经典模式全部换新,只保留三个从9/18/29开始的模式
注意:提速的行数和分数显示不完全和原版一致
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@@ -1,14 +1,9 @@
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=3,
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lock=3,
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wait=10,
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fall=25,
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das=16,arr=6,
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sddas=3,sdarr=3,
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irs=false,ims=false,
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drop=3,lock=3,
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wait=10,fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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@@ -19,7 +14,7 @@ return{
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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local r=P.modeData.target/10
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mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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@@ -30,16 +25,17 @@ return{
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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P.gameEnv.sddas,P.gameEnv.sdarr=2,2
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SFX.play('blip_1')
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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P:win('finish')
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return
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else
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SFX.play('reach')
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end
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D.target=D.target+10
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end
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end,
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}
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