调整结算词的尺寸,添加一个tip

This commit is contained in:
MrZ626
2021-08-12 01:32:35 +08:00
parent 31c03681fa
commit 1bb5e0c056
9 changed files with 24 additions and 5 deletions

View File

@@ -43,9 +43,11 @@ return{
win="Win",
lose="Lose",
finish="Finish",
gamewin="You Win",
gameover="Game Over",
pause="Pause",
pauseCount="Pauses",
finesse_ap="All Perfect",

View File

@@ -33,9 +33,11 @@ return{
win="Victoria",
lose="Derrota",
finish="Fin",
gamewin="Victoria",
gameover="Fin del Juego",
pause="Pausa",
pauseCount="Veces pausadas",
finesse_ap="Finesse Perfecto",

View File

@@ -34,9 +34,11 @@ return{
-- win="Win",
-- lose="Lose",
finish="Terminé",
gamewin="Gagné !",
gameover="Fin du jeu",
pause="Pause",
pauseCount="Pauses",
finesse_ap="Parfait",

View File

@@ -34,9 +34,11 @@ return{
-- win="Win",
-- lose="Lose",
finish="Terminou",
gamewin="Você venceu!",
gameover="Fim de jogo",
pause="Pausa",
pauseCount="Pausas",
finesse_ap="Tudo perfeito",

View File

@@ -21,9 +21,11 @@ return{
win=": )",
lose=": (",
finish="&",
gamewin=">>",
gameover="x",
pause="=",
pauseCount="==",
finesse_ap="AP",

View File

@@ -34,9 +34,11 @@ return{
win="好了",
lose="挂了",
finish="可以的",
finish="好厉害呀 真帅气呢",
gamewin="成了",
gameover="没了",
pause="歇会",
pauseCount="歇多久了",
finesse_ap="",

View File

@@ -43,9 +43,11 @@ return{
win="胜利",
lose="失败",
finish="完成",
gamewin="胜利",
gameover="游戏结束",
pause="暂停",
pauseCount="暂停统计",
finesse_ap="All Perfect",
@@ -870,6 +872,7 @@ return{
"不同游戏(甚至不同模式)中不同战术的能力都不一样,并没有绝对的强弱之分",
"不希望激烈的零和竞争充斥整个游戏",
"不要悲伤,不要心急",
"不要大力拍打或滑动哦",
"不要卖弱不要卖弱不要卖弱",
"不知道有多少人玩游戏的时候会关心游戏是谁做的",
"部分手机系统开启震动会导致严重卡顿",

View File

@@ -159,9 +159,13 @@ do--drawableText
drawableText={
modeName=T(30),
win=T(120),lose=T(120),
finish=T(120),
gamewin=T(100),gameover=T(100),pause=T(120),
win=T(120),
lose=T(120),
finish=T(90),
gamewin=T(90),
gameover=T(90),
pause=T(90),
speedLV=T(20),
piece=T(25),line=T(25),atk=T(20),eff=T(20),

View File

@@ -193,7 +193,7 @@ function scene.draw()
gc.setColor(.97,.97,.97,T)
--Result Text
mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,80-10*(5-timer1*.1)^1.5)
mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,70-10*(5-timer1*.1)^1.5)
--Mode Info (outside)
gc.draw(drawableText.modeName,745-drawableText.modeName:getWidth(),143)