From 1bb5e0c056fb29686a817dff3cc50cef7943e4c4 Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Thu, 12 Aug 2021 01:32:35 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B0=83=E6=95=B4=E7=BB=93=E7=AE=97=E8=AF=8D?= =?UTF-8?q?=E7=9A=84=E5=B0=BA=E5=AF=B8=EF=BC=8C=E6=B7=BB=E5=8A=A0=E4=B8=80?= =?UTF-8?q?=E4=B8=AAtip?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/language/lang_en.lua | 2 ++ parts/language/lang_es.lua | 2 ++ parts/language/lang_fr.lua | 2 ++ parts/language/lang_pt.lua | 2 ++ parts/language/lang_symbol.lua | 2 ++ parts/language/lang_yygq.lua | 4 +++- parts/language/lang_zh.lua | 3 +++ parts/list.lua | 10 +++++++--- parts/scenes/pause.lua | 2 +- 9 files changed, 24 insertions(+), 5 deletions(-) diff --git a/parts/language/lang_en.lua b/parts/language/lang_en.lua index 543f7ba2..3e013b7d 100644 --- a/parts/language/lang_en.lua +++ b/parts/language/lang_en.lua @@ -43,9 +43,11 @@ return{ win="Win", lose="Lose", + finish="Finish", gamewin="You Win", gameover="Game Over", + pause="Pause", pauseCount="Pauses", finesse_ap="All Perfect", diff --git a/parts/language/lang_es.lua b/parts/language/lang_es.lua index 73869ab0..0d24aaa5 100644 --- a/parts/language/lang_es.lua +++ b/parts/language/lang_es.lua @@ -33,9 +33,11 @@ return{ win="Victoria", lose="Derrota", + finish="Fin", gamewin="Victoria", gameover="Fin del Juego", + pause="Pausa", pauseCount="Veces pausadas", finesse_ap="Finesse Perfecto", diff --git a/parts/language/lang_fr.lua b/parts/language/lang_fr.lua index 951c3953..c0a30e46 100644 --- a/parts/language/lang_fr.lua +++ b/parts/language/lang_fr.lua @@ -34,9 +34,11 @@ return{ -- win="Win", -- lose="Lose", + finish="Terminé", gamewin="Gagné !", gameover="Fin du jeu", + pause="Pause", pauseCount="Pauses", finesse_ap="Parfait", diff --git a/parts/language/lang_pt.lua b/parts/language/lang_pt.lua index 39fe3b7c..95afff35 100644 --- a/parts/language/lang_pt.lua +++ b/parts/language/lang_pt.lua @@ -34,9 +34,11 @@ return{ -- win="Win", -- lose="Lose", + finish="Terminou", gamewin="Você venceu!", gameover="Fim de jogo", + pause="Pausa", pauseCount="Pausas", finesse_ap="Tudo perfeito", diff --git a/parts/language/lang_symbol.lua b/parts/language/lang_symbol.lua index 8c427a79..58405a32 100644 --- a/parts/language/lang_symbol.lua +++ b/parts/language/lang_symbol.lua @@ -21,9 +21,11 @@ return{ win=": )", lose=": (", + finish="&", gamewin=">>", gameover="x", + pause="=", pauseCount="==", finesse_ap="AP", diff --git a/parts/language/lang_yygq.lua b/parts/language/lang_yygq.lua index 020a420a..0d17f0d5 100644 --- a/parts/language/lang_yygq.lua +++ b/parts/language/lang_yygq.lua @@ -34,9 +34,11 @@ return{ win="好了", lose="挂了", - finish="可以的", + + finish="好厉害呀 真帅气呢", gamewin="成了", gameover="没了", + pause="歇会", pauseCount="歇多久了", finesse_ap="您", diff --git a/parts/language/lang_zh.lua b/parts/language/lang_zh.lua index c6f40ec8..3542117c 100644 --- a/parts/language/lang_zh.lua +++ b/parts/language/lang_zh.lua @@ -43,9 +43,11 @@ return{ win="胜利", lose="失败", + finish="完成", gamewin="胜利", gameover="游戏结束", + pause="暂停", pauseCount="暂停统计", finesse_ap="All Perfect", @@ -870,6 +872,7 @@ return{ "不同游戏(甚至不同模式)中不同战术的能力都不一样,并没有绝对的强弱之分", "不希望激烈的零和竞争充斥整个游戏", "不要悲伤,不要心急", + "不要大力拍打或滑动哦", "不要卖弱不要卖弱不要卖弱", "不知道有多少人玩游戏的时候会关心游戏是谁做的", "部分手机系统开启震动会导致严重卡顿", diff --git a/parts/list.lua b/parts/list.lua index f049eb96..aec2b5b6 100644 --- a/parts/list.lua +++ b/parts/list.lua @@ -159,9 +159,13 @@ do--drawableText drawableText={ modeName=T(30), - win=T(120),lose=T(120), - finish=T(120), - gamewin=T(100),gameover=T(100),pause=T(120), + win=T(120), + lose=T(120), + + finish=T(90), + gamewin=T(90), + gameover=T(90), + pause=T(90), speedLV=T(20), piece=T(25),line=T(25),atk=T(20),eff=T(20), diff --git a/parts/scenes/pause.lua b/parts/scenes/pause.lua index f611bd95..b6a88073 100644 --- a/parts/scenes/pause.lua +++ b/parts/scenes/pause.lua @@ -193,7 +193,7 @@ function scene.draw() gc.setColor(.97,.97,.97,T) --Result Text - mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,80-10*(5-timer1*.1)^1.5) + mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,70-10*(5-timer1*.1)^1.5) --Mode Info (outside) gc.draw(drawableText.modeName,745-drawableText.modeName:getWidth(),143)