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TEST
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@@ -93,6 +93,26 @@ end
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function TitleScene:onInputPress(e)
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function TitleScene:onInputPress(e)
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if e.type == "touch" then
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if e.type == "touch" then
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else
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if e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
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SCENE = main_menu_screens[self.main_menu_state]()
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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elseif e.input == "left" or e.scancode == "left" then
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table.remove(self.code, 8)
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table.insert(self.code, 1, -1)
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elseif e.input == "right" or e.scancode == "right" then
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table.remove(self.code, 8)
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table.insert(self.code, 1, 1)
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end
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end
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end
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function TitleScene:onInputRelease(e)
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if e.type ~= "touch" then return end
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local selecting = math.floor((e.y - 198) / 20)
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local selecting = math.floor((e.y - 198) / 20)
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if
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if
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(e.x >= 20 and e.x <= 260) and
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(e.x >= 20 and e.x <= 260) and
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@@ -118,21 +138,6 @@ function TitleScene:onInputPress(e)
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table.insert(self.code, 1, -1)
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table.insert(self.code, 1, -1)
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end
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end
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end
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end
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else
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if e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
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SCENE = main_menu_screens[self.main_menu_state]()
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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elseif e.input == "left" or e.scancode == "left" then
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table.remove(self.code, 8)
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table.insert(self.code, 1, -1)
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elseif e.input == "right" or e.scancode == "right" then
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table.remove(self.code, 8)
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table.insert(self.code, 1, 1)
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end
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end
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end
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end
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return TitleScene
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return TitleScene
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