优化游戏场景性能,移除回放按钮hideF函数
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@@ -9,16 +9,47 @@ local floatRepRate,replayRate=0,1
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local replaying
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local repRateStrings={[0]="pause",[.125]="0.125x",[.5]="0.5x",[1]="1x",[2]="2x",[5]="5x"}
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local function _rep0()replayRate=0 end
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local function _repP8()replayRate=.125 end
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local function _repP2()replayRate=.5 end
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local function _rep1()replayRate=1 end
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local function _rep2()replayRate=2 end
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local function _rep5()replayRate=5 end
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local function _step()floatRepRate=floatRepRate+1 end
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local scene={}
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local function showRepButtons()
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for i=1,6 do scene.widgetList[i].hide=false end
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scene.widgetList[7].hide=true
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end
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local function _rep0()
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showRepButtons()
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scene.widgetList[1].hide=true
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scene.widgetList[7].hide=false
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replayRate=0
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end
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local function _repP8()
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showRepButtons()
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scene.widgetList[2].hide=true
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replayRate=.125
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end
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local function _repP2()
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showRepButtons()
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scene.widgetList[3].hide=true
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replayRate=.5
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end
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local function _rep1()
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showRepButtons()
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scene.widgetList[4].hide=true
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replayRate=1
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end
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local function _rep2()
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showRepButtons()
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scene.widgetList[5].hide=true
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replayRate=2
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end
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local function _rep5()
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showRepButtons()
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scene.widgetList[6].hide=true
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replayRate=5
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end
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local function _step()floatRepRate=floatRepRate+1 end
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function scene.sceneInit()
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if GAME.init then
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resetGameData()
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@@ -26,6 +57,13 @@ function scene.sceneInit()
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floatRepRate,replayRate=0,1
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end
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replaying=GAME.replaying
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for i=1,6 do
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scene.widgetList[i].hide=not replaying
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end
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scene.widgetList[4].hide=true
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scene.widgetList[7].hide=true
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noKey=replaying
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noTouch=not SETTING.VKSwitch or noKey
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WIDGET.active.restart.hide=replaying
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@@ -262,15 +300,15 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newKey{name="rep0", fText=TEXTURE.rep.rep0,x=40,y=50,w=60,code=_rep0,hideF=function()return not replaying or replayRate==0 end},
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WIDGET.newKey{name="repP8", fText=TEXTURE.rep.repP8,x=105,y=50,w=60,code=_repP8,hideF=function()return not replaying or replayRate==.125 end},
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WIDGET.newKey{name="repP2", fText=TEXTURE.rep.repP2,x=170,y=50,w=60,code=_repP2,hideF=function()return not replaying or replayRate==.5 end},
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WIDGET.newKey{name="rep1", fText=TEXTURE.rep.rep1,x=235,y=50,w=60,code=_rep1,hideF=function()return not replaying or replayRate==1 end},
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WIDGET.newKey{name="rep2", fText=TEXTURE.rep.rep2,x=300,y=50,w=60,code=_rep2,hideF=function()return not replaying or replayRate==2 end},
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WIDGET.newKey{name="rep5", fText=TEXTURE.rep.rep5,x=365,y=50,w=60,code=_rep5,hideF=function()return not replaying or replayRate==5 end},
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WIDGET.newKey{name="step", fText=TEXTURE.rep.step,x=430,y=50,w=60,code=_step,hideF=function()return not replaying or replayRate~=0 end},
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WIDGET.newKey{name="rep0", fText=TEXTURE.rep.rep0,x=40,y=50,w=60,code=_rep0},
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WIDGET.newKey{name="repP8", fText=TEXTURE.rep.repP8,x=105,y=50,w=60,code=_repP8},
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WIDGET.newKey{name="repP2", fText=TEXTURE.rep.repP2,x=170,y=50,w=60,code=_repP2},
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WIDGET.newKey{name="rep1", fText=TEXTURE.rep.rep1,x=235,y=50,w=60,code=_rep1},
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WIDGET.newKey{name="rep2", fText=TEXTURE.rep.rep2,x=300,y=50,w=60,code=_rep2},
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WIDGET.newKey{name="rep5", fText=TEXTURE.rep.rep5,x=365,y=50,w=60,code=_rep5},
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WIDGET.newKey{name="step", fText=TEXTURE.rep.step,x=430,y=50,w=60,code=_step},
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WIDGET.newKey{name="restart", fText="R",x=380,y=35,w=60,font=40,code=restart},
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WIDGET.newKey{name="pause", fText="II",x=900,y=35,w=60,font=40,code=function()pauseGame()end},
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WIDGET.newKey{name="pause", fText="II",x=900,y=35,w=60,font=40,code=pauseGame},
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}
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return scene
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