经典模式全部换新,只保留三个从9/18/29开始的模式

注意:提速的行数和分数显示不完全和原版一致
This commit is contained in:
MrZ626
2021-09-21 04:31:29 +08:00
parent 43a2ca9407
commit 0eea1ae0c6
20 changed files with 52 additions and 275 deletions

View File

@@ -1,14 +1,9 @@
return{
das=16,
arr=6,
sddas=2,
sdarr=2,
irs=false,
ims=false,
drop=6,
lock=6,
wait=10,
fall=25,
das=16,arr=6,
sddas=6,sdarr=6,
irs=false,ims=false,
drop=6,lock=6,
wait=10,fall=25,
freshLimit=0,
fieldH=19,
nextCount=1,
@@ -19,8 +14,8 @@ return{
keyCancel={5,6},
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
local r=P.modeData.target/10
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
@@ -30,25 +25,25 @@ return{
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
D.target=D.target+10
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=5,5
SFX.play('blip_1')
P.gameEnv.sddas,P.gameEnv.sdarr=5,5
SFX.play('blip_2',.7)
elseif D.target==140 then
P.gameEnv.drop,P.gameEnv.lock=4,4
SFX.play('blip_1')
P.gameEnv.sddas,P.gameEnv.sdarr=4,4
SFX.play('blip_2',.7)
elseif D.target==170 then
P.gameEnv.drop,P.gameEnv.lock=3,3
SFX.play('blip_1')
P.gameEnv.sddas,P.gameEnv.sdarr=3,3
SFX.play('blip_2',.7)
elseif D.target==200 then
P.gameEnv.drop,P.gameEnv.lock=2,2
SFX.play('blip_1')
elseif D.target==300 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play('blip_1')
P:win('finish')
return
else
SFX.play('reach')
end
D.target=D.target+10
end
end,
}

View File

@@ -1,14 +1,9 @@
return{
das=16,
arr=6,
sddas=2,
sdarr=2,
irs=false,
ims=false,
drop=3,
lock=3,
wait=10,
fall=25,
das=16,arr=6,
sddas=3,sdarr=3,
irs=false,ims=false,
drop=3,lock=3,
wait=10,fall=25,
freshLimit=0,
fieldH=19,
nextCount=1,
@@ -19,7 +14,7 @@ return{
keyCancel={5,6},
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
local r=P.modeData.target/10
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
@@ -30,16 +25,17 @@ return{
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
D.target=D.target+10
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
P.gameEnv.sddas,P.gameEnv.sdarr=2,2
SFX.play('blip_1')
elseif D.target==200 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play('blip_1')
P:win('finish')
return
else
SFX.play('reach')
end
D.target=D.target+10
end
end,
}

View File

@@ -1,42 +0,0 @@
return{
das=16,
arr=6,
sddas=2,
sdarr=2,
irs=false,
ims=false,
drop=2,
lock=2,
wait=10,
fall=25,
freshLimit=0,
fieldH=19,
nextCount=1,
holdCount=0,
RS='Classic',
sequence='rnd',
noTele=true,
keyCancel={5,6},
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 19 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
D.target=D.target+10
if D.target==200 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play('blip_1')
else
SFX.play('reach')
end
end
end,
}

View File

@@ -1,48 +0,0 @@
return{
das=16,
arr=6,
sddas=2,
sdarr=2,
irs=false,
ims=false,
drop=4,
lock=4,
wait=10,
fall=25,
freshLimit=0,
fieldH=19,
nextCount=1,
holdCount=0,
RS='Classic',
sequence='rnd',
noTele=true,
keyCancel={5,6},
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 15 or r<22 and r+5 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
D.target=D.target+10
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=3,3
SFX.play('blip_1')
elseif D.target==140 then
P.gameEnv.drop,P.gameEnv.lock=2,2
SFX.play('blip_1')
elseif D.target==240 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play('blip_1')
else
SFX.play('reach')
end
end
end,
}

View File

@@ -1,14 +1,9 @@
return{
das=16,
arr=6,
sddas=2,
sdarr=2,
irs=false,
ims=false,
drop=1,
lock=1,
wait=10,
fall=25,
das=16,arr=6,
sddas=1,sdarr=1,
irs=false,ims=false,
drop=1,lock=1,
wait=10,fall=25,
freshLimit=0,
fieldH=19,
nextCount=1,
@@ -19,8 +14,8 @@ return{
keyCancel={5,6},
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<22 and 29 or("%02x"):format(r*10-220),63,210)
local r=P.modeData.target/10
mStr(r==1 and 29 or("%02x"):format(r*10-20),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
@@ -30,6 +25,10 @@ return{
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
if D.target==100 then
P:win('finish')
return
end
D.target=D.target+10
SFX.play('reach')
end

View File

@@ -840,7 +840,6 @@ return{
['master_l']= {"Master", "LUNATIC"},
['master_u']= {"Master", "ULTIMATE"},
['classic_fast']= {"Classic", "CTWC"},
['custom_clear']= {"Custom", "NORMAL"},
['custom_puzzle']= {"Custom", "PUZZLE"},

View File

@@ -744,7 +744,6 @@ return{
['master_l']= {"Master", "Lunático"},
['master_u']= {"Master", "Supremo"},
['classic_fast']= {"Clásico", "CTWC"},
['custom_clear']= {"Personalizado", "Normal"},
['custom_puzzle']= {"Personalizado", "Puzzle"},

View File

@@ -747,7 +747,6 @@ return{
['master_l']= {"Master", "LUNATIQUE"},
['master_u']= {"Master", "ULTIME"},
['classic_fast']= {"Classic", "CTWC"},
['custom_clear']= {"Perso.", "NORMAL"},
['custom_puzzle']= {"Perso.", "PUZZLE"},

View File

@@ -829,7 +829,6 @@ return{
['master_l']= {"Mestre", "LUNÁTICO"},
['master_u']= {"Mestre", "ULTIMATE"},
['classic_fast']= {"Clássico", "CTWC"},
['custom_clear']= {"Custom", "NORMAL"},
['custom_puzzle']= {"Custom", "PUZZLE"},

View File

@@ -329,7 +329,6 @@ return{
['master_l']= {"大师", "疯狂"},
['master_u']= {"大师", "极限"},
['classic_fast']= {"高速经典", "CTWC"},
['custom_clear']= {"自定义", "普通"},
['custom_puzzle']= {"自定义", "拼图"},

View File

@@ -841,7 +841,6 @@ return{
['master_l']= {"大师", "疯狂"},
['master_u']= {"大师", "极限"},
['classic_fast']= {"高速经典", "CTWC"},
['custom_clear']= {"自定义", "普通"},
['custom_puzzle']= {"自定义", "拼图"},

View File

@@ -227,7 +227,6 @@ return{
['master_l']= {"大师", "疯狂"},
['master_u']= {"大师", "极限"},
['classic_fast']= {"高速经典", "CTWC"},
['custom_clear']= {"自定义", "普通"},
['custom_puzzle']= {"自定义", "拼图"},

View File

@@ -158,7 +158,7 @@ return{
"收到:",
"清除:",
"旋转:",
"商对商/商对商对商/个人电脑/直升机性能计算机:",
"商对商/商商/个人电脑/直升机性能电脑:",
"技巧:",
},
radar={"很棒","","攻击","发送","自给能探测器","挖掘"},
@@ -173,7 +173,7 @@ return{
"挖掘/挖掘:",
"效率/挖掘效率:",
"商对商/商对商对商:",
"个人电脑/直升机性能计算机:",
"个人电脑/直升机性能电脑:",
"技巧错误/技巧率:",
},
aboutTexts={
@@ -450,7 +450,7 @@ return{
b13="音降:", b14="下降1:", b15="下降4:", b16="下降10:",
b17="左下降:", b18="右下角:",b19="左桑吉:", b20="右桑吉:",
norm="正常",
norm="正常",
pro="专业的",
hide="显示虚拟密钥",
icon="偶像",
@@ -788,7 +788,7 @@ return{
['blind_l']= {"看不见的", "突然+", "对于专业人士"},
['blind_u']= {"看不见的", "?", "你准备好了吗?"},
['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
['classic_e']= {"经典", "正常", "80年代的低速娱乐"},
['classic_e']= {"经典", "容易", "80年代的低速娱乐"},
['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
['survivor_e']= {"幸存者", "容易", "你能活多久?"},
@@ -839,7 +839,6 @@ return{
['master_l']= {"主人", "疯子"},
['master_u']= {"主人", "终极"} ,
['classic_fast']= {"经典", "CTWC"},
['custom_clear']= {"习俗", "正常"} ,
['custom_puzzle']= {"习俗", "令人费解的"},

View File

@@ -62,8 +62,8 @@ return{
{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden"},
{name='classic_e', x=-150, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
{name='classic_h', x=-150, y=-950, size=35,shape=2,icon="classic", unlock={'classic_u'}},
{name='classic_u', x=-150, y=-1050, size=30,shape=2,icon="classic"},
{name='classic_h', x=-150, y=-970, size=35,shape=2,icon="classic", unlock={'classic_u'}},
{name='classic_u', x=-150, y=-1090, size=30,shape=2,icon="classic"},
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
@@ -127,7 +127,6 @@ return{
--Old
{name='master_l'},
{name='master_u'},
{name='classic_fast'},
--Special
{name='custom_puzzle'},

View File

@@ -8,24 +8,17 @@ return{
bg='rgb',bgm='magicblock',
},
slowMark=true,
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
score=function(P)return{P.stat.score,P.stat.row}end,
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=150 and 5 or
L>=120 and 4 or
L>=90 and 3 or
L>=200 and 5 or
L>=140 and 4 or
L>=100 and 3 or
L>=60 and 2 or
L>=40 and 1 or
L>=30 and 1 or
L>=10 and 0
end,
}

View File

@@ -1,31 +0,0 @@
return{
color=COLOR.lBlue,
env={
center=0,ghost=0,
smooth=false,
face={0,0,2,2,2,0,0},
eventSet='classic_h',
bg='rgb',bgm='magicblock',
},
slowMark=true,
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
score=function(P)return{P.stat.score,P.stat.row}end,
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=191 and 4 or
L>=110 and 3 or
L>=50 and 2 or
L>=5 and 1 or
L>=1 and 0
end,
}

View File

@@ -8,24 +8,17 @@ return{
bg='rgb',bgm='magicblock',
},
slowMark=true,
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
score=function(P)return{P.stat.score,P.stat.row}end,
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=100 and 5 or
L>=70 and 4 or
L>=50 and 3 or
L>=30 and 2 or
L>=10 and 1 or
L>=200 and 5 or
L>=140 and 4 or
L>=100 and 3 or
L>=60 and 2 or
L>=30 and 1 or
L>=1 and 0
end,
}

View File

@@ -1,31 +0,0 @@
return{
color=COLOR.lBlue,
env={
center=0,ghost=0,
smooth=false,
face={0,0,2,2,2,0,0},
eventSet='classic_l',
bg='rgb',bgm='magicblock',
},
slowMark=true,
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<12 and 19 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
score=function(P)return{P.stat.score,P.stat.row}end,
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=30 and 5 or
L>=20 and 4 or
L>=15 and 3 or
L>=10 and 2 or
L>=5 and 1 or
L>=1 and 0
end,
}

View File

@@ -1,31 +0,0 @@
return{
color=COLOR.lBlue,
env={
center=0,ghost=0,
smooth=false,
face={0,0,2,2,2,0,0},
eventSet='classic_n',
bg='rgb',bgm='magicblock',
},
slowMark=true,
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 15 or r<22 and r+5 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
score=function(P)return{P.stat.score,P.stat.row}end,
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=110 and 5 or
L>=80 and 4 or
L>=50 and 3 or
L>=30 and 2 or
L>=10 and 1 or
L>=1 and 0
end,
}

View File

@@ -8,13 +8,6 @@ return{
bg='rgb',bgm='magicblock',
},
slowMark=true,
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<22 and 29 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
score=function(P)return{P.stat.score,P.stat.row}end,
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,