修复小游戏jgt的死亡判定错误

This commit is contained in:
MrZ626
2021-02-10 20:38:09 +08:00
parent 160d852cd2
commit 2d2bf64799

View File

@@ -170,13 +170,8 @@ function scene.update()
end
if noNewTile then
fallingTimer=false
for i=1,4 do
for j=1,4 do
if board[i][j]==board[i+1][j]or board[i][j]==board[i][j+1]then
return
end
end
end
for i=1,4 do for j=1,5 do if board[i][j]==board[i+1][j]then return end end end
for i=1,5 do for j=1,4 do if board[i][j]==board[i][j+1]then return end end end
state=2
SFX.play("fail")
else