Files
Techmino/parts/scenes/net_rooms.lua

134 lines
3.2 KiB
Lua

local gc=love.graphics
local NET=NET
local fetchTimer
local roomList=WIDGET.newListBox{name="roomList",x=50,y=50,w=800,h=440,lineH=40,drawF=function(ifSel,id,item)
if ifSel then
gc.setColor(1,1,1,.3)
gc.rectangle('fill',0,0,800,40)
end
gc.setColor(1,1,1)
if item.private then gc.draw(IMG.lock,10,5)end
gc.print(item.count.."/"..item.capacity,670,-4)
gc.setColor(.9,.9,1)
gc.print(id,45,-4)
if item.start then
gc.setColor(0,.4,.1)
else
gc.setColor(1,1,.7)
end
gc.print(item.roomInfo.name,200,-4)
end}
local function hidePW()
local R=roomList:getSel()
return not R or not R.private
end
local passwordBox=WIDGET.newInputBox{name="password",x=350,y=505,w=500,h=50,secret=true,hideF=hidePW}
--[[roomList[n]={
rid="qwerty",
roomInfo={
name="MrZ's room",
type="classic",
version=1409,
},
private=false,
start=false,
count=4,
capacity=5,
}]]
local function fetchRoom()
fetchTimer=10
NET.fetchRoom()
end
local scene={}
function scene.sceneInit()
BG.set()
fetchRoom()
end
function scene.keyDown(key)
if key=="r"then
if fetchTimer<=7 then
fetchRoom()
end
elseif key=="s"then
SCN.go('setting_game')
elseif key=="n"then
SCN.go('net_newRoom')
elseif key=="escape"then
SCN.back()
elseif roomList:getLen()>0 and key=="return"then
local R=roomList:getSel()
if NET.getlock('fetchRoom')or not R then return end
if R.roomInfo.version:find("^V0%.15%.[234]$")then
NET.enterRoom(R,passwordBox.value)
else
MES.new('error',"Version doesn't compatible 版本不兼容")
end
else
WIDGET.keyPressed(key)
end
end
function scene.update(dt)
if not NET.getlock('fetchRoom')and hidePW()then
fetchTimer=fetchTimer-dt
if fetchTimer<=0 then
fetchRoom()
end
end
end
function scene.draw()
--Fetching timer
gc.setColor(1,1,1,.12)
gc.arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer)
--Room list
local R=roomList:getSel()
if R then
gc.translate(870,220)
gc.setColor(1,1,1)
gc.setLineWidth(3)
gc.rectangle('line',0,0,385,335)
setFont(25)
gc.print(R.roomInfo.type,10,25)
gc.setColor(1,1,.7)
gc.printf(R.roomInfo.name,10,0,365)
setFont(20)
gc.setColor(.8,.8,.8)
gc.printf(R.roomInfo.description or"[No description]",10,55,365)
if R.start then
gc.setColor(0,1,.2)
gc.print(text.started,10,300)
end
gc.setColor(1,.2,0)
gc.printf(R.roomInfo.version,10,300,365,'right')
gc.translate(-870,-220)
end
--Profile
drawSelfProfile()
--Player count
drawOnlinePlayerCount()
end
scene.widgetList={
roomList,
passwordBox,
WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"},
WIDGET.newText{name="refreshing",x=450,y=255,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
WIDGET.newText{name="noRoom", x=450,y=260,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end},
WIDGET.newKey{name="refresh", x=250,y=630,w=140,h=120,font=35,code=fetchRoom,hideF=function()return fetchTimer>7 end},
WIDGET.newKey{name="new", x=510,y=630,w=260,h=120,font=30,code=pressKey"n"},
WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,font=40,code=pressKey"return",hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene