2048的repeater功能完善,排版调整

This commit is contained in:
MrZ626
2021-01-13 02:10:45 +08:00
parent 1a212fb64b
commit 32f9c82ffc
3 changed files with 76 additions and 53 deletions

View File

@@ -617,8 +617,8 @@ return{
up="",down="",left="",right="",
skip="Skip Round",
record="record",
replay="replay",
replay1="P",
replay2="P",
},
savedata={
exportUnlock="Export progress",

View File

@@ -621,8 +621,8 @@ return{
up="",down="",left="",right="",
skip="跳过回合",
record="录制",
replay="播放",
replay1="P",
replay2="P",
},
savedata={
exportUnlock="导出地图进度",

View File

@@ -1,4 +1,4 @@
local gc=love.graphics
local gc,kb=love.graphics,love.keyboard
local setColor,rectangle=gc.setColor,gc.rectangle
local int,abs=math.floor,math.abs
@@ -28,8 +28,7 @@ local skipper={
}
local repeater={
focus=false,
seq="",
last="X",
seq={"",""},last={"X","X"},
}
local score
@@ -85,7 +84,7 @@ local function newTile()
--Fresh score
score=score+2^nextTile
TEXT.show("+"..2^nextTile,1130+rnd(-60,60),565+rnd(-40,40),30,"score",1.5)
TEXT.show("+"..2^nextTile,1130+rnd(-60,60),575+rnd(-30,30),30,"score",1.5)
--Generate next number
nextCD=nextCD-1
@@ -170,7 +169,8 @@ local function reset()
nextTile,nextPos=1,rnd(16)
nextCD=32
skipper.cd,skipper.used=false,false
repeater.seq=""
repeater.seq[1],repeater.seq[2]="",""
repeater.last[1],repeater.last[2]="X","X"
newTile()
end
@@ -263,11 +263,35 @@ local arrows={
up="",down="",left="",right="",
[""]="up",[""]="down",[""]="left",[""]="right",
}
local function setFocus(n)
if state~=2 then
repeater.focus=n
repeater.seq[n]=""
end
end
local function playRep(n)
if state~=2 and #repeater.seq[n]>0 then
repeater.focus=false
local move0=move
for i=1,#repeater.seq[n],3 do
scene.keyDown(arrows[repeater.seq[n]:sub(i,i+2)],true)
end
if move~=move0 then
if repeater.seq[n]~=repeater.last[n]then
repeater.last[n]=repeater.seq[n]
move=move0+#repeater.seq[n]/3+1
else
move=move0+1
end
end
end
end
function scene.keyDown(key,auto)
if key=="up"or key=="down"or key=="left"or key=="right"then
if repeater.focus then
if #repeater.seq<24 then
repeater.seq=repeater.seq..arrows[key]
local f=repeater.focus
if #repeater.seq[f]<24 then
repeater.seq[f]=repeater.seq[f]..arrows[key]
end
else
if moveFunc[key]()then
@@ -293,30 +317,19 @@ function scene.keyDown(key,auto)
elseif key=="r"then reset()
elseif key=="q"then if state==0 then blind=not blind end
elseif key=="w"then if state==0 then tapControl=not tapControl end
elseif key=="o"then
if state~=2 then
repeater.focus=not repeater.focus
if repeater.focus then
repeater.seq=""
end
end
elseif key=="p"then
if state~=2 and #repeater.seq>0 then
elseif key=="1"or key=="2"then(kb.isDown("lshift","lctrl","lalt")and playRep or setFocus)(key=="1"and 1 or 2)
elseif key=="c1"then playRep(1)
elseif key=="c2"then playRep(2)
elseif key=="return"then
if repeater.focus then
repeater.focus=false
local move0=move
for i=1,#repeater.seq,3 do
scene.keyDown(arrows[repeater.seq:sub(i,i+2)],true)
end
if move~=move0 then
if repeater.seq~=repeater.last then
repeater.last=repeater.seq
move=move0+#repeater.seq/3+1
else
move=move0+1
end
end
end
elseif key=="escape"then SCN.back()
elseif key=="escape"then
if repeater.focus then
repeater.focus=false
else
SCN.back()
end
end
end
@@ -343,26 +356,34 @@ function scene.draw()
end
--Repeater
if repeater.focus then
setColor(1,TIME()%.5>.25 and 1 or 0,.2)
else
setColor(COLOR[repeater.seq==repeater.last and"grey"or"white"])
gc.setLineWidth(6)
setFont(25)
for i=1,2 do
setColor(COLOR[
repeater.focus==i and(
TIME()%.5>.25 and
"R"or
"Y"
)or(
repeater.seq[i]==repeater.last[i]and
"grey"or
"white"
)
])
gc.rectangle("line",990,305+60*i,220,50)
gc.print(repeater.seq[i],1000,313+60*i)
end
gc.setLineWidth(3)
gc.rectangle("line",990,410,280,50)
setFont(35)
gc.print(repeater.seq,995,412)
--Score
setFont(40)
setColor(1,.7,.7)
mStr(score,1130,500)
mStr(score,1130,510)
--Messages
if state==2 then
--Draw no-setting area
setColor(1,0,0,.3)
rectangle("fill",15,335,285,140)
rectangle("fill",15,265,285,140)
setColor(.9,.9,0)--win
elseif state==1 then
@@ -410,12 +431,12 @@ function scene.draw()
--Next
setFont(40)
mStr("Next",155,185)
gc.print("Next",50,195)
if nextTile>1 then
setColor(1,.5,.4)
end
setFont(70)
mStr(tileName[nextTile],155,220)
mStr(tileName[nextTile],220,175)
--Skip CoolDown
if skipper.cd and skipper.cd>0 then
@@ -451,16 +472,18 @@ end
scene.widgetList={
WIDGET.newButton{name="reset", x=155,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"r"},
WIDGET.newSwitch{name="blind", x=240,y=370,w=60, font=40,disp=function()return blind end, code=pressKey"q",hide=function()return state==1 end},
WIDGET.newSwitch{name="tapControl", x=240,y=440,w=60, font=40,disp=function()return tapControl end, code=pressKey"w",hide=function()return state==1 end},
WIDGET.newSwitch{name="blind", x=240,y=300,w=60, font=40,disp=function()return blind end, code=pressKey"q",hide=function()return state==1 end},
WIDGET.newSwitch{name="tapControl", x=240,y=370,w=60, font=40,disp=function()return tapControl end, code=pressKey"w",hide=function()return state==1 end},
WIDGET.newKey{name="up", x=155,y=600-50,w=100,font=50,color="yellow",code=pressKey"up",hide=function()return tapControl end},
WIDGET.newKey{name="down", x=155,y=600+50,w=100,font=50,color="yellow",code=pressKey"down",hide=function()return tapControl end},
WIDGET.newKey{name="left", x=155-100,y=600,w=100,font=50,color="yellow",code=pressKey"left",hide=function()return tapControl end},
WIDGET.newKey{name="right", x=155+100,y=600,w=100,font=50,color="yellow",code=pressKey"right",hide=function()return tapControl end},
WIDGET.newKey{name="up", x=155,y=560-100,w=100,font=50,color="yellow",code=pressKey"up",hide=function()return tapControl end},
WIDGET.newKey{name="down", x=155,y=560+100,w=100,font=50,color="yellow",code=pressKey"down",hide=function()return tapControl end},
WIDGET.newKey{name="left", x=155-100,y=560,w=100,font=50,color="yellow",code=pressKey"left",hide=function()return tapControl end},
WIDGET.newKey{name="right", x=155+100,y=560,w=100,font=50,color="yellow",code=pressKey"right",hide=function()return tapControl end},
WIDGET.newKey{name="skip", x=155,y=400,w=100,font=20,color="yellow",code=pressKey"space",hide=function()return state~=1 or not skipper.cd or skipper.cd>0 end},
WIDGET.newKey{name="record", x=1055,y=360,w=130,h=60,font=20,color="yellow",code=pressKey"o",hide=function()return state==2 end},
WIDGET.newKey{name="replay", x=1205,y=360,w=130,h=60,font=20,color="yellow",code=pressKey"p",hide=function()return state==2 end},
WIDGET.newKey{name="record1", x=1100,y=390,w=220,h=50,fText="",color="grey",code=pressKey"1",hide=function()return state==2 end},
WIDGET.newKey{name="record2", x=1100,y=450,w=220,h=50,fText="",color="grey",code=pressKey"2",hide=function()return state==2 end},
WIDGET.newKey{name="replay1", x=1245,y=390,w=50,color="green",code=pressKey"c1",hide=function()return state==2 or #repeater.seq[1]==0 end},
WIDGET.newKey{name="replay2", x=1245,y=450,w=50,color="green",code=pressKey"c2",hide=function()return state==2 or #repeater.seq[2]==0 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
}