简化自定义模式高级设置
This commit is contained in:
@@ -154,9 +154,6 @@ CUSTOMENV={--gameEnv for cutsom game
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fall=0,
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fall=0,
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--Control
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--Control
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mindas=0,
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minarr=0,
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minsdarr=0,
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nextCount=6,
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nextCount=6,
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holdCount=1,
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holdCount=1,
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infHold=false,
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infHold=false,
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@@ -170,7 +167,6 @@ CUSTOMENV={--gameEnv for cutsom game
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fieldH=20,
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fieldH=20,
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ospin=true,
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ospin=true,
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noTele=false,
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fineKill=false,
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fineKill=false,
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b2bKill=false,
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b2bKill=false,
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easyFresh=true,
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easyFresh=true,
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@@ -182,7 +178,6 @@ CUSTOMENV={--gameEnv for cutsom game
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opponent="X",
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opponent="X",
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life=0,
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life=0,
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garbageSpeed=1,
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pushSpeed=3,
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pushSpeed=3,
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missionKill=false,
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missionKill=false,
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@@ -426,10 +426,6 @@ return{
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phyHold="Physical Hold",
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phyHold="Physical Hold",
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bone="Bone Blocks",
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bone="Bone Blocks",
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mindas="Min. DAS",
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minarr="Min. ARR",
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minsdarr="Min. SDARR",
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noTele="No Teleportation",
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fieldH="Field height",
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fieldH="Field height",
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ospin="O-Spin",
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ospin="O-Spin",
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deepDrop="Deep Drop",
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deepDrop="Deep Drop",
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@@ -402,10 +402,6 @@ return{
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-- phyHold="Physical Hold",
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-- phyHold="Physical Hold",
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bone="Crochets",
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bone="Crochets",
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mindas="DAS minimum",
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minarr="ARR minimum",
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minsdarr="SDARR minimum",
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noTele="Pas de téléportation",
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-- fieldH="Field height",
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-- fieldH="Field height",
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ospin="O-spin",
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ospin="O-spin",
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-- deepDrop="Deep Drop",
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-- deepDrop="Deep Drop",
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@@ -426,10 +426,6 @@ return{
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-- phyHold="Physical Hold",
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-- phyHold="Physical Hold",
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bone="Bone Blocks",
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bone="Bone Blocks",
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mindas="Min. DAS",
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minarr="Min. ARR",
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minsdarr="Min. SDARR",
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noTele="Sem teleporte",
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-- fieldH="Field height",
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-- fieldH="Field height",
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ospin="O-Spin",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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-- deepDrop="Deep Drop",
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@@ -402,10 +402,6 @@ return{
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-- phyHold="Physical Hold",
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-- phyHold="Physical Hold",
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bone="Bone Block",
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bone="Bone Block",
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mindas="DAS Mínimo",
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minarr="ARR Mínimo",
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minsdarr="SDARR Mínimo",
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noTele="Sin Teleport",
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-- fieldH="Field height",
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-- fieldH="Field height",
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ospin="O-Spin",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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-- deepDrop="Deep Drop",
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@@ -283,10 +283,6 @@ return{
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phyHold="P-[ ]",
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phyHold="P-[ ]",
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bone="[]",
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bone="[]",
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mindas="mDAS",
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minarr="mARR",
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minsdarr="msdARR",
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noTele="X→→X",
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fieldH="↑[]↓",
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fieldH="↑[]↓",
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ospin="O→Any",
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ospin="O→Any",
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deepDrop="\\↓↓/",
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deepDrop="\\↓↓/",
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@@ -426,10 +426,6 @@ return{
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phyHold="物理Hold",
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phyHold="物理Hold",
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bone="骨块",
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bone="骨块",
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mindas="最小DAS",
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minarr="最小ARR",
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minsdarr="最小软降ARR",
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noTele="禁止瞬移",
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fieldH="场地高度",
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fieldH="场地高度",
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ospin="O-spin",
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ospin="O-spin",
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deepDrop="穿墙软降",
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deepDrop="穿墙软降",
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@@ -85,10 +85,6 @@ return{
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holdCount="暂存个数",
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holdCount="暂存个数",
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infHold="无限暂存",
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infHold="无限暂存",
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phyHold="物理暂存",
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phyHold="物理暂存",
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mindas="最小首次移动延迟",
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minarr="最小移动重复延迟",
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minsdarr="最小软降重复延迟",
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},
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},
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music={
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music={
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bgm="音乐",
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bgm="音乐",
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@@ -5,16 +5,13 @@ scene.widgetList={
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WIDGET.newText{name="subTitle", x=530,y=50,font=35,align="L",color="grey"},
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WIDGET.newText{name="subTitle", x=530,y=50,font=35,align="L",color="grey"},
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--Control
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--Control
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WIDGET.newSlider{name="mindas", x=180, y=150,w=400,unit=15,font=25,disp=lnk_CUSval("mindas"), code=lnk_CUSsto("mindas")},
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WIDGET.newSlider{name="nextCount", x=200, y=150, w=200,unit=6,disp=lnk_CUSval("nextCount"),code=lnk_CUSsto("nextCount")},
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WIDGET.newSlider{name="minarr", x=180, y=220,w=400,unit=10,font=25,disp=lnk_CUSval("minarr"), code=lnk_CUSsto("minarr")},
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WIDGET.newSlider{name="holdCount", x=200, y=240, w=200,unit=6,disp=lnk_CUSval("holdCount"),code=lnk_CUSsto("holdCount")},
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WIDGET.newSlider{name="minsdarr", x=180, y=290,w=200,unit=4, font=20,disp=lnk_CUSval("minsdarr"),code=lnk_CUSsto("minsdarr")},
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WIDGET.newSwitch{name="infHold", x=350, y=340, disp=lnk_CUSval("infHold"), code=lnk_CUSrev("infHold"),hide=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSlider{name="nextCount", x=180, y=380,w=200,unit=6, disp=lnk_CUSval("nextCount"),code=lnk_CUSsto("nextCount")},
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WIDGET.newSwitch{name="phyHold", x=350, y=430, disp=lnk_CUSval("phyHold"), code=lnk_CUSrev("phyHold"),hide=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSlider{name="holdCount", x=180, y=450,w=200,unit=6, disp=lnk_CUSval("holdCount"),code=lnk_CUSsto("holdCount")},
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WIDGET.newSwitch{name="infHold", x=280, y=530, disp=lnk_CUSval("infHold"), code=lnk_CUSrev("infHold"),hide=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=280, y=620, disp=lnk_CUSval("phyHold"), code=lnk_CUSrev("phyHold"),hide=function()return CUSTOMENV.holdCount==0 end},
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--Rule
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--Rule
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WIDGET.newSelector{name="fieldH", x=550, y=520, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
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WIDGET.newSelector{name="fieldH", x=270, y=520, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
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@@ -24,7 +21,6 @@ scene.widgetList={
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WIDGET.newSelector{name="pushSpeed",x=1120, y=260, w=260,color="red", list={1,2,3,5,15}, disp=lnk_CUSval("pushSpeed"),code=lnk_CUSsto("pushSpeed")},
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WIDGET.newSelector{name="pushSpeed",x=1120, y=260, w=260,color="red", list={1,2,3,5,15}, disp=lnk_CUSval("pushSpeed"),code=lnk_CUSsto("pushSpeed")},
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WIDGET.newSwitch{name="ospin", x=870, y=350, font=30,disp=lnk_CUSval("ospin"), code=lnk_CUSrev("ospin")},
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WIDGET.newSwitch{name="ospin", x=870, y=350, font=30,disp=lnk_CUSval("ospin"), code=lnk_CUSrev("ospin")},
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WIDGET.newSwitch{name="noTele", x=870, y=440, font=25,disp=lnk_CUSval("noTele"), code=lnk_CUSrev("noTele")},
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WIDGET.newSwitch{name="fineKill", x=870, y=530, font=20,disp=lnk_CUSval("fineKill"),code=lnk_CUSrev("fineKill")},
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WIDGET.newSwitch{name="fineKill", x=870, y=530, font=20,disp=lnk_CUSval("fineKill"),code=lnk_CUSrev("fineKill")},
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WIDGET.newSwitch{name="b2bKill", x=870, y=620, font=20,disp=lnk_CUSval("b2bKill"), code=lnk_CUSrev("b2bKill")},
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WIDGET.newSwitch{name="b2bKill", x=870, y=620, font=20,disp=lnk_CUSval("b2bKill"), code=lnk_CUSrev("b2bKill")},
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WIDGET.newSwitch{name="easyFresh", x=1160, y=350, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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WIDGET.newSwitch{name="easyFresh", x=1160, y=350, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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