修正显示额外next时用的颜色为那个方块真正的颜色(而不是玩家当前设置) close #370

This commit is contained in:
MrZ626
2021-10-12 19:31:08 +08:00
parent 7ba0d0d3a0
commit 0d292446a2

View File

@@ -459,12 +459,11 @@ local function _drawNext(P,repMode)
if repMode then
gc_translate(50,-28)
local blockImg=TEXTURE.miniBlock
local skinSet=ENV.skin
local n=N
while n<=12 and queue[n]do
local id=queue[n].id
local _=minoColor[skinSet[id]]
gc_setColor(_[1],_[2],_[3],.2)
local _=minoColor[queue[n].color]
gc_setColor(_[1],_[2],_[3],.26)
_=blockImg[id]
gc_draw(_,-_:getWidth()*10,0,nil,10,nil)
gc_translate(0,10*_:getHeight()+3)