简化自定义模式高级设置

This commit is contained in:
MrZ626
2021-03-12 15:40:37 +08:00
parent 29844c5716
commit 2dfbee784d
9 changed files with 5 additions and 42 deletions

View File

@@ -154,9 +154,6 @@ CUSTOMENV={--gameEnv for cutsom game
fall=0,
--Control
mindas=0,
minarr=0,
minsdarr=0,
nextCount=6,
holdCount=1,
infHold=false,
@@ -170,7 +167,6 @@ CUSTOMENV={--gameEnv for cutsom game
fieldH=20,
ospin=true,
noTele=false,
fineKill=false,
b2bKill=false,
easyFresh=true,
@@ -182,7 +178,6 @@ CUSTOMENV={--gameEnv for cutsom game
opponent="X",
life=0,
garbageSpeed=1,
pushSpeed=3,
missionKill=false,

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@@ -426,10 +426,6 @@ return{
phyHold="Physical Hold",
bone="Bone Blocks",
mindas="Min. DAS",
minarr="Min. ARR",
minsdarr="Min. SDARR",
noTele="No Teleportation",
fieldH="Field height",
ospin="O-Spin",
deepDrop="Deep Drop",

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@@ -402,10 +402,6 @@ return{
-- phyHold="Physical Hold",
bone="Crochets",
mindas="DAS minimum",
minarr="ARR minimum",
minsdarr="SDARR minimum",
noTele="Pas de téléportation",
-- fieldH="Field height",
ospin="O-spin",
-- deepDrop="Deep Drop",

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@@ -426,10 +426,6 @@ return{
-- phyHold="Physical Hold",
bone="Bone Blocks",
mindas="Min. DAS",
minarr="Min. ARR",
minsdarr="Min. SDARR",
noTele="Sem teleporte",
-- fieldH="Field height",
ospin="O-Spin",
-- deepDrop="Deep Drop",

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@@ -402,10 +402,6 @@ return{
-- phyHold="Physical Hold",
bone="Bone Block",
mindas="DAS Mínimo",
minarr="ARR Mínimo",
minsdarr="SDARR Mínimo",
noTele="Sin Teleport",
-- fieldH="Field height",
ospin="O-Spin",
-- deepDrop="Deep Drop",

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@@ -283,10 +283,6 @@ return{
phyHold="P-[ ]",
bone="[]",
mindas="mDAS",
minarr="mARR",
minsdarr="msdARR",
noTele="X→→X",
fieldH="↑[]↓",
ospin="O→Any",
deepDrop="\\↓↓/",

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@@ -426,10 +426,6 @@ return{
phyHold="物理Hold",
bone="骨块",
mindas="最小DAS",
minarr="最小ARR",
minsdarr="最小软降ARR",
noTele="禁止瞬移",
fieldH="场地高度",
ospin="O-spin",
deepDrop="穿墙软降",

View File

@@ -85,10 +85,6 @@ return{
holdCount="暂存个数",
infHold="无限暂存",
phyHold="物理暂存",
mindas="最小首次移动延迟",
minarr="最小移动重复延迟",
minsdarr="最小软降重复延迟",
},
music={
bgm="音乐",

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@@ -5,16 +5,13 @@ scene.widgetList={
WIDGET.newText{name="subTitle", x=530,y=50,font=35,align="L",color="grey"},
--Control
WIDGET.newSlider{name="mindas", x=180, y=150,w=400,unit=15,font=25,disp=lnk_CUSval("mindas"), code=lnk_CUSsto("mindas")},
WIDGET.newSlider{name="minarr", x=180, y=220,w=400,unit=10,font=25,disp=lnk_CUSval("minarr"), code=lnk_CUSsto("minarr")},
WIDGET.newSlider{name="minsdarr", x=180, y=290,w=200,unit=4, font=20,disp=lnk_CUSval("minsdarr"),code=lnk_CUSsto("minsdarr")},
WIDGET.newSlider{name="nextCount", x=180, y=380,w=200,unit=6, disp=lnk_CUSval("nextCount"),code=lnk_CUSsto("nextCount")},
WIDGET.newSlider{name="holdCount", x=180, y=450,w=200,unit=6, disp=lnk_CUSval("holdCount"),code=lnk_CUSsto("holdCount")},
WIDGET.newSwitch{name="infHold", x=280, y=530, disp=lnk_CUSval("infHold"), code=lnk_CUSrev("infHold"),hide=function()return CUSTOMENV.holdCount==0 end},
WIDGET.newSwitch{name="phyHold", x=280, y=620, disp=lnk_CUSval("phyHold"), code=lnk_CUSrev("phyHold"),hide=function()return CUSTOMENV.holdCount==0 end},
WIDGET.newSlider{name="nextCount", x=200, y=150, w=200,unit=6,disp=lnk_CUSval("nextCount"),code=lnk_CUSsto("nextCount")},
WIDGET.newSlider{name="holdCount", x=200, y=240, w=200,unit=6,disp=lnk_CUSval("holdCount"),code=lnk_CUSsto("holdCount")},
WIDGET.newSwitch{name="infHold", x=350, y=340, disp=lnk_CUSval("infHold"), code=lnk_CUSrev("infHold"),hide=function()return CUSTOMENV.holdCount==0 end},
WIDGET.newSwitch{name="phyHold", x=350, y=430, disp=lnk_CUSval("phyHold"), code=lnk_CUSrev("phyHold"),hide=function()return CUSTOMENV.holdCount==0 end},
--Rule
WIDGET.newSelector{name="fieldH", x=550, y=520, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
WIDGET.newSelector{name="fieldH", x=270, y=520, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
@@ -24,7 +21,6 @@ scene.widgetList={
WIDGET.newSelector{name="pushSpeed",x=1120, y=260, w=260,color="red", list={1,2,3,5,15}, disp=lnk_CUSval("pushSpeed"),code=lnk_CUSsto("pushSpeed")},
WIDGET.newSwitch{name="ospin", x=870, y=350, font=30,disp=lnk_CUSval("ospin"), code=lnk_CUSrev("ospin")},
WIDGET.newSwitch{name="noTele", x=870, y=440, font=25,disp=lnk_CUSval("noTele"), code=lnk_CUSrev("noTele")},
WIDGET.newSwitch{name="fineKill", x=870, y=530, font=20,disp=lnk_CUSval("fineKill"),code=lnk_CUSrev("fineKill")},
WIDGET.newSwitch{name="b2bKill", x=870, y=620, font=20,disp=lnk_CUSval("b2bKill"), code=lnk_CUSrev("b2bKill")},
WIDGET.newSwitch{name="easyFresh", x=1160, y=350, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},