修复小游戏jgt的死亡判定错误
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@@ -170,13 +170,8 @@ function scene.update()
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end
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if noNewTile then
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fallingTimer=false
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for i=1,4 do
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for j=1,4 do
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if board[i][j]==board[i+1][j]or board[i][j]==board[i][j+1]then
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return
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end
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end
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end
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for i=1,4 do for j=1,5 do if board[i][j]==board[i+1][j]then return end end end
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for i=1,5 do for j=1,4 do if board[i][j]==board[i][j+1]then return end end end
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state=2
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SFX.play("fail")
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else
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