=367,w=240,h=100,color="lG",font=30,code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640,y=483,w=240,h=100,color="lR",font=35,code=pressKey"r"},
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WIDGET.newButton{name="quit", x=640,y=600,w=240,h=100,font=35,code=backScene},
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}
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return scene
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