新增列表框控件,并用于房间列表,整理代码
This commit is contained in:
@@ -1,6 +1,8 @@
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local gc=love.graphics
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local gc_clear,gc_origin=gc.clear,gc.origin
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local gc_origin=gc.origin
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local gc_translate,gc_replaceTransform=gc.translate,gc.replaceTransform
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local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
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local gc_push,gc_pop=gc.push,gc.pop
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local gc_setCanvas,gc_setBlendMode=gc.setCanvas,gc.setBlendMode
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local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
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local gc_draw,gc_line=gc.draw,gc.line
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@@ -10,7 +12,7 @@ local gc_print,gc_printf=gc.print,gc.printf
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local kb=love.keyboard
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local next=next
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local int,abs=math.floor,math.abs
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local int,ceil,abs=math.floor,math.ceil,math.abs
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local max,min=math.max,math.min
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local sub,ins=string.sub,table.insert
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local getFont,setFont,mStr=getFont,setFont,mStr
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@@ -422,6 +424,7 @@ end
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local slider={
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type='slider',
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dragAble=true,
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ATV=0,--Activating time(0~8)
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TAT=0,--Text activating time(0~180)
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pos=0,--Position shown
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@@ -877,19 +880,25 @@ end
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local textBox={
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type='textBox',
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dragAble=true,
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scrollPos=0,--Which line display at bottom
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scrollPix=0,--Hidden wheel move value
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sure=0,--Sure-timer for clear history
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new=false,--If there is a new message
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-- texts={},
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}
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function textBox:reset()
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--haha nothing here, but techmino is fun!
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--haha nothing here, techmino is so fun!
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end
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function textBox:setTexts(t)
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self.texts=t
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self.scrollPos=min(#self.texts,self.capacity)
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end
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function textBox:clear()
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self.texts={}
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self.scrollPos=0
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self.new=false
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SFX.play('fall')
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end
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function textBox:isAbove(x,y)
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return
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x>self.x and
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@@ -929,8 +938,8 @@ end
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function textBox:drag(_,_,_,dy)
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_=self.scrollPix+dy
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local sign=_>0 and 1 or -1
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while abs(_)>30 do
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_=_-30*sign
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while abs(_)>self.lineH do
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_=_-self.lineH*sign
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self:scroll(-sign)
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end
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self.scrollPix=_
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@@ -942,12 +951,6 @@ function textBox:scroll(n)
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self.scrollPos=min(self.scrollPos+n,#self.texts)
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end
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end
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function textBox:clear()
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self.texts={}
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self.scrollPos=0
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self.new=false
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SFX.play('fall')
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end
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function textBox:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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local texts=self.texts
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@@ -965,7 +968,7 @@ function textBox:draw()
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--Frame
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gc_setLineWidth(4)
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gc_setColor(1,1,WIDGET.sel==self and .8 or 1)
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gc_setColor(WIDGET.sel==self and COLOR.lN or COLOR.Z)
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gc_rectangle('line',x,y,w,h)
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--Slider
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@@ -1026,13 +1029,146 @@ function WIDGET.newTextBox(D)--name,x,y,w,h[,font=30][,lineH][,fix],hide
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hide= D.hide,
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}
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_.lineH=D.lineH or _.font*7/5
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_.capacity=int((D.h-10)/_.lineH)
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_.capacity=ceil((D.h-10)/_.lineH)
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for k,v in next,textBox do _[k]=v end
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setmetatable(_,widgetMetatable)
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return _
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end
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local listBox={
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type='listBox',
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dragAble=true,
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scrollPos=0,--Which line display at bottom
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selected=0,--Hidden wheel move value
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}
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function listBox:reset()
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--haha nothing here too, techmino is really fun!
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end
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function listBox:clear()
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self.list={}
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self.scrollPos=0
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end
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function listBox:setList(t)
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self.list=t
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self.selected=1
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self.scrollPos=0
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end
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function listBox:getList()
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return self.list
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end
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function listBox:getLen()
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return #self.list
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end
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function listBox:getSel()
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return self.list[self.selected]
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end
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function listBox:isAbove(x,y)
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return
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x>self.x and
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y>self.y and
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x<self.x+self.w and
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y<self.y+self.h
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end
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function listBox:getCenter()
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return self.x+self.w*.5,self.y+self.w
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end
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function listBox:push(t)
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ins(self.list,t)
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end
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function listBox:press(x,y)
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if not(x and y)then return end
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self:drag(nil,nil,nil,0)
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x,y=x-self.x,y-self.y
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y=int(y/40+self.scrollPos)+1
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if self.list[y]then
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if self.selected~=y then
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self.selected=y
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SFX.play('click',.4)
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end
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end
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end
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function listBox:drag(_,_,_,dy)
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self.scrollPos=max(0,min(self.scrollPos-dy,(#self.list-self.capacity)*self.lineH))
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print(self.scrollPos)
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end
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function listBox:scroll(n)
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self.scrollPos=max(0,min(self.scrollPos-n*self.lineH,(#self.list-self.capacity)*self.lineH))
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print(self.scrollPos)
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end
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local SSW,SSH--stencil-size-w/h
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local function listBoxStencil()
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gc.rectangle('fill',1,1,SSW-2,SSH-2)
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end
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function listBox:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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local list=self.list
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local scrollPos=self.scrollPos
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local cap=self.capacity
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local lineH=self.lineH
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gc_push('transform')
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gc_translate(x,y)
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gc_setColor(WIDGET.sel==self and COLOR.lN or COLOR.Z)
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gc_setLineWidth(3)
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gc_rectangle('line',0,0,w,h)
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if #list>cap then
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gc_setColor(1,1,1)
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local len=h*h/(#list*lineH)
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gc_rectangle('fill',-15,(h-len)*scrollPos/((#list-cap)*lineH),12,len)
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end
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gc_setStencilTest('equal',1)
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SSW,SSH=w,h
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gc_stencil(listBoxStencil)
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setFont(35)
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local pos=int(scrollPos/lineH)
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gc_translate(0,-(scrollPos%lineH))
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for i=pos+1,min(pos+cap+1,#list)do
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self.drawF(i==self.selected,i,list[i])
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gc_translate(0,lineH)
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end
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gc_setStencilTest()
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gc_pop()
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end
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function listBox:getInfo()
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return("x=%d,y=%d,w=%d,h=%d"):format(self.x+self.w*.5,self.y+self.h*.5,self.w,self.h)
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end
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function WIDGET.newListBox(D)--name,x,y,w,h[,lineH],hide,drawF
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local _={
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name= D.name or"_",
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resCtr={
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D.x+D.w*.5,D.y+D.h*.5,
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D.x+D.w*.5,D.y,
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D.x-D.w*.5,D.y,
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D.x,D.y+D.h*.5,
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D.x,D.y-D.h*.5,
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D.x,D.y,
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D.x+D.w,D.y,
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D.x,D.y+D.h,
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D.x+D.w,D.y+D.h,
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},
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x= D.x,
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y= D.y,
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w= D.w,
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h= D.h,
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list= {},
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lineH= D.lineH,
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capacity=ceil(D.h/D.lineH),
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drawF= D.drawF,
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hideF= D.hideF,
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hide= D.hide,
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}
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for k,v in next,listBox do _[k]=v end
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setmetatable(_,widgetMetatable)
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return _
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end
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WIDGET.active={}--Table contains all active widgets
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WIDGET.scrollHeight=0--Max drag height, not actual container height!
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WIDGET.scrollPos=0--Current scroll position
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@@ -1135,7 +1271,7 @@ end
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function WIDGET.drag(x,y,dx,dy)
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if WIDGET.sel then
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local W=WIDGET.sel
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if W.type=='slider'or W.type=='textBox'then
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if W.dragAble then
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W:drag(x,y+WIDGET.scrollPos,dx,dy)
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elseif not W:isAbove(x,y)then
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WIDGET.unFocus(true)
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@@ -1272,8 +1408,7 @@ function WIDGET.resize(w,h)
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widgetCanvas=gc.newCanvas(w,h)
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end
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function WIDGET.draw()
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gc_setCanvas(widgetCanvas)
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gc_clear(0,0,0,0)
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gc_setCanvas({stencil=true},widgetCanvas)
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gc_translate(0,-WIDGET.scrollPos)
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for _,W in next,WIDGET.active do
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if not W.hide then W:draw()end
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@@ -1290,7 +1425,7 @@ function WIDGET.draw()
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gc_setBlendMode('multiply','premultiplied')
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gc_draw(widgetCover,nil,nil,nil,scr_w,scr_h/360)
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end
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gc_setCanvas()
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gc_setCanvas({stencil=false})
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gc_setBlendMode('alpha','premultiplied')
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gc_draw(widgetCanvas)
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gc_setBlendMode('alpha')
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@@ -544,6 +544,7 @@ return{
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stat={
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path="Open Data Folder",
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save="Data Management",
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replays="Saved Replays",
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},
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music={
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title="Music Room",
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@@ -499,6 +499,7 @@ return{
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stat={
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path="Abrir carpeta del juego",
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save="Manejo de Datos",
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-- replays="Saved Replays",
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},
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music={
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title="Sala de Música",
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@@ -498,6 +498,7 @@ return{
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stat={
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path="Ouvrir dossier des données",
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save="Gestion des données",
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-- replays="Saved Replays",
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},
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music={
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title="Salon musical",
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@@ -541,6 +541,7 @@ return{
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stat={
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path="Abrir Pasta De Data",
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save="Gestão De Dados",
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-- replays="Saved Replays",
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},
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music={
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title="Sala De Música",
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@@ -354,7 +354,8 @@ return{
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},
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stat={
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path="%$%",
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save="%0101%",
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save="%0123%",
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replays="%0101%",
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},
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music={
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title="(~~~~)",
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@@ -621,6 +621,7 @@ return{
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stat={
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path="打开存储目录",
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save="用户档案管理",
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replays="录像菜单",
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},
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login={
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title="登录",
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@@ -9,7 +9,6 @@ local NET={
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accessToken=false,
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cloudData={},
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roomList={},--Local roomlist, updated frequently
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roomState={--A copy of room structure on server
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roomInfo={
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name=false,
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@@ -508,7 +507,24 @@ function NET.updateWS_play()
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NET.unlock('access_and_login')
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SFX.play('connected')
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elseif res.action==0 then--Fetch rooms
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NET.roomList=res.roomList
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if SCN.cur=="net_rooms"then
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for i=1,16 do
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res.roomList[i]={
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rid="qwe",
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roomInfo={
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name="Test room "..i,
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type="classic",
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version=VERSION.short,
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description="x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x ",
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},
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private=i%3==0,
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start=i%4==0,
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count=i%5,
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capacity=5,
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}
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end
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WIDGET.active.roomList:setList(res.roomList)
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end
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NET.unlock('fetchRoom')
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elseif res.action==1 then--Create room (not used)
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--?
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@@ -201,7 +201,7 @@ function netPLY.draw()
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--Stencil
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stencilW,stencilH=p.w,p.h
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gc_setStencilTest('equal',1)
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gc_stencil(plyStencil,'replace',1)
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gc_stencil(plyStencil)
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gc_setColor(1,1,1)
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--Avatar
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@@ -568,7 +568,7 @@ function draw.norm(P)
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gc_rectangle('fill',0,-10,300,610)
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--Stenciled in-field things
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gc_stencil(stencilBoard,'replace',1)
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gc_stencil(stencilBoard)
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gc_setStencilTest('equal',1)
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gc_push('transform')
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boardTransform(ENV.flipBoard)
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@@ -675,7 +675,7 @@ function draw.norm(P)
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--Board cover
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if ENV.hideBoard then
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gc_stencil(hideBoardStencil[ENV.hideBoard],'replace',1)
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gc_stencil(hideBoardStencil[ENV.hideBoard])
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gc_setStencilTest('equal',1)
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gc_setLineWidth(20)
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for i=0,24 do
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@@ -215,7 +215,7 @@ local seqGenerators={
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end
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end,
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}
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return function(P)--Return a piece-generating funtion for player P
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return function(P)--Return a piece-generating function for player P
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local s=P.gameEnv.sequence
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if type(s)=='function'then
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return s
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@@ -283,7 +283,7 @@ function scene.draw()
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gc.setColor(.15,.15,.15)
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gc.rectangle('fill',340,0,600,720)
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gc.stencil(doorStencil,'replace',1)
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gc.stencil(doorStencil)
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gc.setStencilTest('equal',1)
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gc.push('transform')
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@@ -144,7 +144,7 @@ function scene.draw()
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gc.translate(260,650)
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gc.setLineWidth(2)
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gc.rectangle('line',0,0,tipLength,42)
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gc.stencil(tipStencil,'replace',1)
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gc.stencil(tipStencil)
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gc.setStencilTest('equal',1)
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gc.draw(tip,0+scrollX,0)
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gc.setColor(1,1,1,.2)
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@@ -1,29 +1,34 @@
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local gc=love.graphics
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local ms=love.mouse
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local int,max,min=math.floor,math.max,math.min
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local NET=NET
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local scrollPos,selected
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local fetchTimer
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local roomList=WIDGET.newListBox{name="roomList",x=50,y=50,w=800,h=440,lineH=40,drawF=function(ifSel,id,item)
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if ifSel then
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gc.setColor(1,1,1,.3)
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gc.rectangle('fill',0,0,800,40)
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end
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gc.setColor(1,1,1)
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if item.private then gc.draw(IMG.lock,10,5)end
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gc.print(item.count.."/"..item.capacity,670,-4)
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gc.setColor(.9,.9,1)
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gc.print(id,45,-4)
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if item.start then
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gc.setColor(0,.4,.1)
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else
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gc.setColor(1,1,.7)
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end
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gc.print(item.roomInfo.name,200,-4)
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end}
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local function hidePW()
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local R=NET.roomList[selected]
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local R=roomList:getSel()
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return not R or not R.private
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end
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local passwordBox=WIDGET.newInputBox{name="password",x=350,y=505,w=500,h=50,secret=true,hideF=hidePW}
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local listBoxPos={
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x=50,y=90,
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w=800,h=400,
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x2=850,y2=510,
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}
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local function focusPWbox()
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passwordBox.value=""
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WIDGET.focus(passwordBox)
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end
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--[[NET.roomList[n]={
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--[[roomList[n]={
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rid="qwerty",
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roomInfo={
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name="MrZ's room",
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@@ -43,15 +48,9 @@ local scene={}
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function scene.sceneInit()
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BG.set()
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||||
scrollPos=0
|
||||
selected=1
|
||||
focusPWbox()
|
||||
fetchRoom()
|
||||
end
|
||||
|
||||
function scene.wheelMoved(_,y)
|
||||
scrollPos=max(0,min(scrollPos-y,#NET.roomList-10))
|
||||
end
|
||||
function scene.keyDown(key)
|
||||
if key=="r"then
|
||||
if fetchTimer<=7 then
|
||||
@@ -63,141 +62,55 @@ function scene.keyDown(key)
|
||||
SCN.go('net_newRoom')
|
||||
elseif key=="escape"then
|
||||
SCN.back()
|
||||
elseif #NET.roomList>0 then
|
||||
if key=="down"then
|
||||
if selected<#NET.roomList then
|
||||
selected=selected+1
|
||||
focusPWbox()
|
||||
scrollPos=max(selected-10,min(scrollPos,selected-1))
|
||||
end
|
||||
elseif key=="up"then
|
||||
if selected>1 then
|
||||
selected=selected-1
|
||||
focusPWbox()
|
||||
scrollPos=max(selected-10,min(scrollPos,selected-1))
|
||||
end
|
||||
elseif key=="return"then
|
||||
if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end
|
||||
local R=NET.roomList[selected]
|
||||
if R.roomInfo.version:find("^V0%.15%.[234]$")then
|
||||
NET.enterRoom(R,passwordBox.value)
|
||||
else
|
||||
MES.new('error',"Version doesn't match 版本不一致")
|
||||
end
|
||||
elseif roomList:getLen()>0 and key=="return"then
|
||||
local R=roomList:getSel()
|
||||
if NET.getlock('fetchRoom')or not R then return end
|
||||
if R.roomInfo.version:find("^V0%.15%.[234]$")then
|
||||
NET.enterRoom(R,passwordBox.value)
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
MES.new('error',"Version doesn't compatible 版本不兼容")
|
||||
end
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
end
|
||||
end
|
||||
|
||||
function scene.mouseMove(x,y,_,dy)
|
||||
if ms.isDown(1)and x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
|
||||
scene.wheelMoved(0,dy/40)
|
||||
end
|
||||
end
|
||||
function scene.touchMove(x,y,_,dy)
|
||||
if x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
|
||||
scene.wheelMoved(0,dy/40)
|
||||
end
|
||||
end
|
||||
function scene.mouseClick(x,y)
|
||||
if x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
|
||||
y=int((y-listBoxPos.y)/40+scrollPos)+1
|
||||
if NET.roomList[y]then
|
||||
if selected~=y then
|
||||
selected=y
|
||||
focusPWbox()
|
||||
SFX.play('click',.4)
|
||||
else
|
||||
scene.keyDown("return")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
scene.touchClick=scene.mouseClick
|
||||
|
||||
function scene.update(dt)
|
||||
if not NET.getlock('fetchRoom')then
|
||||
if not NET.getlock('fetchRoom')and hidePW()then
|
||||
fetchTimer=fetchTimer-dt
|
||||
if fetchTimer<=0 then
|
||||
fetchRoom()
|
||||
end
|
||||
end
|
||||
if #NET.roomList>0 then
|
||||
selected=min(selected,#NET.roomList)
|
||||
end
|
||||
end
|
||||
|
||||
local function roomListStencil()
|
||||
gc.rectangle('fill',1,1,listBoxPos.w-2,listBoxPos.h-2)
|
||||
end
|
||||
function scene.draw()
|
||||
--Fetching timer
|
||||
gc.setColor(1,1,1,.12)
|
||||
gc.arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer)
|
||||
|
||||
--Room list
|
||||
gc.push('transform')
|
||||
gc.translate(listBoxPos.x,listBoxPos.y)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle('line',0,0,listBoxPos.w,listBoxPos.h)
|
||||
local roomCount=#NET.roomList
|
||||
if roomCount>0 then
|
||||
if roomCount>10 then
|
||||
local len=10*listBoxPos.h/roomCount
|
||||
gc.rectangle('fill',-15,(listBoxPos.h-len)*scrollPos/(roomCount-10),12,len)
|
||||
end
|
||||
gc.stencil(roomListStencil,'replace',1)
|
||||
gc.setStencilTest('equal',1)
|
||||
gc.translate(0,scrollPos%1*-40)
|
||||
setFont(35)
|
||||
local pos=int(scrollPos)
|
||||
for i=1,math.min(11,roomCount-pos)do
|
||||
local R=NET.roomList[pos+i]
|
||||
if pos+i==selected then
|
||||
gc.setColor(1,1,1,.3)
|
||||
gc.rectangle('fill',0,40*i-40,listBoxPos.w,40)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
if R.private then gc.draw(IMG.lock,10,40*i-35)end
|
||||
gc.print(R.count.."/"..R.capacity,670,40*i-44)
|
||||
|
||||
gc.setColor(.9,.9,1)
|
||||
gc.print(pos+i,45,40*i-44)
|
||||
|
||||
if R.start then
|
||||
gc.setColor(0,.4,.1)
|
||||
else
|
||||
gc.setColor(1,1,.7)
|
||||
end
|
||||
gc.print(R.roomInfo.name,200,40*i-44)
|
||||
end
|
||||
gc.setStencilTest()
|
||||
|
||||
gc.translate(820,130+scrollPos%1*40)
|
||||
local R=roomList:getSel()
|
||||
if R then
|
||||
gc.translate(870,220)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle('line',0,0,385,335)
|
||||
if NET.roomList[selected]then
|
||||
local R=NET.roomList[selected]
|
||||
setFont(25)
|
||||
gc.print(R.roomInfo.type,10,25)
|
||||
gc.setColor(1,1,.7)
|
||||
gc.printf(R.roomInfo.name,10,0,365)
|
||||
setFont(20)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.printf(R.roomInfo.description or"[No description]",10,55,365)
|
||||
if R.start then
|
||||
gc.setColor(0,1,.2)
|
||||
gc.print(text.started,10,300)
|
||||
end
|
||||
gc.setColor(1,.2,0)
|
||||
gc.printf(R.roomInfo.version,10,300,365,'right')
|
||||
setFont(25)
|
||||
gc.print(R.roomInfo.type,10,25)
|
||||
gc.setColor(1,1,.7)
|
||||
gc.printf(R.roomInfo.name,10,0,365)
|
||||
setFont(20)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.printf(R.roomInfo.description or"[No description]",10,55,365)
|
||||
if R.start then
|
||||
gc.setColor(0,1,.2)
|
||||
gc.print(text.started,10,300)
|
||||
end
|
||||
gc.setColor(1,.2,0)
|
||||
gc.printf(R.roomInfo.version,10,300,365,'right')
|
||||
gc.translate(-870,-220)
|
||||
end
|
||||
gc.pop()
|
||||
|
||||
--Profile
|
||||
drawSelfProfile()
|
||||
@@ -207,13 +120,14 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
roomList,
|
||||
passwordBox,
|
||||
WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"},
|
||||
WIDGET.newText{name="refreshing",x=450,y=255,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
|
||||
WIDGET.newText{name="noRoom", x=450,y=260,font=40,hideF=function()return #NET.roomList>0 or NET.getlock('fetchRoom')end},
|
||||
WIDGET.newText{name="noRoom", x=450,y=260,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end},
|
||||
WIDGET.newKey{name="refresh", x=250,y=630,w=140,h=120,font=35,code=fetchRoom,hideF=function()return fetchTimer>7 end},
|
||||
WIDGET.newKey{name="new", x=510,y=630,w=260,h=120,font=30,code=pressKey"n"},
|
||||
WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,font=40,code=pressKey"return",hideF=function()return #NET.roomList==0 or NET.getlock('enterRoom')end},
|
||||
WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,font=40,code=pressKey"return",hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
|
||||
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
|
||||
}
|
||||
|
||||
|
||||
15
parts/scenes/replays.lua
Normal file
15
parts/scenes/replays.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
local gc=love.graphics
|
||||
|
||||
local scene={}
|
||||
|
||||
function scene.sceneInit()
|
||||
end
|
||||
|
||||
function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
@@ -100,9 +100,10 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name="path",x=780,y=540,w=250,h=80,font=25,code=function()love.system.openURL(SAVEDIR)end,hide=MOBILE},
|
||||
WIDGET.newButton{name="save",x=780,y=640,w=250,h=80,font=25,code=goScene'savedata'},
|
||||
WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
|
||||
WIDGET.newButton{name="path", x=800,y=540,w=250,h=80,font=25,code=function()love.system.openURL(SAVEDIR)end,hide=MOBILE},
|
||||
WIDGET.newButton{name="save", x=800,y=640,w=250,h=80,font=25,code=goScene'savedata'},
|
||||
WIDGET.newButton{name="replays",x=1100,y=540,w=250,h=80,font=25,code=goScene'replays'},
|
||||
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
Reference in New Issue
Block a user