mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
Update both key and stick configuration scenes
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@@ -27,7 +27,6 @@ local input_names = {
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rotate_right2='Rotate Clockwise (2)'
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}
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local function newSetInputs()
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local set_inputs = {}
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for i, input in ipairs(configurable_inputs) do
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@@ -40,43 +39,34 @@ function KeyConfigScene:new()
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self.input_state = 1
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self.set_inputs = newSetInputs()
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self.new_input = {}
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self.axis_timer = 0
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BUTTON.reset(buttonList)
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buttonList = { -- Configuring
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BUTTON.new{
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text = CHAR.icon.fastForward.." SKIP",
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x = 40, y = 300, w = 100, h = 30,
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text = CHAR.key.tab.."\nTab",
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x = 40, y = 300, w = 100, h = 50,
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codeWhenReleased = function() self:onInputPress{type = "key", scancode = "tab"} end
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},
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BUTTON.new{
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text = CHAR.icon.cross_thick.." Cancel",
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x = 150, y = 300, w = 100, h = 30,
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text = CHAR.key.enter_or_return.."\nEnter/Return",
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x = 150, y = 300, w = 100, h = 50,
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codeWhenReleased = function() self:onInputPress{type = "key", scancode = "return"} end
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},
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BUTTON.new{
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text = CHAR.key.del.."\nDelete",
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x = 260, y = 300, w = 100, h = 50,
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codeWhenReleased = function() self:onInputPress{type = "key", scancode = "delete"} end
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},
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BUTTON.new{
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text = CHAR.key.esc.."\nEscape",
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x = 370, y = 300, w = 100, h = 50,
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codeWhenReleased = function() self:onInputPress{type = "key", scancode = "escape"} end
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},
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}
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end
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function KeyConfigScene:update()
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if self.input_state > #configurable_inputs then
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BUTTON.reset(buttonList)
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buttonList = { -- Confirming
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BUTTON.new{
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text = CHAR.icon.checkMark.." CONFIRM",
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x = 40, y = 300, w = 100, h = 30,
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codeWhenReleased = function() self:onInputPress{type = "key", scancode = "return"} end
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},
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BUTTON.new{
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text = CHAR.icon.retry_spin.." Restart",
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x = 150, y = 300, w = 100, h = 30,
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codeWhenReleased = function() self:onInputPress{type = "key", scancode = "delete"} end
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},
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BUTTON.new{
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text = CHAR.icon.cross_thick.." Cancel",
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x = 260, y = 300, w = 100, h = 30,
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codeWhenReleased = function() self:onInputPress{type = "key", scancode = "escape"} end
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}
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}
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end
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end
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function KeyConfigScene:render()
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@@ -90,10 +80,10 @@ function KeyConfigScene:render()
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end
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end
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if self.input_state > #configurable_inputs then
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drawText("Press Enter/Confirm Selection to confirm, delete/backspace to retry" .. (SETTINGS.input.keys and ", esc/Go Back to cancel" or ""),0,0,1000)
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drawText("Press Enter/Confirm Selection to confirm, Delete/Backspace to retry" .. (SETTINGS.input.keys and ", Esc/Go Back to cancel" or ""), 0, 0, 1000)
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else
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drawText("Press key input for " .. input_names[configurable_inputs[self.input_state]] .. ", escape to cancel\nPress tab on keyboard, or any key from other inputs, to skip",0,0,1000)
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drawText("Function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 35,1000)
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drawText("Function keys (F1, F2, etc.), Escape, and Tab can't be changed", 0, 35,1000)
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end
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end
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