再调整暂停界面ui,mod和暂停统计不重叠,开始游戏前整个右侧信息框和相关按钮都不出现
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@@ -196,12 +196,12 @@ function scene.draw()
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mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,80-10*(5-timer1*.1)^1.5)
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--Mode Info (outside)
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gc.draw(drawableText.modeName,745-drawableText.modeName:getWidth(),133)
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gc.draw(drawableText.modeName,745-drawableText.modeName:getWidth(),143)
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--Level rank
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if GAME.rank>0 then
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gc.push('transform')
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gc.translate(1050,-5)
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gc.translate(1050,5)
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local str=text.ranks[GAME.rank]
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setFont(80)
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gc.setColor(0,0,0,T*.7)
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@@ -213,8 +213,9 @@ function scene.draw()
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end
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--Big info frame
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gc.push('transform')
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gc.translate(560,195)
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if PLAYERS[1].frameRun>180 then
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gc.push('transform')
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gc.translate(560,205)
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gc.setLineWidth(2)
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--Pause Info (outside)
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@@ -236,85 +237,82 @@ function scene.draw()
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--Pages
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if page==0 then
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--Game statistics
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if PLAYERS[1].frameRun>180 then
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gc.push('transform')
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gc.scale(.85)
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gc.setLineWidth(2)
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gc.push('transform')
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gc.scale(.85)
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gc.setLineWidth(2)
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--Stats
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_=form
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setFont(30)
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gc.setColor(.97,.97,.97,T2)
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for i=1,10 do
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gc.print(text.pauseStat[i],5,43*(i-1)+2)
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gc.printf(_[i],410,43*(i-1)+2,300,'right')
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end
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--Finesse rank & trophy
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if rank then
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setFont(40)
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local c=fnsRankColor[rank]
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gc.setColor(c[1],c[2],c[3],T2)
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gc.print(rank,405,383)
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if trophy then
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setFont(20)
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gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T2*2-1)
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gc.printf(trophy,95-120*(1-T2^.5),398,300,'right')
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end
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end
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gc.pop()
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--Stats
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_=form
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setFont(30)
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gc.setColor(.97,.97,.97,T2)
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for i=1,10 do
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gc.print(text.pauseStat[i],5,43*(i-1)+2)
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gc.printf(_[i],410,43*(i-1)+2,300,'right')
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end
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--Finesse rank & trophy
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if rank then
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setFont(40)
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local c=fnsRankColor[rank]
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gc.setColor(c[1],c[2],c[3],T2)
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gc.print(rank,405,383)
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if trophy then
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setFont(20)
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gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T2*2-1)
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gc.printf(trophy,95-120*(1-T2^.5),398,300,'right')
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end
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end
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gc.pop()
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elseif page==1 then
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--Radar Chart
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if PLAYERS[1].frameRun>180 then
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gc.setLineWidth(2)
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gc.push('transform')
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gc.translate(310,185)
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gc.scale(.9)
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gc.setLineWidth(2)
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gc.push('transform')
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gc.translate(310,185)
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gc.scale(.9)
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--Polygon
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gc.push('transform')
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gc.scale((3-2*T2)*T2)
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gc.setColor(.97,.97,.97,T2*(.5+.3*sin(TIME()*6.26)))gc.polygon('line',standard)
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gc.setColor(chartColor[1],chartColor[2],chartColor[3],T2*.626)
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for i=1,9,2 do
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gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
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end
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gc.polygon('fill',0,0,val[11],val[12],val[1],val[2])
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gc.setColor(.97,.97,.97,T2)gc.polygon('line',val)
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gc.pop()
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--Polygon
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gc.push('transform')
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gc.scale((3-2*T2)*T2)
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gc.setColor(.97,.97,.97,T2*(.5+.3*sin(TIME()*6.26)))gc.polygon('line',standard)
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gc.setColor(chartColor[1],chartColor[2],chartColor[3],T2*.626)
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for i=1,9,2 do
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gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
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end
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gc.polygon('fill',0,0,val[11],val[12],val[1],val[2])
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gc.setColor(.97,.97,.97,T2)gc.polygon('line',val)
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gc.pop()
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--Axes
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gc.setColor(.97,.97,.97,T2)
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for i=1,3 do
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local x,y=hexList[2*i-1],hexList[2*i]
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gc.line(-x,-y,x,y)
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end
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--Texts
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local C
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_=TIME()%6.2832
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if _>3.142 then
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gc.setColor(.97,.97,.97,-T2*sin(_))
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setFont(35)
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C,_=text.radar,textPos
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else
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gc.setColor(.97,.97,.97,T2*sin(_))
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setFont(20)
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C,_=radar,dataPos
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end
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for i=1,6 do
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mStr(C[i],_[2*i-1],_[2*i])
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end
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gc.pop()
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--Axes
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gc.setColor(.97,.97,.97,T2)
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for i=1,3 do
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local x,y=hexList[2*i-1],hexList[2*i]
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gc.line(-x,-y,x,y)
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end
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--Texts
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local C
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_=TIME()%6.2832
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if _>3.142 then
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gc.setColor(.97,.97,.97,-T2*sin(_))
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setFont(35)
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C,_=text.radar,textPos
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else
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gc.setColor(.97,.97,.97,T2*sin(_))
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setFont(20)
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C,_=radar,dataPos
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end
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for i=1,6 do
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mStr(C[i],_[2*i-1],_[2*i])
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end
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gc.pop()
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end
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gc.pop()
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gc.pop()
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end
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--Mods
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gc.push('transform')
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gc.translate(780,585)
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gc.scale(.8)
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gc.translate(131,600)
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gc.scale(.65)
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if #GAME.mod>0 then
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gc.setLineWidth(2)
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if scoreValid()then
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@@ -323,9 +321,9 @@ function scene.draw()
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gc.setColor(.7,.7,.7,T*.05)
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gc.rectangle('fill',-5,-5,500,150,8)
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else
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gc.setColor(.95,0,0,T)
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gc.setColor(.8,0,0,T)
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gc.rectangle('line',-5,-5,500,150,8)
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gc.setColor(.95,0,0,T*.05)
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gc.setColor(1,0,0,T*.05)
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gc.rectangle('fill',-5,-5,500,150,8)
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end
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setFont(35)
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@@ -345,16 +343,18 @@ scene.widgetList={
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WIDGET.newKey{name="restart", x=290,y=340,w=300,h=70,code=pressKey"r",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="setting", x=290,y=440,w=300,h=70,code=pressKey"s",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="quit", x=290,y=540,w=300,h=70,code=backScene},
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WIDGET.newKey{name="page_prev", x=500,y=380,w=70,code=pressKey"tab",noFrame=true,
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WIDGET.newKey{name="page_prev", x=500,y=390,w=70,code=pressKey"tab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}}
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}},
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hideF=function()return PLAYERS[1].frameRun<=180 end,
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},
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WIDGET.newKey{name="page_next", x=1230,y=380,w=70,code=pressKey"Stab",noFrame=true,
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WIDGET.newKey{name="page_next", x=1230,y=390,w=70,code=pressKey"Stab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',37,35,32,3,6},{'dRPol',25,35,32,3,6}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}}
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}},
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hideF=function()return PLAYERS[1].frameRun<=180 end,
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},
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WIDGET.newKey{name="replay", x=865,y=155,w=200,h=40,font=25,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newKey{name="save", x=1075,y=155,w=200,h=40,font=25,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newKey{name="replay", x=865,y=165,w=200,h=40,font=25,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newKey{name="save", x=1075,y=165,w=200,h=40,font=25,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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}
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return scene
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