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@@ -10,37 +10,137 @@ local scene={}
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local sure
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local pen--Pen type
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local px,py--Pen position
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local penX,penY--Pen position
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local demo--If show x
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local page
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function scene.sceneInit()
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sure=0
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pen=1
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px,py=1,1
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demo=false
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page=1
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end
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local penKey={
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["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,["8"]=8,
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q=9,w=10,e=11,r=12,t=13,y=14,u=15,i=16,
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a=17,s=18,d=19,f=20,g=21,h=22,j=23,k=24,
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z=0,x=-1,
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}
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function scene.mouseDown(x,y)
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scene.mouseMove(x,y)
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local minoPosCode={
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[102]=1,[1121]=1,--Z
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[195]=2,[610]=2,--S
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[39]=3,[1569]=3,[228]=3,[1091]=3,--J
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[135]=4,[547]=4,[225]=4,[1602]=4,--L
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[71]=5,[609]=5,[226]=5,[1122]=5,--T
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[99]=6,--O
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[15]=7,[4641]=7,--I
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[1606]=8,[2273]=8,--Z5
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[3139]=9,[740]=9,--S5
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[103]=10,[1633]=10,[230]=10,[1123]=10,--P
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[199]=11,[611]=11,[227]=11,[1634]=11,--Q
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[738]=12,[3170]=12,[1252]=12,[1219]=12,--F
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[2274]=13,[1126]=13,[1249]=13,[1730]=13,--E
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[1095]=14,[737]=14,[3650]=14,[2276]=14,--T5
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[167]=15,[1571]=15,[229]=15,[1603]=15,--U
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[2183]=16,[551]=16,[3617]=16,[3716]=16,--V
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[614]=17,[3169]=17,[1732]=17,[2243]=17,--W
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[1250]=18,--X
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[47]=19,[12833]=19,[488]=19,[9283]=19,--J5
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[271]=20,[4643]=20,[481]=20,[13378]=20,--L5
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[79]=21,[5665]=21,[484]=21,[9314]=21,--R
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[143]=22,[4705]=22,[482]=22,[9794]=22,--Y
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[110]=23,[9761]=23,[236]=23,[9313]=23,--N
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[391]=24,[4706]=24,[451]=24,[5698]=24,--H
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[31]=25,[21025]=25,--I5
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[7]=26,[545]=26,--I3
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[67]=27,[35]=27,[97]=27,[98]=27,--C
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[3]=28,[33]=28,--I2
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[1]=29,--O1
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}
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local SPmode
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local SPlist={}--Smart pen path list
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local function SPpath(x,y)
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for i=1,#SPlist do
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if x==SPlist[i][1]and y==SPlist[i][2]then
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return
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end
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end
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ins(SPlist,{x,y})
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if #SPlist==1 then
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local start=FIELD[page][y][x]
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SPmode=start<=0 and 0 or 1
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end
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end
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local function SPdraw()
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local l=#SPlist
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local C--color
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if SPmode==0 then
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if l<=5 then
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local sum=0
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local x,y={},{}
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for i=1,l do
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ins(x,SPlist[i][1])
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ins(y,SPlist[i][2])
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end
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local minY,minX=min(unpack(y)),min(unpack(x))
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for i=1,#y do
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sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX))
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end
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if minoPosCode[sum]then
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C=SETTING.skin[minoPosCode[sum]]
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end
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else
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C=20
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end
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elseif SPmode==1 then
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C=0
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end
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if C then
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for i=1,l do
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FIELD[page][SPlist[i][2]][SPlist[i][1]]=C
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end
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end
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SPlist={}
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end
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function scene.sceneInit()
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sure=0
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pen=1
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penX,penY=1,1
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demo=false
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page=1
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love.keyboard.setKeyRepeat(false)
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end
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function scene.sceneBack()
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love.keyboard.setKeyRepeat(true)
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end
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function scene.mouseMove(x,y)
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local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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px,py=sx,sy
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if sx and sy and ms.isDown(1,2,3)then
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FIELD[page][sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and -1 or 0
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penX,penY=sx,sy
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if ms.isDown(1,2,3)then
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if sx and sy then
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if pen==-2 then
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if ms.isDown(1)then
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SPpath(sx,sy)
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end
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else
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FIELD[page][sy][sx]=
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ms.isDown(1)and pen or
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ms.isDown(2)and -1
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or 0
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end
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end
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else
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if pen==-2 then SPdraw()end
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end
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end
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function scene.mouseDown(x,y,k)
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if k==2 and pen==-2 then
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SPlist={}
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else
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scene.mouseMove(x,y)
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end
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end
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scene.mouseUp=scene.mouseMove
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function scene.wheelMoved(_,y)
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if y<0 then
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pen=pen+1
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@@ -57,13 +157,19 @@ function scene.touchMove(x,y)
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local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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px,py=sx,sy
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penX,penY=sx,sy
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if sx and sy then
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FIELD[page][sy][sx]=pen
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if pen==-2 then
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SPpath(sx,sy)
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else
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FIELD[page][sy][sx]=pen
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end
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end
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end
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scene.touchUp=scene.touchMove
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function scene.keyDown(key)
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local sx,sy=px,py
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local sx,sy=penX,penY
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if key=="up"or key=="down"or key=="left"or key=="right"then
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if not sx then sx=1 end
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if not sy then sy=1 end
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@@ -85,7 +191,11 @@ function scene.keyDown(key)
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end
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elseif key=="space"then
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if sx and sy then
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FIELD[page][sy][sx]=pen
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if pen==-2 then
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SPpath(sx,sy)
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else
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FIELD[page][sy][sx]=pen
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end
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end
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elseif key=="escape"then
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SCN.back()
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@@ -148,7 +258,12 @@ function scene.keyDown(key)
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else
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pen=penKey[key]or pen
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end
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px,py,pen=sx,sy,pen
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penX,penY,pen=sx,sy,pen
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end
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function scene.keyUp()
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if not kb.isDown("space")and pen==-2 then
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SPdraw()
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end
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end
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function scene.update()
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@@ -156,8 +271,6 @@ function scene.update()
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end
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function scene.draw()
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local sx,sy=px,py
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gc.translate(200,60)
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--Draw grid
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@@ -184,8 +297,8 @@ function scene.draw()
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end end
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--Draw pen
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if sx and sy then
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local x,y=30*sx,600-30*sy
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if penX and penY then
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local x,y=30*penX,600-30*penY
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if kb.isDown("space")or ms.isDown(1)then
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gc.setLineWidth(5)
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gc.rectangle("line",x-30,y,30,30,4)
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@@ -199,13 +312,32 @@ function scene.draw()
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gc.rectangle("line",x-30,y,30,30,3)
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gc.setColor(1,1,1,.2)
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gc.rectangle("fill",x-30,y,30,30,3)
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gc.setColor(1,1,1)
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end
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end
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--Draw smart pen path
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if #SPlist>0 then
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gc.setLineWidth(4)
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if SPmode==0 then
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if #SPlist<=5 then
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gc.setColor(COLOR.rainbow_light(TIME()*6.2))
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else
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gc.setColor(COLOR.grey)
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end
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for i=1,#SPlist do
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gc.rectangle("line",30*SPlist[i][1]-30+2,600-30*SPlist[i][2]+2,30-4,30-4,3)
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end
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elseif SPmode==1 then
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for i=1,#SPlist do
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gc.rectangle("line",30*SPlist[i][1]-30+2,600-30*SPlist[i][2]+2,30-4,30-4,3)
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end
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end
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end
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gc.translate(-200,-60)
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--Draw page
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setFont(55)
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gc.setColor(1,1,1)
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mStr(page,100,530)
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mStr(#FIELD,100,600)
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gc.rectangle("fill",50,600,100,6)
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@@ -220,6 +352,10 @@ function scene.draw()
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gc.setColor(.9,.9,.9)
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gc.line(575,505,625,555)
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gc.line(575,555,625,505)
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elseif pen==-2 then
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gc.setLineWidth(13)
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gc.setColor(COLOR.rainbow(TIME()*6.2))
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gc.rectangle("line",565,495,70,70)
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end
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--Confirm reset
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@@ -276,6 +412,7 @@ scene.widgetList={
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WIDGET.newButton{name="any", x=600, y=400,w=120,color="lGrey", font=40,code=setPen(0)},
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WIDGET.newButton{name="space", x=730, y=400,w=120,color="grey", font=65,code=setPen(-1)},
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WIDGET.newButton{name="smartPen", x=860, y=400,w=120,color="grey", font=30,code=setPen(-2)},
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WIDGET.newButton{name="pushLine", x=990, y=400,w=120,h=120,color="lYellow",font=20,code=pressKey"k"},
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WIDGET.newButton{name="delLine", x=1120, y=400,w=120,h=120,color="lYellow",font=20,code=pressKey"l"},
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