经典模式全部换新,只保留三个从9/18/29开始的模式
注意:提速的行数和分数显示不完全和原版一致
This commit is contained in:
@@ -1,14 +1,9 @@
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return{
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return{
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das=16,
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das=16,arr=6,
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arr=6,
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sddas=6,sdarr=6,
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sddas=2,
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irs=false,ims=false,
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sdarr=2,
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drop=6,lock=6,
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irs=false,
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wait=10,fall=25,
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ims=false,
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drop=6,
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lock=6,
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wait=10,
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fall=25,
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freshLimit=0,
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freshLimit=0,
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fieldH=19,
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fieldH=19,
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nextCount=1,
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nextCount=1,
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@@ -19,8 +14,8 @@ return{
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keyCancel={5,6},
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keyCancel={5,6},
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mesDisp=function(P)
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mesDisp=function(P)
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setFont(75)
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setFont(75)
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local r=P.modeData.target*.1
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local r=P.modeData.target/10
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mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
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mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
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mText(drawableText.speedLV,63,290)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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end,
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@@ -30,25 +25,25 @@ return{
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dropPiece=function(P)
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dropPiece=function(P)
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local D=P.modeData
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local D=P.modeData
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if P.stat.row>=D.target then
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=5,5
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P.gameEnv.drop,P.gameEnv.lock=5,5
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SFX.play('blip_1')
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P.gameEnv.sddas,P.gameEnv.sdarr=5,5
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SFX.play('blip_2',.7)
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elseif D.target==140 then
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elseif D.target==140 then
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P.gameEnv.drop,P.gameEnv.lock=4,4
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P.gameEnv.drop,P.gameEnv.lock=4,4
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SFX.play('blip_1')
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P.gameEnv.sddas,P.gameEnv.sdarr=4,4
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SFX.play('blip_2',.7)
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elseif D.target==170 then
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elseif D.target==170 then
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P.gameEnv.drop,P.gameEnv.lock=3,3
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P.gameEnv.drop,P.gameEnv.lock=3,3
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SFX.play('blip_1')
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P.gameEnv.sddas,P.gameEnv.sdarr=3,3
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SFX.play('blip_2',.7)
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elseif D.target==200 then
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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P:win('finish')
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SFX.play('blip_1')
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return
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elseif D.target==300 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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else
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SFX.play('reach')
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SFX.play('reach')
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end
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end
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D.target=D.target+10
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end
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end
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end,
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end,
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}
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}
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@@ -1,14 +1,9 @@
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return{
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return{
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das=16,
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das=16,arr=6,
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arr=6,
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sddas=3,sdarr=3,
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sddas=2,
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irs=false,ims=false,
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sdarr=2,
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drop=3,lock=3,
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irs=false,
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wait=10,fall=25,
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ims=false,
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drop=3,
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lock=3,
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wait=10,
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fall=25,
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freshLimit=0,
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freshLimit=0,
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fieldH=19,
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fieldH=19,
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nextCount=1,
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nextCount=1,
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@@ -19,7 +14,7 @@ return{
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keyCancel={5,6},
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keyCancel={5,6},
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mesDisp=function(P)
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mesDisp=function(P)
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setFont(75)
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setFont(75)
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local r=P.modeData.target*.1
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local r=P.modeData.target/10
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mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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@@ -30,16 +25,17 @@ return{
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dropPiece=function(P)
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dropPiece=function(P)
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local D=P.modeData
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local D=P.modeData
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if P.stat.row>=D.target then
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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P.gameEnv.drop,P.gameEnv.lock=2,2
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P.gameEnv.sddas,P.gameEnv.sdarr=2,2
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SFX.play('blip_1')
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SFX.play('blip_1')
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elseif D.target==200 then
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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P:win('finish')
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SFX.play('blip_1')
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return
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else
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else
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SFX.play('reach')
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SFX.play('reach')
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end
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end
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D.target=D.target+10
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end
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end
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end,
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end,
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}
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}
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@@ -1,42 +0,0 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=2,
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lock=2,
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wait=10,
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fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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holdCount=0,
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RS='Classic',
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sequence='rnd',
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noTele=true,
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 19 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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SFX.play('reach')
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end
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end
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end,
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}
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@@ -1,48 +0,0 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=4,
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lock=4,
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wait=10,
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fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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holdCount=0,
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RS='Classic',
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sequence='rnd',
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noTele=true,
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 15 or r<22 and r+5 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=3,3
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SFX.play('blip_1')
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elseif D.target==140 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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SFX.play('blip_1')
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elseif D.target==240 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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SFX.play('reach')
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end
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end
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end,
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}
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@@ -1,14 +1,9 @@
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return{
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return{
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das=16,
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das=16,arr=6,
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arr=6,
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sddas=1,sdarr=1,
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sddas=2,
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irs=false,ims=false,
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sdarr=2,
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drop=1,lock=1,
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irs=false,
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wait=10,fall=25,
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ims=false,
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drop=1,
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lock=1,
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wait=10,
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fall=25,
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freshLimit=0,
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freshLimit=0,
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fieldH=19,
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fieldH=19,
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nextCount=1,
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nextCount=1,
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@@ -19,8 +14,8 @@ return{
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keyCancel={5,6},
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keyCancel={5,6},
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mesDisp=function(P)
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mesDisp=function(P)
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setFont(75)
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setFont(75)
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local r=P.modeData.target*.1
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local r=P.modeData.target/10
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mStr(r<22 and 29 or("%02x"):format(r*10-220),63,210)
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mStr(r==1 and 29 or("%02x"):format(r*10-20),63,210)
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mText(drawableText.speedLV,63,290)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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end,
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@@ -30,6 +25,10 @@ return{
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dropPiece=function(P)
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dropPiece=function(P)
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local D=P.modeData
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local D=P.modeData
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if P.stat.row>=D.target then
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if P.stat.row>=D.target then
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if D.target==100 then
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P:win('finish')
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return
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end
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D.target=D.target+10
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D.target=D.target+10
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SFX.play('reach')
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SFX.play('reach')
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end
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end
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@@ -840,7 +840,6 @@ return{
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['master_l']= {"Master", "LUNATIC"},
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['master_l']= {"Master", "LUNATIC"},
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['master_u']= {"Master", "ULTIMATE"},
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['master_u']= {"Master", "ULTIMATE"},
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['classic_fast']= {"Classic", "CTWC"},
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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@@ -744,7 +744,6 @@ return{
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['master_l']= {"Master", "Lunático"},
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['master_l']= {"Master", "Lunático"},
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['master_u']= {"Master", "Supremo"},
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['master_u']= {"Master", "Supremo"},
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['classic_fast']= {"Clásico", "CTWC"},
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['custom_clear']= {"Personalizado", "Normal"},
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['custom_clear']= {"Personalizado", "Normal"},
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['custom_puzzle']= {"Personalizado", "Puzzle"},
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['custom_puzzle']= {"Personalizado", "Puzzle"},
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@@ -747,7 +747,6 @@ return{
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['master_l']= {"Master", "LUNATIQUE"},
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['master_l']= {"Master", "LUNATIQUE"},
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['master_u']= {"Master", "ULTIME"},
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['master_u']= {"Master", "ULTIME"},
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['classic_fast']= {"Classic", "CTWC"},
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['custom_clear']= {"Perso.", "NORMAL"},
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['custom_clear']= {"Perso.", "NORMAL"},
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['custom_puzzle']= {"Perso.", "PUZZLE"},
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['custom_puzzle']= {"Perso.", "PUZZLE"},
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@@ -829,7 +829,6 @@ return{
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['master_l']= {"Mestre", "LUNÁTICO"},
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['master_l']= {"Mestre", "LUNÁTICO"},
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['master_u']= {"Mestre", "ULTIMATE"},
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['master_u']= {"Mestre", "ULTIMATE"},
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['classic_fast']= {"Clássico", "CTWC"},
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|
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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@@ -329,7 +329,6 @@ return{
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['master_l']= {"大师", "疯狂"},
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['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
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['master_u']= {"大师", "极限"},
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['classic_fast']= {"高速经典", "CTWC"},
|
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|
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['custom_clear']= {"自定义", "普通"},
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['custom_clear']= {"自定义", "普通"},
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['custom_puzzle']= {"自定义", "拼图"},
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['custom_puzzle']= {"自定义", "拼图"},
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@@ -841,7 +841,6 @@ return{
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|||||||
|
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['master_l']= {"大师", "疯狂"},
|
['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
|
['master_u']= {"大师", "极限"},
|
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['classic_fast']= {"高速经典", "CTWC"},
|
|
||||||
|
|
||||||
['custom_clear']= {"自定义", "普通"},
|
['custom_clear']= {"自定义", "普通"},
|
||||||
['custom_puzzle']= {"自定义", "拼图"},
|
['custom_puzzle']= {"自定义", "拼图"},
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@@ -227,7 +227,6 @@ return{
|
|||||||
|
|
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['master_l']= {"大师", "疯狂"},
|
['master_l']= {"大师", "疯狂"},
|
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['master_u']= {"大师", "极限"},
|
['master_u']= {"大师", "极限"},
|
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['classic_fast']= {"高速经典", "CTWC"},
|
|
||||||
|
|
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['custom_clear']= {"自定义", "普通"},
|
['custom_clear']= {"自定义", "普通"},
|
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['custom_puzzle']= {"自定义", "拼图"},
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['custom_puzzle']= {"自定义", "拼图"},
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@@ -158,7 +158,7 @@ return{
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"收到:",
|
"收到:",
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||||||
"清除:",
|
"清除:",
|
||||||
"旋转:",
|
"旋转:",
|
||||||
"商对商/商对商对商/个人电脑/直升机性能计算机:",
|
"商对商/商商商/个人电脑/直升机性能电脑:",
|
||||||
"技巧:",
|
"技巧:",
|
||||||
},
|
},
|
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radar={"很棒","关","攻击","发送","自给能探测器","挖掘"},
|
radar={"很棒","关","攻击","发送","自给能探测器","挖掘"},
|
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@@ -173,7 +173,7 @@ return{
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"挖掘/挖掘:",
|
"挖掘/挖掘:",
|
||||||
"效率/挖掘效率:",
|
"效率/挖掘效率:",
|
||||||
"商对商/商对商对商:",
|
"商对商/商对商对商:",
|
||||||
"个人电脑/直升机性能计算机:",
|
"个人电脑/直升机性能电脑:",
|
||||||
"技巧错误/技巧率:",
|
"技巧错误/技巧率:",
|
||||||
},
|
},
|
||||||
aboutTexts={
|
aboutTexts={
|
||||||
@@ -788,7 +788,7 @@ return{
|
|||||||
['blind_l']= {"看不见的", "突然+", "对于专业人士"},
|
['blind_l']= {"看不见的", "突然+", "对于专业人士"},
|
||||||
['blind_u']= {"看不见的", "?", "你准备好了吗?"},
|
['blind_u']= {"看不见的", "?", "你准备好了吗?"},
|
||||||
['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
|
['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
|
||||||
['classic_e']= {"经典", "正常", "80年代的低速娱乐"},
|
['classic_e']= {"经典", "容易", "80年代的低速娱乐"},
|
||||||
['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
|
['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
|
||||||
['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
|
['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
|
||||||
['survivor_e']= {"幸存者", "容易", "你能活多久?"},
|
['survivor_e']= {"幸存者", "容易", "你能活多久?"},
|
||||||
@@ -839,7 +839,6 @@ return{
|
|||||||
|
|
||||||
['master_l']= {"主人", "疯子"},
|
['master_l']= {"主人", "疯子"},
|
||||||
['master_u']= {"主人", "终极"} ,
|
['master_u']= {"主人", "终极"} ,
|
||||||
['classic_fast']= {"经典", "CTWC"},
|
|
||||||
|
|
||||||
['custom_clear']= {"习俗", "正常"} ,
|
['custom_clear']= {"习俗", "正常"} ,
|
||||||
['custom_puzzle']= {"习俗", "令人费解的"},
|
['custom_puzzle']= {"习俗", "令人费解的"},
|
||||||
|
|||||||
@@ -62,8 +62,8 @@ return{
|
|||||||
{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden"},
|
{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden"},
|
||||||
|
|
||||||
{name='classic_e', x=-150, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
|
{name='classic_e', x=-150, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
|
||||||
{name='classic_h', x=-150, y=-950, size=35,shape=2,icon="classic", unlock={'classic_u'}},
|
{name='classic_h', x=-150, y=-970, size=35,shape=2,icon="classic", unlock={'classic_u'}},
|
||||||
{name='classic_u', x=-150, y=-1050, size=30,shape=2,icon="classic"},
|
{name='classic_u', x=-150, y=-1090, size=30,shape=2,icon="classic"},
|
||||||
|
|
||||||
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
|
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
|
||||||
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
|
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
|
||||||
@@ -127,7 +127,6 @@ return{
|
|||||||
--Old
|
--Old
|
||||||
{name='master_l'},
|
{name='master_l'},
|
||||||
{name='master_u'},
|
{name='master_u'},
|
||||||
{name='classic_fast'},
|
|
||||||
|
|
||||||
--Special
|
--Special
|
||||||
{name='custom_puzzle'},
|
{name='custom_puzzle'},
|
||||||
|
|||||||
@@ -8,24 +8,17 @@ return{
|
|||||||
bg='rgb',bgm='magicblock',
|
bg='rgb',bgm='magicblock',
|
||||||
},
|
},
|
||||||
slowMark=true,
|
slowMark=true,
|
||||||
mesDisp=function(P)
|
|
||||||
setFont(75)
|
|
||||||
local r=P.modeData.target*.1
|
|
||||||
mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
|
|
||||||
mText(drawableText.speedLV,63,290)
|
|
||||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
|
||||||
end,
|
|
||||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||||
getRank=function(P)
|
getRank=function(P)
|
||||||
local L=P.stat.row
|
local L=P.stat.row
|
||||||
return
|
return
|
||||||
L>=150 and 5 or
|
L>=200 and 5 or
|
||||||
L>=120 and 4 or
|
L>=140 and 4 or
|
||||||
L>=90 and 3 or
|
L>=100 and 3 or
|
||||||
L>=60 and 2 or
|
L>=60 and 2 or
|
||||||
L>=40 and 1 or
|
L>=30 and 1 or
|
||||||
L>=10 and 0
|
L>=10 and 0
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
return{
|
|
||||||
color=COLOR.lBlue,
|
|
||||||
env={
|
|
||||||
center=0,ghost=0,
|
|
||||||
smooth=false,
|
|
||||||
face={0,0,2,2,2,0,0},
|
|
||||||
eventSet='classic_h',
|
|
||||||
bg='rgb',bgm='magicblock',
|
|
||||||
},
|
|
||||||
slowMark=true,
|
|
||||||
mesDisp=function(P)
|
|
||||||
setFont(75)
|
|
||||||
local r=P.modeData.target*.1
|
|
||||||
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
|
|
||||||
mText(drawableText.speedLV,63,290)
|
|
||||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
|
||||||
end,
|
|
||||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
|
||||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
|
||||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
|
||||||
getRank=function(P)
|
|
||||||
local L=P.stat.row
|
|
||||||
return
|
|
||||||
L>=200 and 5 or
|
|
||||||
L>=191 and 4 or
|
|
||||||
L>=110 and 3 or
|
|
||||||
L>=50 and 2 or
|
|
||||||
L>=5 and 1 or
|
|
||||||
L>=1 and 0
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
@@ -8,24 +8,17 @@ return{
|
|||||||
bg='rgb',bgm='magicblock',
|
bg='rgb',bgm='magicblock',
|
||||||
},
|
},
|
||||||
slowMark=true,
|
slowMark=true,
|
||||||
mesDisp=function(P)
|
|
||||||
setFont(75)
|
|
||||||
local r=P.modeData.target*.1
|
|
||||||
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
|
|
||||||
mText(drawableText.speedLV,63,290)
|
|
||||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
|
||||||
end,
|
|
||||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||||
getRank=function(P)
|
getRank=function(P)
|
||||||
local L=P.stat.row
|
local L=P.stat.row
|
||||||
return
|
return
|
||||||
L>=100 and 5 or
|
L>=200 and 5 or
|
||||||
L>=70 and 4 or
|
L>=140 and 4 or
|
||||||
L>=50 and 3 or
|
L>=100 and 3 or
|
||||||
L>=30 and 2 or
|
L>=60 and 2 or
|
||||||
L>=10 and 1 or
|
L>=30 and 1 or
|
||||||
L>=1 and 0
|
L>=1 and 0
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
return{
|
|
||||||
color=COLOR.lBlue,
|
|
||||||
env={
|
|
||||||
center=0,ghost=0,
|
|
||||||
smooth=false,
|
|
||||||
face={0,0,2,2,2,0,0},
|
|
||||||
eventSet='classic_l',
|
|
||||||
bg='rgb',bgm='magicblock',
|
|
||||||
},
|
|
||||||
slowMark=true,
|
|
||||||
mesDisp=function(P)
|
|
||||||
setFont(75)
|
|
||||||
local r=P.modeData.target*.1
|
|
||||||
mStr(r<12 and 19 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
|
|
||||||
mText(drawableText.speedLV,63,290)
|
|
||||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
|
||||||
end,
|
|
||||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
|
||||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
|
||||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
|
||||||
getRank=function(P)
|
|
||||||
local L=P.stat.row
|
|
||||||
return
|
|
||||||
L>=30 and 5 or
|
|
||||||
L>=20 and 4 or
|
|
||||||
L>=15 and 3 or
|
|
||||||
L>=10 and 2 or
|
|
||||||
L>=5 and 1 or
|
|
||||||
L>=1 and 0
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
return{
|
|
||||||
color=COLOR.lBlue,
|
|
||||||
env={
|
|
||||||
center=0,ghost=0,
|
|
||||||
smooth=false,
|
|
||||||
face={0,0,2,2,2,0,0},
|
|
||||||
eventSet='classic_n',
|
|
||||||
bg='rgb',bgm='magicblock',
|
|
||||||
},
|
|
||||||
slowMark=true,
|
|
||||||
mesDisp=function(P)
|
|
||||||
setFont(75)
|
|
||||||
local r=P.modeData.target*.1
|
|
||||||
mStr(r<11 and 15 or r<22 and r+5 or("%02x"):format(r*10-220),63,210)
|
|
||||||
mText(drawableText.speedLV,63,290)
|
|
||||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
|
||||||
end,
|
|
||||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
|
||||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
|
||||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
|
||||||
getRank=function(P)
|
|
||||||
local L=P.stat.row
|
|
||||||
return
|
|
||||||
L>=110 and 5 or
|
|
||||||
L>=80 and 4 or
|
|
||||||
L>=50 and 3 or
|
|
||||||
L>=30 and 2 or
|
|
||||||
L>=10 and 1 or
|
|
||||||
L>=1 and 0
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
@@ -8,13 +8,6 @@ return{
|
|||||||
bg='rgb',bgm='magicblock',
|
bg='rgb',bgm='magicblock',
|
||||||
},
|
},
|
||||||
slowMark=true,
|
slowMark=true,
|
||||||
mesDisp=function(P)
|
|
||||||
setFont(75)
|
|
||||||
local r=P.modeData.target*.1
|
|
||||||
mStr(r<22 and 29 or("%02x"):format(r*10-220),63,210)
|
|
||||||
mText(drawableText.speedLV,63,290)
|
|
||||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
|
||||||
end,
|
|
||||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||||
|
|||||||
Reference in New Issue
Block a user