diff --git a/scene/key_config.lua b/scene/key_config.lua index 989c892..8b0fbc2 100644 --- a/scene/key_config.lua +++ b/scene/key_config.lua @@ -27,7 +27,6 @@ local input_names = { rotate_right2='Rotate Clockwise (2)' } - local function newSetInputs() local set_inputs = {} for i, input in ipairs(configurable_inputs) do @@ -40,43 +39,34 @@ function KeyConfigScene:new() self.input_state = 1 self.set_inputs = newSetInputs() self.new_input = {} + self.axis_timer = 0 BUTTON.reset(buttonList) buttonList = { -- Configuring BUTTON.new{ - text = CHAR.icon.fastForward.." SKIP", - x = 40, y = 300, w = 100, h = 30, + text = CHAR.key.tab.."\nTab", + x = 40, y = 300, w = 100, h = 50, codeWhenReleased = function() self:onInputPress{type = "key", scancode = "tab"} end }, BUTTON.new{ - text = CHAR.icon.cross_thick.." Cancel", - x = 150, y = 300, w = 100, h = 30, + text = CHAR.key.enter_or_return.."\nEnter/Return", + x = 150, y = 300, w = 100, h = 50, + codeWhenReleased = function() self:onInputPress{type = "key", scancode = "return"} end + }, + BUTTON.new{ + text = CHAR.key.del.."\nDelete", + x = 260, y = 300, w = 100, h = 50, + codeWhenReleased = function() self:onInputPress{type = "key", scancode = "delete"} end + }, + BUTTON.new{ + text = CHAR.key.esc.."\nEscape", + x = 370, y = 300, w = 100, h = 50, codeWhenReleased = function() self:onInputPress{type = "key", scancode = "escape"} end }, } end function KeyConfigScene:update() - if self.input_state > #configurable_inputs then - BUTTON.reset(buttonList) - buttonList = { -- Confirming - BUTTON.new{ - text = CHAR.icon.checkMark.." CONFIRM", - x = 40, y = 300, w = 100, h = 30, - codeWhenReleased = function() self:onInputPress{type = "key", scancode = "return"} end - }, - BUTTON.new{ - text = CHAR.icon.retry_spin.." Restart", - x = 150, y = 300, w = 100, h = 30, - codeWhenReleased = function() self:onInputPress{type = "key", scancode = "delete"} end - }, - BUTTON.new{ - text = CHAR.icon.cross_thick.." Cancel", - x = 260, y = 300, w = 100, h = 30, - codeWhenReleased = function() self:onInputPress{type = "key", scancode = "escape"} end - } - } - end end function KeyConfigScene:render() @@ -90,10 +80,10 @@ function KeyConfigScene:render() end end if self.input_state > #configurable_inputs then - drawText("Press Enter/Confirm Selection to confirm, delete/backspace to retry" .. (SETTINGS.input.keys and ", esc/Go Back to cancel" or ""),0,0,1000) + drawText("Press Enter/Confirm Selection to confirm, Delete/Backspace to retry" .. (SETTINGS.input.keys and ", Esc/Go Back to cancel" or ""), 0, 0, 1000) else drawText("Press key input for " .. input_names[configurable_inputs[self.input_state]] .. ", escape to cancel\nPress tab on keyboard, or any key from other inputs, to skip",0,0,1000) - drawText("Function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 35,1000) + drawText("Function keys (F1, F2, etc.), Escape, and Tab can't be changed", 0, 35,1000) end end diff --git a/scene/stick_config.lua b/scene/stick_config.lua index 3bf2ae5..697e344 100644 --- a/scene/stick_config.lua +++ b/scene/stick_config.lua @@ -1,6 +1,6 @@ local StickConfigScene = SCENE:extend() StickConfigScene.title = "Controller Config" -local buttonList1 = {} +local buttonList = {} local configurable_inputs = { "menu_decide", @@ -41,8 +41,8 @@ function StickConfigScene:new() self.new_input = {} self.axis_timer = 0 - BUTTON.reset(buttonList1) - buttonList1 = { -- Configuring + BUTTON.reset(buttonList) + buttonList = { -- Configuring BUTTON.new{ text = CHAR.key.tab.."\nTab", x = 40, y = 300, w = 100, h = 50, @@ -71,7 +71,7 @@ end function StickConfigScene:render() MainBackground() - BUTTON.draw(buttonList1) + BUTTON.draw(buttonList) for i, input in ipairs(configurable_inputs) do drawText(input_names[input], 40, 60 + i * 20, 200, "left") @@ -80,7 +80,7 @@ function StickConfigScene:render() end end if self.input_state > #configurable_inputs then - drawText("Press enter/Confirm Selection to confirm, delete/backspace to retry" .. (SETTINGS.input.joysticks and ", esc/Go Back to cancel" or ""), 0, 0, 1000) + drawText("Press Enter/Confirm Selection to confirm, Delete/Backspace to retry" .. (SETTINGS.input.joysticks and ", Esc/Go Back to cancel" or ""), 0, 0, 1000) else drawText("Press joystick input for " .. input_names[configurable_inputs[self.input_state]] .. ", tab to skip, escape to cancel", 0, 0, 1000) end @@ -94,10 +94,9 @@ local function addJoystick(input, name) end end ----@param e SCENE_onInput function StickConfigScene:onInputPress(e) if e.type == "mouse" or e.type == "touch" then - BUTTON.press(buttonList1, e.x, e.y, e.id) + BUTTON.press(buttonList, e.x, e.y, e.id) elseif e.type == "key" then -- function keys, escape, and tab are reserved and can't be remapped if e.scancode == "escape" or (self.input_state > #configurable_inputs and e.input == "menu_back") then @@ -175,13 +174,13 @@ end function StickConfigScene:onInputRelease(e) if e.type == "mouse" or e.type == "touch" then - BUTTON.release(buttonList1, e.x, e.y, e.id) + BUTTON.release(buttonList, e.x, e.y, e.id) end end function StickConfigScene:onInputMove(e) if e.type == "mouse" then - BUTTON.checkHovering(buttonList1, e.x, e.y) + BUTTON.checkHovering(buttonList, e.x, e.y) end end