更早加载SHADER模块,配合之前优化绘制

This commit is contained in:
MrZ626
2021-05-02 23:13:02 +08:00
parent 32403078bc
commit 0012788eb1

View File

@@ -59,6 +59,15 @@ require"parts.list"
require"parts.globalTables"
require"parts.gametoolfunc"
--Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,fs.getDirectoryItems("parts/shaders")do
if fs.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
local name=v:sub(1,-6)
SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
end
end
FREEROW= require"parts.freeRow"
DATA= require"parts.data"
@@ -204,16 +213,6 @@ LANG.init(
},
}
)
--Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,fs.getDirectoryItems("parts/shaders")do
if fs.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
local name=v:sub(1,-6)
SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
end
end
--Load background files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems("parts/backgrounds")do
if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then