客户端聊天室改用新的数据交换格式
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@@ -16,15 +16,17 @@ local function focusAtTextbox()
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end
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local function sendMessage()
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local W=WIDGET.active.text
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if #W.value>0 and wsWrite(W.value)then
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if #W.value>0 and wsWrite("T"..W.value)then
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W.value=""
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end
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end
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local function pushText(t)
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ins(texts,t)
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end
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local function clearHistory()
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while #texts>1 do rem(texts)end
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scrollPos=1
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SFX.play("fall")
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collectgarbage()
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end
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local scene={}
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@@ -34,9 +36,9 @@ function scene.sceneInit()
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remain=false
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if #texts==0 then
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ins(texts,{COLOR.dG,text.chatStart})
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pushText{COLOR.dG,text.chatStart}
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elseif #texts>1 and texts[#texts][1]~=COLOR.dG then
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ins(texts,{COLOR.dG,text.chatHistory})
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pushText{COLOR.dG,text.chatHistory}
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end
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scrollPos=#texts
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TASK.new(focusAtTextbox)--Widgets are not initialized, so active after 1 frame
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@@ -44,7 +46,7 @@ function scene.sceneInit()
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BG.set("none")
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end
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function scene.sceneBack()
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wsWrite("/quit")
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wsWrite("Q")
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WSCONN=false
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LOG.print(text.wsDisconnected,"warn")
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end
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@@ -75,28 +77,24 @@ function scene.keyDown(k)
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end
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function scene.socketRead(mes)
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if mes:byte()==35 then--system message
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local sep=mes:find(":")
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local cmd=mes:sub(2,sep-1)
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local data=mes:sub(sep+1)
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if cmd=="J"or cmd=="L"then
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sep=data:find("@")
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local num=data:find("#")
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remain=tonumber(data:sub(1,sep-1))
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ins(texts,{
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COLOR.lR,data:sub(sep+1,num-1),
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COLOR.dY,data:sub(num).." ",
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COLOR.Y,(cmd=="J"and text.chatJoin or text.chatLeave),
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})
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end
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else--user message
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local sep=mes:find(":")
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local num=mes:find("#")
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ins(texts,{
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COLOR.W,mes:sub(1,num-1),
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COLOR.dY,mes:sub(num,sep-1).." ",
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COLOR.sky,mes:sub(sep+1),
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})
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local cmd=mes:sub(1,1)
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local args=splitStr(mes:sub(2),":")
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if cmd=="J"or cmd=="L"then
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pushText{
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COLOR.lR,args[1],
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COLOR.dY,args[2].." ",
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COLOR.Y,text[cmd=="J"and"chatJoin"or"chatLeave"]
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}
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remain=tonumber(args[3])
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elseif cmd=="T"then
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pushText{
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COLOR.W,args[1],
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COLOR.dY,args[2].." ",
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COLOR.sky,args[3]
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}
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else
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LOG.print("Illegal message: "..mes,30,COLOR.green)
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return
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end
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if scrollPos==#texts-1 then
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scrollPos=scrollPos+1
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@@ -110,7 +108,7 @@ function scene.update(dt)
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heartBeatTimer=heartBeatTimer+dt
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if heartBeatTimer>42 then
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heartBeatTimer=0
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wsWrite("/ping")
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wsWrite("P")
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end
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end
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function scene.draw()
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