新增列表框控件,并用于房间列表,整理代码

This commit is contained in:
MrZ626
2021-06-22 03:00:10 +08:00
parent 86ee26381c
commit 3571ef404c
16 changed files with 251 additions and 164 deletions

View File

@@ -1,6 +1,8 @@
local gc=love.graphics local gc=love.graphics
local gc_clear,gc_origin=gc.clear,gc.origin local gc_origin=gc.origin
local gc_translate,gc_replaceTransform=gc.translate,gc.replaceTransform local gc_translate,gc_replaceTransform=gc.translate,gc.replaceTransform
local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
local gc_push,gc_pop=gc.push,gc.pop
local gc_setCanvas,gc_setBlendMode=gc.setCanvas,gc.setBlendMode local gc_setCanvas,gc_setBlendMode=gc.setCanvas,gc.setBlendMode
local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
local gc_draw,gc_line=gc.draw,gc.line local gc_draw,gc_line=gc.draw,gc.line
@@ -10,7 +12,7 @@ local gc_print,gc_printf=gc.print,gc.printf
local kb=love.keyboard local kb=love.keyboard
local next=next local next=next
local int,abs=math.floor,math.abs local int,ceil,abs=math.floor,math.ceil,math.abs
local max,min=math.max,math.min local max,min=math.max,math.min
local sub,ins=string.sub,table.insert local sub,ins=string.sub,table.insert
local getFont,setFont,mStr=getFont,setFont,mStr local getFont,setFont,mStr=getFont,setFont,mStr
@@ -422,6 +424,7 @@ end
local slider={ local slider={
type='slider', type='slider',
dragAble=true,
ATV=0,--Activating time(0~8) ATV=0,--Activating time(0~8)
TAT=0,--Text activating time(0~180) TAT=0,--Text activating time(0~180)
pos=0,--Position shown pos=0,--Position shown
@@ -877,19 +880,25 @@ end
local textBox={ local textBox={
type='textBox', type='textBox',
dragAble=true,
scrollPos=0,--Which line display at bottom scrollPos=0,--Which line display at bottom
scrollPix=0,--Hidden wheel move value scrollPix=0,--Hidden wheel move value
sure=0,--Sure-timer for clear history sure=0,--Sure-timer for clear history
new=false,--If there is a new message new=false,--If there is a new message
-- texts={},
} }
function textBox:reset() function textBox:reset()
--haha nothing here, but techmino is fun! --haha nothing here, techmino is so fun!
end end
function textBox:setTexts(t) function textBox:setTexts(t)
self.texts=t self.texts=t
self.scrollPos=min(#self.texts,self.capacity) self.scrollPos=min(#self.texts,self.capacity)
end end
function textBox:clear()
self.texts={}
self.scrollPos=0
self.new=false
SFX.play('fall')
end
function textBox:isAbove(x,y) function textBox:isAbove(x,y)
return return
x>self.x and x>self.x and
@@ -929,8 +938,8 @@ end
function textBox:drag(_,_,_,dy) function textBox:drag(_,_,_,dy)
_=self.scrollPix+dy _=self.scrollPix+dy
local sign=_>0 and 1 or -1 local sign=_>0 and 1 or -1
while abs(_)>30 do while abs(_)>self.lineH do
_=_-30*sign _=_-self.lineH*sign
self:scroll(-sign) self:scroll(-sign)
end end
self.scrollPix=_ self.scrollPix=_
@@ -942,12 +951,6 @@ function textBox:scroll(n)
self.scrollPos=min(self.scrollPos+n,#self.texts) self.scrollPos=min(self.scrollPos+n,#self.texts)
end end
end end
function textBox:clear()
self.texts={}
self.scrollPos=0
self.new=false
SFX.play('fall')
end
function textBox:draw() function textBox:draw()
local x,y,w,h=self.x,self.y,self.w,self.h local x,y,w,h=self.x,self.y,self.w,self.h
local texts=self.texts local texts=self.texts
@@ -965,7 +968,7 @@ function textBox:draw()
--Frame --Frame
gc_setLineWidth(4) gc_setLineWidth(4)
gc_setColor(1,1,WIDGET.sel==self and .8 or 1) gc_setColor(WIDGET.sel==self and COLOR.lN or COLOR.Z)
gc_rectangle('line',x,y,w,h) gc_rectangle('line',x,y,w,h)
--Slider --Slider
@@ -1026,13 +1029,146 @@ function WIDGET.newTextBox(D)--name,x,y,w,h[,font=30][,lineH][,fix],hide
hide= D.hide, hide= D.hide,
} }
_.lineH=D.lineH or _.font*7/5 _.lineH=D.lineH or _.font*7/5
_.capacity=int((D.h-10)/_.lineH) _.capacity=ceil((D.h-10)/_.lineH)
for k,v in next,textBox do _[k]=v end for k,v in next,textBox do _[k]=v end
setmetatable(_,widgetMetatable) setmetatable(_,widgetMetatable)
return _ return _
end end
local listBox={
type='listBox',
dragAble=true,
scrollPos=0,--Which line display at bottom
selected=0,--Hidden wheel move value
}
function listBox:reset()
--haha nothing here too, techmino is really fun!
end
function listBox:clear()
self.list={}
self.scrollPos=0
end
function listBox:setList(t)
self.list=t
self.selected=1
self.scrollPos=0
end
function listBox:getList()
return self.list
end
function listBox:getLen()
return #self.list
end
function listBox:getSel()
return self.list[self.selected]
end
function listBox:isAbove(x,y)
return
x>self.x and
y>self.y and
x<self.x+self.w and
y<self.y+self.h
end
function listBox:getCenter()
return self.x+self.w*.5,self.y+self.w
end
function listBox:push(t)
ins(self.list,t)
end
function listBox:press(x,y)
if not(x and y)then return end
self:drag(nil,nil,nil,0)
x,y=x-self.x,y-self.y
y=int(y/40+self.scrollPos)+1
if self.list[y]then
if self.selected~=y then
self.selected=y
SFX.play('click',.4)
end
end
end
function listBox:drag(_,_,_,dy)
self.scrollPos=max(0,min(self.scrollPos-dy,(#self.list-self.capacity)*self.lineH))
print(self.scrollPos)
end
function listBox:scroll(n)
self.scrollPos=max(0,min(self.scrollPos-n*self.lineH,(#self.list-self.capacity)*self.lineH))
print(self.scrollPos)
end
local SSW,SSH--stencil-size-w/h
local function listBoxStencil()
gc.rectangle('fill',1,1,SSW-2,SSH-2)
end
function listBox:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local list=self.list
local scrollPos=self.scrollPos
local cap=self.capacity
local lineH=self.lineH
gc_push('transform')
gc_translate(x,y)
gc_setColor(WIDGET.sel==self and COLOR.lN or COLOR.Z)
gc_setLineWidth(3)
gc_rectangle('line',0,0,w,h)
if #list>cap then
gc_setColor(1,1,1)
local len=h*h/(#list*lineH)
gc_rectangle('fill',-15,(h-len)*scrollPos/((#list-cap)*lineH),12,len)
end
gc_setStencilTest('equal',1)
SSW,SSH=w,h
gc_stencil(listBoxStencil)
setFont(35)
local pos=int(scrollPos/lineH)
gc_translate(0,-(scrollPos%lineH))
for i=pos+1,min(pos+cap+1,#list)do
self.drawF(i==self.selected,i,list[i])
gc_translate(0,lineH)
end
gc_setStencilTest()
gc_pop()
end
function listBox:getInfo()
return("x=%d,y=%d,w=%d,h=%d"):format(self.x+self.w*.5,self.y+self.h*.5,self.w,self.h)
end
function WIDGET.newListBox(D)--name,x,y,w,h[,lineH],hide,drawF
local _={
name= D.name or"_",
resCtr={
D.x+D.w*.5,D.y+D.h*.5,
D.x+D.w*.5,D.y,
D.x-D.w*.5,D.y,
D.x,D.y+D.h*.5,
D.x,D.y-D.h*.5,
D.x,D.y,
D.x+D.w,D.y,
D.x,D.y+D.h,
D.x+D.w,D.y+D.h,
},
x= D.x,
y= D.y,
w= D.w,
h= D.h,
list= {},
lineH= D.lineH,
capacity=ceil(D.h/D.lineH),
drawF= D.drawF,
hideF= D.hideF,
hide= D.hide,
}
for k,v in next,listBox do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
WIDGET.active={}--Table contains all active widgets WIDGET.active={}--Table contains all active widgets
WIDGET.scrollHeight=0--Max drag height, not actual container height! WIDGET.scrollHeight=0--Max drag height, not actual container height!
WIDGET.scrollPos=0--Current scroll position WIDGET.scrollPos=0--Current scroll position
@@ -1135,7 +1271,7 @@ end
function WIDGET.drag(x,y,dx,dy) function WIDGET.drag(x,y,dx,dy)
if WIDGET.sel then if WIDGET.sel then
local W=WIDGET.sel local W=WIDGET.sel
if W.type=='slider'or W.type=='textBox'then if W.dragAble then
W:drag(x,y+WIDGET.scrollPos,dx,dy) W:drag(x,y+WIDGET.scrollPos,dx,dy)
elseif not W:isAbove(x,y)then elseif not W:isAbove(x,y)then
WIDGET.unFocus(true) WIDGET.unFocus(true)
@@ -1272,8 +1408,7 @@ function WIDGET.resize(w,h)
widgetCanvas=gc.newCanvas(w,h) widgetCanvas=gc.newCanvas(w,h)
end end
function WIDGET.draw() function WIDGET.draw()
gc_setCanvas(widgetCanvas) gc_setCanvas({stencil=true},widgetCanvas)
gc_clear(0,0,0,0)
gc_translate(0,-WIDGET.scrollPos) gc_translate(0,-WIDGET.scrollPos)
for _,W in next,WIDGET.active do for _,W in next,WIDGET.active do
if not W.hide then W:draw()end if not W.hide then W:draw()end
@@ -1290,7 +1425,7 @@ function WIDGET.draw()
gc_setBlendMode('multiply','premultiplied') gc_setBlendMode('multiply','premultiplied')
gc_draw(widgetCover,nil,nil,nil,scr_w,scr_h/360) gc_draw(widgetCover,nil,nil,nil,scr_w,scr_h/360)
end end
gc_setCanvas() gc_setCanvas({stencil=false})
gc_setBlendMode('alpha','premultiplied') gc_setBlendMode('alpha','premultiplied')
gc_draw(widgetCanvas) gc_draw(widgetCanvas)
gc_setBlendMode('alpha') gc_setBlendMode('alpha')

View File

@@ -544,6 +544,7 @@ return{
stat={ stat={
path="Open Data Folder", path="Open Data Folder",
save="Data Management", save="Data Management",
replays="Saved Replays",
}, },
music={ music={
title="Music Room", title="Music Room",

View File

@@ -499,6 +499,7 @@ return{
stat={ stat={
path="Abrir carpeta del juego", path="Abrir carpeta del juego",
save="Manejo de Datos", save="Manejo de Datos",
-- replays="Saved Replays",
}, },
music={ music={
title="Sala de Música", title="Sala de Música",

View File

@@ -498,6 +498,7 @@ return{
stat={ stat={
path="Ouvrir dossier des données", path="Ouvrir dossier des données",
save="Gestion des données", save="Gestion des données",
-- replays="Saved Replays",
}, },
music={ music={
title="Salon musical", title="Salon musical",

View File

@@ -541,6 +541,7 @@ return{
stat={ stat={
path="Abrir Pasta De Data", path="Abrir Pasta De Data",
save="Gestão De Dados", save="Gestão De Dados",
-- replays="Saved Replays",
}, },
music={ music={
title="Sala De Música", title="Sala De Música",

View File

@@ -354,7 +354,8 @@ return{
}, },
stat={ stat={
path="%$%", path="%$%",
save="%0101%", save="%0123%",
replays="%0101%",
}, },
music={ music={
title="(~~~~)", title="(~~~~)",

View File

@@ -621,6 +621,7 @@ return{
stat={ stat={
path="打开存储目录", path="打开存储目录",
save="用户档案管理", save="用户档案管理",
replays="录像菜单",
}, },
login={ login={
title="登录", title="登录",

View File

@@ -9,7 +9,6 @@ local NET={
accessToken=false, accessToken=false,
cloudData={}, cloudData={},
roomList={},--Local roomlist, updated frequently
roomState={--A copy of room structure on server roomState={--A copy of room structure on server
roomInfo={ roomInfo={
name=false, name=false,
@@ -508,7 +507,24 @@ function NET.updateWS_play()
NET.unlock('access_and_login') NET.unlock('access_and_login')
SFX.play('connected') SFX.play('connected')
elseif res.action==0 then--Fetch rooms elseif res.action==0 then--Fetch rooms
NET.roomList=res.roomList if SCN.cur=="net_rooms"then
for i=1,16 do
res.roomList[i]={
rid="qwe",
roomInfo={
name="Test room "..i,
type="classic",
version=VERSION.short,
description="x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x ",
},
private=i%3==0,
start=i%4==0,
count=i%5,
capacity=5,
}
end
WIDGET.active.roomList:setList(res.roomList)
end
NET.unlock('fetchRoom') NET.unlock('fetchRoom')
elseif res.action==1 then--Create room (not used) elseif res.action==1 then--Create room (not used)
--? --?

View File

@@ -201,7 +201,7 @@ function netPLY.draw()
--Stencil --Stencil
stencilW,stencilH=p.w,p.h stencilW,stencilH=p.w,p.h
gc_setStencilTest('equal',1) gc_setStencilTest('equal',1)
gc_stencil(plyStencil,'replace',1) gc_stencil(plyStencil)
gc_setColor(1,1,1) gc_setColor(1,1,1)
--Avatar --Avatar

View File

@@ -568,7 +568,7 @@ function draw.norm(P)
gc_rectangle('fill',0,-10,300,610) gc_rectangle('fill',0,-10,300,610)
--Stenciled in-field things --Stenciled in-field things
gc_stencil(stencilBoard,'replace',1) gc_stencil(stencilBoard)
gc_setStencilTest('equal',1) gc_setStencilTest('equal',1)
gc_push('transform') gc_push('transform')
boardTransform(ENV.flipBoard) boardTransform(ENV.flipBoard)
@@ -675,7 +675,7 @@ function draw.norm(P)
--Board cover --Board cover
if ENV.hideBoard then if ENV.hideBoard then
gc_stencil(hideBoardStencil[ENV.hideBoard],'replace',1) gc_stencil(hideBoardStencil[ENV.hideBoard])
gc_setStencilTest('equal',1) gc_setStencilTest('equal',1)
gc_setLineWidth(20) gc_setLineWidth(20)
for i=0,24 do for i=0,24 do

View File

@@ -215,7 +215,7 @@ local seqGenerators={
end end
end, end,
} }
return function(P)--Return a piece-generating funtion for player P return function(P)--Return a piece-generating function for player P
local s=P.gameEnv.sequence local s=P.gameEnv.sequence
if type(s)=='function'then if type(s)=='function'then
return s return s

View File

@@ -283,7 +283,7 @@ function scene.draw()
gc.setColor(.15,.15,.15) gc.setColor(.15,.15,.15)
gc.rectangle('fill',340,0,600,720) gc.rectangle('fill',340,0,600,720)
gc.stencil(doorStencil,'replace',1) gc.stencil(doorStencil)
gc.setStencilTest('equal',1) gc.setStencilTest('equal',1)
gc.push('transform') gc.push('transform')

View File

@@ -144,7 +144,7 @@ function scene.draw()
gc.translate(260,650) gc.translate(260,650)
gc.setLineWidth(2) gc.setLineWidth(2)
gc.rectangle('line',0,0,tipLength,42) gc.rectangle('line',0,0,tipLength,42)
gc.stencil(tipStencil,'replace',1) gc.stencil(tipStencil)
gc.setStencilTest('equal',1) gc.setStencilTest('equal',1)
gc.draw(tip,0+scrollX,0) gc.draw(tip,0+scrollX,0)
gc.setColor(1,1,1,.2) gc.setColor(1,1,1,.2)

View File

@@ -1,29 +1,34 @@
local gc=love.graphics local gc=love.graphics
local ms=love.mouse
local int,max,min=math.floor,math.max,math.min
local NET=NET local NET=NET
local scrollPos,selected
local fetchTimer local fetchTimer
local roomList=WIDGET.newListBox{name="roomList",x=50,y=50,w=800,h=440,lineH=40,drawF=function(ifSel,id,item)
if ifSel then
gc.setColor(1,1,1,.3)
gc.rectangle('fill',0,0,800,40)
end
gc.setColor(1,1,1)
if item.private then gc.draw(IMG.lock,10,5)end
gc.print(item.count.."/"..item.capacity,670,-4)
gc.setColor(.9,.9,1)
gc.print(id,45,-4)
if item.start then
gc.setColor(0,.4,.1)
else
gc.setColor(1,1,.7)
end
gc.print(item.roomInfo.name,200,-4)
end}
local function hidePW() local function hidePW()
local R=NET.roomList[selected] local R=roomList:getSel()
return not R or not R.private return not R or not R.private
end end
local passwordBox=WIDGET.newInputBox{name="password",x=350,y=505,w=500,h=50,secret=true,hideF=hidePW} local passwordBox=WIDGET.newInputBox{name="password",x=350,y=505,w=500,h=50,secret=true,hideF=hidePW}
local listBoxPos={ --[[roomList[n]={
x=50,y=90,
w=800,h=400,
x2=850,y2=510,
}
local function focusPWbox()
passwordBox.value=""
WIDGET.focus(passwordBox)
end
--[[NET.roomList[n]={
rid="qwerty", rid="qwerty",
roomInfo={ roomInfo={
name="MrZ's room", name="MrZ's room",
@@ -43,15 +48,9 @@ local scene={}
function scene.sceneInit() function scene.sceneInit()
BG.set() BG.set()
scrollPos=0
selected=1
focusPWbox()
fetchRoom() fetchRoom()
end end
function scene.wheelMoved(_,y)
scrollPos=max(0,min(scrollPos-y,#NET.roomList-10))
end
function scene.keyDown(key) function scene.keyDown(key)
if key=="r"then if key=="r"then
if fetchTimer<=7 then if fetchTimer<=7 then
@@ -63,125 +62,40 @@ function scene.keyDown(key)
SCN.go('net_newRoom') SCN.go('net_newRoom')
elseif key=="escape"then elseif key=="escape"then
SCN.back() SCN.back()
elseif #NET.roomList>0 then elseif roomList:getLen()>0 and key=="return"then
if key=="down"then local R=roomList:getSel()
if selected<#NET.roomList then if NET.getlock('fetchRoom')or not R then return end
selected=selected+1
focusPWbox()
scrollPos=max(selected-10,min(scrollPos,selected-1))
end
elseif key=="up"then
if selected>1 then
selected=selected-1
focusPWbox()
scrollPos=max(selected-10,min(scrollPos,selected-1))
end
elseif key=="return"then
if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end
local R=NET.roomList[selected]
if R.roomInfo.version:find("^V0%.15%.[234]$")then if R.roomInfo.version:find("^V0%.15%.[234]$")then
NET.enterRoom(R,passwordBox.value) NET.enterRoom(R,passwordBox.value)
else else
MES.new('error',"Version doesn't match 版本不一致") MES.new('error',"Version doesn't compatible 版本不兼容")
end end
else else
WIDGET.keyPressed(key) WIDGET.keyPressed(key)
end end
else
WIDGET.keyPressed(key)
end end
end
function scene.mouseMove(x,y,_,dy)
if ms.isDown(1)and x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
scene.wheelMoved(0,dy/40)
end
end
function scene.touchMove(x,y,_,dy)
if x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
scene.wheelMoved(0,dy/40)
end
end
function scene.mouseClick(x,y)
if x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
y=int((y-listBoxPos.y)/40+scrollPos)+1
if NET.roomList[y]then
if selected~=y then
selected=y
focusPWbox()
SFX.play('click',.4)
else
scene.keyDown("return")
end
end
end
end
scene.touchClick=scene.mouseClick
function scene.update(dt) function scene.update(dt)
if not NET.getlock('fetchRoom')then if not NET.getlock('fetchRoom')and hidePW()then
fetchTimer=fetchTimer-dt fetchTimer=fetchTimer-dt
if fetchTimer<=0 then if fetchTimer<=0 then
fetchRoom() fetchRoom()
end end
end end
if #NET.roomList>0 then
selected=min(selected,#NET.roomList)
end
end end
local function roomListStencil()
gc.rectangle('fill',1,1,listBoxPos.w-2,listBoxPos.h-2)
end
function scene.draw() function scene.draw()
--Fetching timer --Fetching timer
gc.setColor(1,1,1,.12) gc.setColor(1,1,1,.12)
gc.arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer) gc.arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer)
--Room list --Room list
gc.push('transform') local R=roomList:getSel()
gc.translate(listBoxPos.x,listBoxPos.y) if R then
gc.setColor(1,1,1) gc.translate(870,220)
gc.setLineWidth(2)
gc.rectangle('line',0,0,listBoxPos.w,listBoxPos.h)
local roomCount=#NET.roomList
if roomCount>0 then
if roomCount>10 then
local len=10*listBoxPos.h/roomCount
gc.rectangle('fill',-15,(listBoxPos.h-len)*scrollPos/(roomCount-10),12,len)
end
gc.stencil(roomListStencil,'replace',1)
gc.setStencilTest('equal',1)
gc.translate(0,scrollPos%1*-40)
setFont(35)
local pos=int(scrollPos)
for i=1,math.min(11,roomCount-pos)do
local R=NET.roomList[pos+i]
if pos+i==selected then
gc.setColor(1,1,1,.3)
gc.rectangle('fill',0,40*i-40,listBoxPos.w,40)
end
gc.setColor(1,1,1)
if R.private then gc.draw(IMG.lock,10,40*i-35)end
gc.print(R.count.."/"..R.capacity,670,40*i-44)
gc.setColor(.9,.9,1)
gc.print(pos+i,45,40*i-44)
if R.start then
gc.setColor(0,.4,.1)
else
gc.setColor(1,1,.7)
end
gc.print(R.roomInfo.name,200,40*i-44)
end
gc.setStencilTest()
gc.translate(820,130+scrollPos%1*40)
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.setLineWidth(3)
gc.rectangle('line',0,0,385,335) gc.rectangle('line',0,0,385,335)
if NET.roomList[selected]then
local R=NET.roomList[selected]
setFont(25) setFont(25)
gc.print(R.roomInfo.type,10,25) gc.print(R.roomInfo.type,10,25)
gc.setColor(1,1,.7) gc.setColor(1,1,.7)
@@ -195,9 +109,8 @@ function scene.draw()
end end
gc.setColor(1,.2,0) gc.setColor(1,.2,0)
gc.printf(R.roomInfo.version,10,300,365,'right') gc.printf(R.roomInfo.version,10,300,365,'right')
gc.translate(-870,-220)
end end
end
gc.pop()
--Profile --Profile
drawSelfProfile() drawSelfProfile()
@@ -207,13 +120,14 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
roomList,
passwordBox, passwordBox,
WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"}, WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"},
WIDGET.newText{name="refreshing",x=450,y=255,font=45,hideF=function()return not NET.getlock('fetchRoom')end}, WIDGET.newText{name="refreshing",x=450,y=255,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
WIDGET.newText{name="noRoom", x=450,y=260,font=40,hideF=function()return #NET.roomList>0 or NET.getlock('fetchRoom')end}, WIDGET.newText{name="noRoom", x=450,y=260,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end},
WIDGET.newKey{name="refresh", x=250,y=630,w=140,h=120,font=35,code=fetchRoom,hideF=function()return fetchTimer>7 end}, WIDGET.newKey{name="refresh", x=250,y=630,w=140,h=120,font=35,code=fetchRoom,hideF=function()return fetchTimer>7 end},
WIDGET.newKey{name="new", x=510,y=630,w=260,h=120,font=30,code=pressKey"n"}, WIDGET.newKey{name="new", x=510,y=630,w=260,h=120,font=30,code=pressKey"n"},
WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,font=40,code=pressKey"return",hideF=function()return #NET.roomList==0 or NET.getlock('enterRoom')end}, WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,font=40,code=pressKey"return",hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
} }

15
parts/scenes/replays.lua Normal file
View File

@@ -0,0 +1,15 @@
local gc=love.graphics
local scene={}
function scene.sceneInit()
end
function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene

View File

@@ -100,8 +100,9 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name="path",x=780,y=540,w=250,h=80,font=25,code=function()love.system.openURL(SAVEDIR)end,hide=MOBILE}, WIDGET.newButton{name="path", x=800,y=540,w=250,h=80,font=25,code=function()love.system.openURL(SAVEDIR)end,hide=MOBILE},
WIDGET.newButton{name="save",x=780,y=640,w=250,h=80,font=25,code=goScene'savedata'}, WIDGET.newButton{name="save", x=800,y=640,w=250,h=80,font=25,code=goScene'savedata'},
WIDGET.newButton{name="replays",x=1100,y=540,w=250,h=80,font=25,code=goScene'replays'},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
} }