经典模式全部换新,只保留三个从9/18/29开始的模式

注意:提速的行数和分数显示不完全和原版一致
This commit is contained in:
MrZ626
2021-09-21 04:31:29 +08:00
parent 43a2ca9407
commit 0eea1ae0c6
20 changed files with 52 additions and 275 deletions

View File

@@ -1,14 +1,9 @@
return{
das=16,
arr=6,
sddas=2,
sdarr=2,
irs=false,
ims=false,
drop=6,
lock=6,
wait=10,
fall=25,
das=16,arr=6,
sddas=6,sdarr=6,
irs=false,ims=false,
drop=6,lock=6,
wait=10,fall=25,
freshLimit=0,
fieldH=19,
nextCount=1,
@@ -19,8 +14,8 @@ return{
keyCancel={5,6},
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 9 or r<22 and r or("%02x"):format(r*10-220),63,210)
local r=P.modeData.target/10
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
@@ -30,25 +25,25 @@ return{
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
D.target=D.target+10
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=5,5
SFX.play('blip_1')
P.gameEnv.sddas,P.gameEnv.sdarr=5,5
SFX.play('blip_2',.7)
elseif D.target==140 then
P.gameEnv.drop,P.gameEnv.lock=4,4
SFX.play('blip_1')
P.gameEnv.sddas,P.gameEnv.sdarr=4,4
SFX.play('blip_2',.7)
elseif D.target==170 then
P.gameEnv.drop,P.gameEnv.lock=3,3
SFX.play('blip_1')
P.gameEnv.sddas,P.gameEnv.sdarr=3,3
SFX.play('blip_2',.7)
elseif D.target==200 then
P.gameEnv.drop,P.gameEnv.lock=2,2
SFX.play('blip_1')
elseif D.target==300 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play('blip_1')
P:win('finish')
return
else
SFX.play('reach')
end
D.target=D.target+10
end
end,
}