微调网战房间内ui,全员准备后会有可视化标记
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@@ -4,6 +4,7 @@ local WS,TIME=WS,TIME
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local NET={
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connected=false,
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allow_online=false,
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allReady=false,
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serverGaming=false,
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roomList={},
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accessToken=false,
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@@ -401,7 +402,7 @@ function NET.updateWS_play()
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if PLY_NET[i].uid==d.uid then
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PLY_NET[i].config=d.config
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PLY_NET[i].p:setConf(d.config)
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return
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break
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end
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end
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resetGameData("qn")
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@@ -411,17 +412,18 @@ function NET.updateWS_play()
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if p.uid==d.uid then
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if p.ready~=d.ready then
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p.ready=d.ready
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if not d.ready then NET.allReady=false end
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SFX.play("spin_0",.6)
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if i==1 then
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NET.unlock("ready")
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elseif not PLY_NET[1].ready then
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for j=2,#PLY_NET do
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if not PLY_NET[j].ready then
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break
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elseif j==#PLY_NET then
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SFX.play("blip_2",.5)
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goto BREAK_notAllReady
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end
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end
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SFX.play("blip_2",.5)
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::BREAK_notAllReady::
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end
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end
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break
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@@ -429,10 +431,12 @@ function NET.updateWS_play()
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end
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elseif res.action==7 then--All Ready
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SFX.play("reach",.6)
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NET.allReady=true
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elseif res.action==8 then--Set
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NET.rsid=d.rid
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NET.wsconn_stream()
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elseif res.action==9 then--Game finished
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NET.allReady=false
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NET.wsclose_stream()
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if SCN.socketRead then SCN.socketRead("Finish",d)end
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end
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@@ -239,8 +239,8 @@ function scene.draw()
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--Rectangle
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gc.setColor(COLOR[p.ready and"G"or"white"])
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gc.setLineWidth(3)
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gc.rectangle("line",40,67+50*i,800,42)
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gc.setLineWidth(2)
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gc.rectangle("line",40,65+50*i,1000,46)
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--UID
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setFont(40)
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@@ -255,6 +255,13 @@ function scene.draw()
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gc.print(p.username,240,60+50*i)
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end
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--All-ready mark
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if NET.allReady then
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gc.setColor(0,1,.2,.8)
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gc.setLineWidth(10)
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gc.rectangle("line",610,25,60,60)
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end
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--Profile
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drawSelfProfile()
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end
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