mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
Update font related stuff
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@@ -143,6 +143,15 @@ function drawText(text, x, y, size, orientation, color)
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love.graphics.printf(text, x, y, size*2, orientation, nil, 0.5)
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end
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function drawBoldText(text, x, y, size, orientation, color)
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if color == nil then color = {1, 1, 1, 1} end
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love.graphics.setFont(FONT_bold)
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love.graphics.setColor(0, 0, 0, 0.8)
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love.graphics.printf(text, x+1, y+1, size*2, orientation, nil, 0.50)
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love.graphics.setColor(color)
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love.graphics.printf(text, x, y, size*2, orientation, nil, 0.5)
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end
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function drawBigText(text, x, y, size, orientation, color)
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if color == nil then color = {1, 1, 1, 1} end
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love.graphics.setFont(FONT_big)
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@@ -922,23 +922,23 @@ end
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function GameMode:drawInputDisplay(left, top)
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if self.replay_inputs[self.frames] ~= nil then
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drawText("+", left+10, top+8, 1000, "left")
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drawText(CHAR.key.down , left+10, top+18, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['down']),1,1-boolToInt(self.replay_inputs[self.frames]['down']),1})
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drawText(CHAR.key.left , left , top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['left']),1,1-boolToInt(self.replay_inputs[self.frames]['left']),1})
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drawText(CHAR.key.right, left+20, top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['right']),1,1-boolToInt(self.replay_inputs[self.frames]['right']),1})
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drawText("L", left+35, top+8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_left']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_left']),1})
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drawText("R", left+50, top+8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_right']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_right']),1})
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drawText("L", left+65, top+8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_left2']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_left2']),1})
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drawText("R", left+80, top+8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_right2']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_right2']),1})
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drawText("•", left+7.5, top+ 8, 1000, "left")
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drawText(CHAR.key.down , left+ 5, top+18, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['down']),1,1-boolToInt(self.replay_inputs[self.frames]['down']),1})
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drawText(CHAR.key.left , left- 5, top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['left']),1,1-boolToInt(self.replay_inputs[self.frames]['left']),1})
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drawText(CHAR.key.right, left+ 15, top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['right']),1,1-boolToInt(self.replay_inputs[self.frames]['right']),1})
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drawText("L", left+ 35, top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_left']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_left']),1})
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drawText("R", left+ 50, top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_right']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_right']),1})
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drawText("L", left+ 65, top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_left2']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_left2']),1})
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drawText("R", left+ 80, top+ 8, 1000, "left",{1-boolToInt(self.replay_inputs[self.frames]['rotate_right2']),1,1-boolToInt(self.replay_inputs[self.frames]['rotate_right2']),1})
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else
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drawText("+", left+10, top+8, 1000, "left")
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drawText(CHAR.key.down , left+10, top+18, 1000)
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drawText(CHAR.key.left , left , top+ 8, 1000)
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drawText(CHAR.key.right, left+20, top+ 8, 1000)
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drawText("L", left+35, top+8, 1000, "left")
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drawText("R", left+50, top+8, 1000, "left")
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drawText("L", left+65, top+8, 1000, "left")
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drawText("R", left+80, top+8, 1000, "left")
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drawText("•" , left+7.5, top+ 8, 1000, "left")
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drawText(CHAR.key.down , left+ 5, top+18, 1000)
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drawText(CHAR.key.left , left- 5, top+ 8, 1000)
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drawText(CHAR.key.right, left+ 15, top+ 8, 1000)
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drawText("L" , left+ 35, top+ 8, 1000, "left")
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drawText("R" , left+ 50, top+ 8, 1000, "left")
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drawText("L" , left+ 65, top+ 8, 1000, "left")
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drawText("R" , left+ 80, top+ 8, 1000, "left")
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end
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end
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@@ -992,7 +992,7 @@ function GameMode:drawScoringInfo()
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love.graphics.rectangle("fill", 68, 270, 140, 190, 10, 10)
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love.graphics.setColor(0.05,0.05,0.05,1)
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love.graphics.rectangle("fill", 65, 267, 140, 190, 10, 10)
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drawText(string.format("Replay in progress\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
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drawBoldText(string.format("Replay in progress\n\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
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drawBigText(string.format("%s", self.grade), 100, 143, 1000, "left")
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self:drawInputDisplay(103,185)
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elseif not PENTO_MODE then
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29
load.lua
29
load.lua
@@ -1,9 +1,11 @@
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-- Fonts
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FONT_tromi = love.graphics.newFont('res/fonts/MplusCodeLatin50-Regular.otf', 28)
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FONT_big = love.graphics.newFont('res/fonts/MplusCodeLatin50-Bold.otf', 56)
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FONT_tromi:setFallbacks(love.graphics.newFont('res/fonts/techmino_proportional.otf', 28))
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FONT_big :setFallbacks(love.graphics.newFont('res/fonts/techmino_proportional.otf', 56))
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FONT_tromi = love.graphics.newFont('res/fonts/MplusCodeLatin50-Regular.otf', 26)
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FONT_bold = love.graphics.newFont('res/fonts/MplusCodeLatin50-Bold.otf', 26)
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FONT_big = love.graphics.newFont('res/fonts/MplusCodeLatin50-Bold.otf', 54)
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-- Icons
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FONT_tromi:setFallbacks(love.graphics.newFont('res/fonts/techmino_proportional.otf', 26))
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FONT_bold :setFallbacks(love.graphics.newFont('res/fonts/techmino_proportional.otf', 26))
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FONT_big :setFallbacks(love.graphics.newFont('res/fonts/techmino_proportional.otf', 54))
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CHAR = require("char")
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local font_height = FONT_tromi:getHeight() * 0.5
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@@ -19,7 +21,7 @@ BUTTON = require "libs.simple-button"
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BUTTON.setDefaultOption{
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draw = function(self)
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local need_big_font = (self.font == FONT_big)
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love.graphics.setColor(self.backgroundColor)
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love.graphics.rectangle('fill', self.x, self.y, self.w, self.h, self.r)
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@@ -35,22 +37,19 @@ BUTTON.setDefaultOption{
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local lineAmount
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do
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local _, t
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if need_big_font then
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_, t = FONT_big:getWrap(text, (self.w - 5) * 2)
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else
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_, t = FONT_tromi:getWrap(text, (self.w - 5) * 2)
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end
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local _, t = self.font:getWrap(text, (self.w - 5) * 2)
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lineAmount = #t
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end
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local _font_height = need_big_font and font_big_height or font_height
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local textHeight = _font_height * (lineAmount * 0.5)
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local textPos = self.y + (self.h * 0.5) - textHeight
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if need_big_font then
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if self.font == FONT_big then
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drawBigText(text, self.x + 2.5, textPos, self.w - 5, self.textOrientation, self.textColor)
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elseif self.font == FONT_bold then
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drawBoldText(text, self.x + 2.5, textPos, self.w - 5, self.textOrientation, self.textColor)
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else
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drawText(text, self.x + 2.5, textPos, self.w - 5, self.textOrientation, self.textColor)
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end
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@@ -47,7 +47,7 @@ local function updateButtonList(self)
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if not SETTINGS.firstTime then
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menu_screens[4] = TitleScene
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buttonList[4] = BUTTON.new{
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text = "⌂", font = FONT_big,
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text = CHAR.icon.home, font = FONT_big,
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x = 75, y = 280, w = 40, h = 40,
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codeWhenReleased = function()
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if self.menu_state ~= 4 then
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@@ -4,37 +4,37 @@ ReplaySelectScene.title = "Replay"
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local replay_list
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local buttonList = {
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BUTTON.new{
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text = "↑\nUP", font = FONT_big,
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text = CHAR.key.up.."\nUP", font = FONT_big,
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x = 425, y = 80, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "up"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "up"} end
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},
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BUTTON.new{
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text = "↓\nDOWN", font = FONT_big,
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text = CHAR.key.down.."\nDOWN", font = FONT_big,
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x = 425, y = 240, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "down"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "down"} end
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},
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BUTTON.new{
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text = "▶\nPLAY", font = FONT_big,
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text = CHAR.icon.play.."\nPLAY", font = FONT_big,
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x = 345, y = 160, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "menu_decide"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "menu_decide"} end
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},
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BUTTON.new{
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text = "⌂\nHOME", font = FONT_big,
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text = CHAR.icon.home.."\nHOME", font = FONT_big,
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x = 505, y = 160, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "menu_back"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "menu_back"} end
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},
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BUTTON.new{
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text = CHAR.icon.export.."\nCOPY", font = FONT_big,
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text = CHAR.icon.export.."\nEXP.", font = FONT_big,
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x = 345, y = 320, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "rotate_left"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "rotate_left"} end
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},
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BUTTON.new{
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text = CHAR.icon.import.."\nPASTE", font = FONT_big,
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text = CHAR.icon.import.."\nIMP.", font = FONT_big,
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x = 505, y = 320, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "rotate_right"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "rotate_right"} end
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@@ -44,8 +44,8 @@ function ReplayTestScene:render()
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end
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function ReplayTestScene:onInputRelease()
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SCENE = ReplayTestScene()
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function ReplayTestScene:onInputPress()
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SCENE = ReplaySelectScene()
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end
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return ReplayTestScene
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