经典模式全部换新,只保留三个从9/18/29开始的模式
注意:提速的行数和分数显示不完全和原版一致
This commit is contained in:
@@ -1,14 +1,9 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=6,
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lock=6,
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wait=10,
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fall=25,
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das=16,arr=6,
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sddas=6,sdarr=6,
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irs=false,ims=false,
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drop=6,lock=6,
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wait=10,fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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@@ -19,8 +14,8 @@ return{
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
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local r=P.modeData.target/10
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mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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@@ -30,25 +25,25 @@ return{
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=5,5
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SFX.play('blip_1')
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P.gameEnv.sddas,P.gameEnv.sdarr=5,5
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SFX.play('blip_2',.7)
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elseif D.target==140 then
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P.gameEnv.drop,P.gameEnv.lock=4,4
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SFX.play('blip_1')
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P.gameEnv.sddas,P.gameEnv.sdarr=4,4
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SFX.play('blip_2',.7)
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elseif D.target==170 then
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P.gameEnv.drop,P.gameEnv.lock=3,3
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SFX.play('blip_1')
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P.gameEnv.sddas,P.gameEnv.sdarr=3,3
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SFX.play('blip_2',.7)
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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SFX.play('blip_1')
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elseif D.target==300 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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P:win('finish')
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return
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else
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SFX.play('reach')
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end
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D.target=D.target+10
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end
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end,
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}
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@@ -1,14 +1,9 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=3,
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lock=3,
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wait=10,
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fall=25,
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das=16,arr=6,
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sddas=3,sdarr=3,
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irs=false,ims=false,
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drop=3,lock=3,
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wait=10,fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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@@ -19,7 +14,7 @@ return{
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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local r=P.modeData.target/10
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mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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@@ -30,16 +25,17 @@ return{
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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P.gameEnv.sddas,P.gameEnv.sdarr=2,2
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SFX.play('blip_1')
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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P:win('finish')
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return
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else
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SFX.play('reach')
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end
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D.target=D.target+10
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end
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end,
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}
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@@ -1,42 +0,0 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=2,
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lock=2,
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wait=10,
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fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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holdCount=0,
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RS='Classic',
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sequence='rnd',
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noTele=true,
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 19 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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SFX.play('reach')
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end
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end
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end,
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}
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@@ -1,48 +0,0 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=4,
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lock=4,
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wait=10,
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fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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holdCount=0,
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RS='Classic',
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sequence='rnd',
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noTele=true,
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 15 or r<22 and r+5 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=3,3
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SFX.play('blip_1')
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elseif D.target==140 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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SFX.play('blip_1')
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elseif D.target==240 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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SFX.play('reach')
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end
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end
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end,
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}
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@@ -1,14 +1,9 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=1,
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lock=1,
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wait=10,
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fall=25,
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das=16,arr=6,
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sddas=1,sdarr=1,
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irs=false,ims=false,
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drop=1,lock=1,
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wait=10,fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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@@ -19,8 +14,8 @@ return{
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<22 and 29 or("%02x"):format(r*10-220),63,210)
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local r=P.modeData.target/10
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mStr(r==1 and 29 or("%02x"):format(r*10-20),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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@@ -30,6 +25,10 @@ return{
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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if D.target==100 then
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P:win('finish')
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return
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end
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D.target=D.target+10
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SFX.play('reach')
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end
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@@ -840,7 +840,6 @@ return{
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['master_l']= {"Master", "LUNATIC"},
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['master_u']= {"Master", "ULTIMATE"},
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['classic_fast']= {"Classic", "CTWC"},
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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@@ -744,7 +744,6 @@ return{
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['master_l']= {"Master", "Lunático"},
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['master_u']= {"Master", "Supremo"},
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['classic_fast']= {"Clásico", "CTWC"},
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['custom_clear']= {"Personalizado", "Normal"},
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['custom_puzzle']= {"Personalizado", "Puzzle"},
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@@ -747,7 +747,6 @@ return{
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['master_l']= {"Master", "LUNATIQUE"},
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['master_u']= {"Master", "ULTIME"},
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['classic_fast']= {"Classic", "CTWC"},
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['custom_clear']= {"Perso.", "NORMAL"},
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['custom_puzzle']= {"Perso.", "PUZZLE"},
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@@ -829,7 +829,6 @@ return{
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['master_l']= {"Mestre", "LUNÁTICO"},
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['master_u']= {"Mestre", "ULTIMATE"},
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['classic_fast']= {"Clássico", "CTWC"},
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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@@ -329,7 +329,6 @@ return{
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['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
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['classic_fast']= {"高速经典", "CTWC"},
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['custom_clear']= {"自定义", "普通"},
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['custom_puzzle']= {"自定义", "拼图"},
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@@ -841,7 +841,6 @@ return{
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['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
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['classic_fast']= {"高速经典", "CTWC"},
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['custom_clear']= {"自定义", "普通"},
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['custom_puzzle']= {"自定义", "拼图"},
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@@ -227,7 +227,6 @@ return{
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['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
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['classic_fast']= {"高速经典", "CTWC"},
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['custom_clear']= {"自定义", "普通"},
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['custom_puzzle']= {"自定义", "拼图"},
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@@ -158,7 +158,7 @@ return{
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"收到:",
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"清除:",
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"旋转:",
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"商对商/商对商对商/个人电脑/直升机性能计算机:",
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"商对商/商商商/个人电脑/直升机性能电脑:",
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"技巧:",
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},
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radar={"很棒","关","攻击","发送","自给能探测器","挖掘"},
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@@ -173,7 +173,7 @@ return{
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"挖掘/挖掘:",
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"效率/挖掘效率:",
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"商对商/商对商对商:",
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"个人电脑/直升机性能计算机:",
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"个人电脑/直升机性能电脑:",
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"技巧错误/技巧率:",
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},
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aboutTexts={
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@@ -450,7 +450,7 @@ return{
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b13="音降:", b14="下降1:", b15="下降4:", b16="下降10:",
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b17="左下降:", b18="右下角:",b19="左桑吉:", b20="右桑吉:",
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norm="正常",
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norm="正常",
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pro="专业的",
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hide="显示虚拟密钥",
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icon="偶像",
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@@ -788,7 +788,7 @@ return{
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['blind_l']= {"看不见的", "突然+", "对于专业人士"},
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['blind_u']= {"看不见的", "?", "你准备好了吗?"},
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['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
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['classic_e']= {"经典", "正常", "80年代的低速娱乐"},
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['classic_e']= {"经典", "容易", "80年代的低速娱乐"},
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['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
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['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
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['survivor_e']= {"幸存者", "容易", "你能活多久?"},
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@@ -839,7 +839,6 @@ return{
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['master_l']= {"主人", "疯子"},
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['master_u']= {"主人", "终极"} ,
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['classic_fast']= {"经典", "CTWC"},
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['custom_clear']= {"习俗", "正常"} ,
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['custom_puzzle']= {"习俗", "令人费解的"},
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@@ -62,8 +62,8 @@ return{
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{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden"},
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{name='classic_e', x=-150, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
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{name='classic_h', x=-150, y=-950, size=35,shape=2,icon="classic", unlock={'classic_u'}},
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{name='classic_u', x=-150, y=-1050, size=30,shape=2,icon="classic"},
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{name='classic_h', x=-150, y=-970, size=35,shape=2,icon="classic", unlock={'classic_u'}},
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{name='classic_u', x=-150, y=-1090, size=30,shape=2,icon="classic"},
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{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
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{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
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@@ -127,7 +127,6 @@ return{
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--Old
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{name='master_l'},
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{name='master_u'},
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{name='classic_fast'},
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--Special
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{name='custom_puzzle'},
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@@ -8,24 +8,17 @@ return{
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bg='rgb',bgm='magicblock',
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},
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slowMark=true,
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mesDisp=function(P)
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setFont(75)
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||||
local r=P.modeData.target*.1
|
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mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
|
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
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end,
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score=function(P)return{P.stat.score,P.stat.row}end,
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scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=150 and 5 or
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L>=120 and 4 or
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L>=90 and 3 or
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L>=200 and 5 or
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L>=140 and 4 or
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L>=100 and 3 or
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L>=60 and 2 or
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L>=40 and 1 or
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L>=30 and 1 or
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L>=10 and 0
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end,
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}
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@@ -1,31 +0,0 @@
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return{
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||||
color=COLOR.lBlue,
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env={
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||||
center=0,ghost=0,
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smooth=false,
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||||
face={0,0,2,2,2,0,0},
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eventSet='classic_h',
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bg='rgb',bgm='magicblock',
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||||
},
|
||||
slowMark=true,
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
local r=P.modeData.target*.1
|
||||
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
|
||||
mText(drawableText.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
end,
|
||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=200 and 5 or
|
||||
L>=191 and 4 or
|
||||
L>=110 and 3 or
|
||||
L>=50 and 2 or
|
||||
L>=5 and 1 or
|
||||
L>=1 and 0
|
||||
end,
|
||||
}
|
||||
@@ -8,24 +8,17 @@ return{
|
||||
bg='rgb',bgm='magicblock',
|
||||
},
|
||||
slowMark=true,
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
local r=P.modeData.target*.1
|
||||
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
|
||||
mText(drawableText.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
end,
|
||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=100 and 5 or
|
||||
L>=70 and 4 or
|
||||
L>=50 and 3 or
|
||||
L>=30 and 2 or
|
||||
L>=10 and 1 or
|
||||
L>=200 and 5 or
|
||||
L>=140 and 4 or
|
||||
L>=100 and 3 or
|
||||
L>=60 and 2 or
|
||||
L>=30 and 1 or
|
||||
L>=1 and 0
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
center=0,ghost=0,
|
||||
smooth=false,
|
||||
face={0,0,2,2,2,0,0},
|
||||
eventSet='classic_l',
|
||||
bg='rgb',bgm='magicblock',
|
||||
},
|
||||
slowMark=true,
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
local r=P.modeData.target*.1
|
||||
mStr(r<12 and 19 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
|
||||
mText(drawableText.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
end,
|
||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=30 and 5 or
|
||||
L>=20 and 4 or
|
||||
L>=15 and 3 or
|
||||
L>=10 and 2 or
|
||||
L>=5 and 1 or
|
||||
L>=1 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
center=0,ghost=0,
|
||||
smooth=false,
|
||||
face={0,0,2,2,2,0,0},
|
||||
eventSet='classic_n',
|
||||
bg='rgb',bgm='magicblock',
|
||||
},
|
||||
slowMark=true,
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
local r=P.modeData.target*.1
|
||||
mStr(r<11 and 15 or r<22 and r+5 or("%02x"):format(r*10-220),63,210)
|
||||
mText(drawableText.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
end,
|
||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=110 and 5 or
|
||||
L>=80 and 4 or
|
||||
L>=50 and 3 or
|
||||
L>=30 and 2 or
|
||||
L>=10 and 1 or
|
||||
L>=1 and 0
|
||||
end,
|
||||
}
|
||||
@@ -8,13 +8,6 @@ return{
|
||||
bg='rgb',bgm='magicblock',
|
||||
},
|
||||
slowMark=true,
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
local r=P.modeData.target*.1
|
||||
mStr(r<22 and 29 or("%02x"):format(r*10-220),63,210)
|
||||
mText(drawableText.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
end,
|
||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
|
||||
Reference in New Issue
Block a user