更早加载SHADER模块,配合之前优化绘制
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19
main.lua
19
main.lua
@@ -59,6 +59,15 @@ require"parts.list"
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require"parts.globalTables"
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require"parts.globalTables"
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require"parts.gametoolfunc"
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require"parts.gametoolfunc"
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--Load shader files from SOURCE ONLY
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SHADER={}
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for _,v in next,fs.getDirectoryItems("parts/shaders")do
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if fs.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
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local name=v:sub(1,-6)
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SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
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end
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end
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FREEROW= require"parts.freeRow"
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FREEROW= require"parts.freeRow"
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DATA= require"parts.data"
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DATA= require"parts.data"
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@@ -204,16 +213,6 @@ LANG.init(
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},
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},
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}
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}
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)
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)
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--Load shader files from SOURCE ONLY
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SHADER={}
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for _,v in next,fs.getDirectoryItems("parts/shaders")do
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if fs.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
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local name=v:sub(1,-6)
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SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
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end
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end
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--Load background files from SOURCE ONLY
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--Load background files from SOURCE ONLY
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for _,v in next,fs.getDirectoryItems("parts/backgrounds")do
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for _,v in next,fs.getDirectoryItems("parts/backgrounds")do
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if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
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if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
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